Catapult Jump: Difference between revisions

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** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
* New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers).
* Two [[Astark|Astarks]] will spawn at 2:00 left, one on each of the two new areas.
*Points gained doubles at 1:00 left.


[[File:BattleMissionBase.png|thumb|The Base]]
[[File:BattleMissionBase.png|thumb|The Base]]
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[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
== Time Events ==
{| class="wikitable"
|+
!Time Left
!Event
|-
|3:30
|New Jump Pads spawn at the center island, which allows access to two new areas, with 1 Energy Pole and item containers each.
|-
|2:00
|Two [[Astark|Astarks]] spawn, one on each ot the two new areas.
|-
|1:00
|Points gained is doubled.
|}


==Equipments==
==Equipments==

Revision as of 21:30, 13 November 2021

File:CatapultJumpMap
Catapult Jump's Map

Rules

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn at their Base after 10 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
  • Each Team starts with a Base on their side.
    • There's a barrier in front of each base. The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the base, but they do from the blue side, on the side of the base.
    • The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
    • The Base will be destroyed after taking around 20 hits.
    • The Base's health does not regenerate.
    • After being destroyed, The Base will regenerate after 30 seconds.
  • There are multiple Energy Poles present on the map.
    • Pressing Circle with the Energy Pole highlighted will initiate capturing.
    • It takes 8 seconds to capture an Energy Pole.
    • Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
    • Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
    • Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
The Base

Points

  • Point gains double during the last minute of the mission
  • Destroy enemy Base: +1000 points
  • Capture Energy Pole (neutral or enemy): +500 points
  • Capture Large Energy Pole (neutral or enemy): +1000 points
  • Defeat Astark: +800 points
  • Defeat enemy players: + approx. 350 points
  • Lose friendly Base: -1000 points
  • Lose friendly Energy Pole: -500 points
  • Lose friendly Energy Pole: -1000 points
An Energy Pole and its highlighted capture circle

Time Events

Time Left Event
3:30 New Jump Pads spawn at the center island, which allows access to two new areas, with 1 Energy Pole and item containers each.
2:00 Two Astarks spawn, one on each ot the two new areas.
1:00 Points gained is doubled.

Equipments

Shared

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes