Catapult Jump: Difference between revisions
From PSP2i Wiki
(→Hunter) |
No edit summary |
||
Line 6: | Line 6: | ||
* Time Limit: 5:00 | * Time Limit: 5:00 | ||
* All Characters start at Lv1. | * All Characters start at Lv1. | ||
*When a player is defeated, they will respawn at their Base after 7 seconds. | |||
**If the player is defeated by another player, they will respawn with their level increased by 5. | |||
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level. | |||
* Each Team starts with a Base on their side. | * Each Team starts with a Base on their side. | ||
** The base gradually heals all friendly characters near the Base. | ** The base gradually heals all friendly characters near the Base. | ||
** The Base will be destroyed after taking | ** The Base will be destroyed after taking around 20 hits. | ||
**The Base's health does not regenerate. | |||
** After being destroyed, the base will regenerate after 30 seconds. | ** After being destroyed, the base will regenerate after 30 seconds. | ||
* There are multiple Energy Poles present on the map. | * There are multiple Energy Poles present on the map. | ||
Line 14: | Line 18: | ||
** It takes 8 seconds to capture an Energy Pole. | ** It takes 8 seconds to capture an Energy Pole. | ||
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process. | ** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process. | ||
* New Catapults will spawn at 3:30 left, which allows access to | * New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers). | ||
* | * Two [[Asterk|Asterks]] will spawn at 2:00 left, one on each of the two new areas. | ||
*Points gained doubles at 1:00 left. | |||
==Points== | ==Points== | ||
Line 30: | Line 35: | ||
==Equipments== | ==Equipments== | ||
=== Shared === | |||
{| class="wikitable" | |||
|+ | |||
!Shield-Weave | |||
!Element | |||
|- | |||
|[[Car Weave]] | |||
|Neutral 0% | |||
|- | |||
!Item | |||
!Number | |||
|- | |||
|Monomate | |||
|5 | |||
|- | |||
|Dimate | |||
|3 | |||
|- | |||
|Star Atomizer | |||
|1 | |||
|- | |||
|Shiftaride | |||
|5 | |||
|} | |||
===Hunter=== | ===Hunter=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 35: | Line 66: | ||
!Weapon | !Weapon | ||
!Element | !Element | ||
!Special | |||
!Linked PA | !Linked PA | ||
!Available PA | !Available PA | ||
Line 40: | Line 72: | ||
|[[Sword]] | |[[Sword]] | ||
|Ice 10% | |Ice 10% | ||
| - | |||
|[[Grand Crusher]] Lv15 | |[[Grand Crusher]] Lv15 | ||
|[[Tornado Break]] Lv15 | |[[Tornado Break]] Lv15 | ||
Line 45: | Line 78: | ||
|[[Spear]] | |[[Spear]] | ||
|Lightning 5% | |Lightning 5% | ||
| - | |||
|[[Dus Robado]] Lv15 | |[[Dus Robado]] Lv15 | ||
|[[Dus Skadd]] Lv15 | |[[Dus Skadd]] Lv15 | ||
Line 50: | Line 84: | ||
|[[Saber]] | |[[Saber]] | ||
|Neutral 0% | |Neutral 0% | ||
| - | |||
|[[Infinite Storm]] Lv15 | |[[Infinite Storm]] Lv15 | ||
|[[Rising Strike]] Lv15 | |[[Rising Strike]] Lv15 | ||
Line 55: | Line 90: | ||
|[[Shield]] | |[[Shield]] | ||
|Fire 5% | |Fire 5% | ||
| - | |||
| - | | - | ||
| - | | - | ||
Line 63: | Line 99: | ||
!Number | !Number | ||
|- | |- | ||
| | |Burn Trap | ||
|5 | |||
|- | |||
|Confusion Trap | |||
|5 | |5 | ||
|} | |||
===Ranger=== | |||
{| class="wikitable" | |||
!Weapon | |||
!Element | |||
!Special | |||
!Linked PA | |||
!Available PA | |||
|- | |||
|[[Rifle]] | |||
|Ice 10% | |||
|Sleep Lv1 | |||
|[[Buster Shoot]] Lv15 | |||
|[[Power Shoot]] Lv15, [[Long-Range Shoot]] Lv15 | |||
|- | |- | ||
| | |[[Twin Handgun]] | ||
| | |Neutral 0% | ||
| - | |||
| - | |||
| - | |||
|- | |- | ||
| | |[[Handgun]] | ||
| | |Ice 10% | ||
|Freeze Lv1 | |||
| [[Elemental Shot]] Lv15 | |||
| [[Power Shot]] Lv15, [[Hit Shot]] Lv15 | |||
|- | |- | ||
| | |[[Saber]] | ||
| | |Neutral 0% | ||
| - | |||
|[[Rising Strike]] Lv15 | |||
| | |||
|} | |||
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used. | |||
{| class="wikitable" | |||
!Items | |||
!Number | |||
|- | |- | ||
|Burn Trap | |Burn Trap | ||
Line 81: | Line 149: | ||
|5 | |5 | ||
|} | |} | ||
===Force=== | ===Force=== | ||
{| class="wikitable" | |||
!Weapon | |||
!Element | |||
!Special | |||
!Linked PA | |||
!Available PA | |||
|- | |||
|[[Longbow]] | |||
|Neutral 0% | |||
| - | |||
| - | |||
| - | |||
|- | |||
|[[Rod]] | |||
|Neutral 0% | |||
| - | |||
|[[Foie]] Lv15 (Sqaure), [[Rafoie]] Lv15 (Triangle), [[Barta]] Lv15 (L+Square), [[Gibarta]] Lv15(L+Triangle) | |||
| rowspan="2" |[[Zonde]] Lv15, [[Diga]] Lv15, [[Grants]] Lv15, [[Megid]] Lv15 | |||
|- | |||
|[[Pit]] | |||
|Neutral 0% | |||
| - | |||
|[[Foie]] Lv15 (Square), [[Rafoie]] Lv15 (Triangle) | |||
|- | |||
|[[Saber]] | |||
|Neutral 0% | |||
| - | |||
|[[Rising Strike]] Lv15 | |||
| - | |||
|} | |||
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used. | |||
{| class="wikitable" | |||
!Items | |||
!Number | |||
|- | |||
|Freeze Trap | |||
|5 | |||
|- | |||
|Confusion Trap | |||
|5 | |||
|} | |||
===Vanguard=== | ===Vanguard=== | ||
{| class="wikitable" | |||
!Weapon | |||
!Element | |||
!Special | |||
!Linked PA | |||
!Available PA | |||
|- | |||
|[[Saber]] | |||
|Neutral 0% | |||
| - | |||
|[[Rising Strike]] Lv15 | |||
| - | |||
|- | |||
|[[Handgun]] | |||
|Ice 10% | |||
|Freeze Lv1 | |||
|[[Long-Range Shot]] Lv15 | |||
| - | |||
|- | |||
|[[Wand]] | |||
|Neutral 0% | |||
| - | |||
|[[Foie]] Lv15 (Square), [[Barta]] Lv15 (Triangle) | |||
| - | |||
|- | |||
|[[Shield]] | |||
|Fire 5% | |||
| - | |||
| - | |||
| - | |||
|} | |||
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used. | |||
{| class="wikitable" | |||
!Items | |||
!Number | |||
|- | |||
|Freeze Trap | |||
|5 | |||
|- | |||
|Confusion Trap | |||
|5 | |||
|} | |||
== | ==Other Notes== | ||
{{Navigation}} | {{Navigation}} |
Revision as of 04:18, 8 November 2021
Rules
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn at their Base after 7 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level.
- Each Team starts with a Base on their side.
- The base gradually heals all friendly characters near the Base.
- The Base will be destroyed after taking around 20 hits.
- The Base's health does not regenerate.
- After being destroyed, the base will regenerate after 30 seconds.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers).
- Two Asterks will spawn at 2:00 left, one on each of the two new areas.
- Points gained doubles at 1:00 left.
Points
- Point gains double during the last minute of the mission
- Destroy enemy Base: +1000 points
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat Asterk: +800 points
- Defeat enemy players: +??? points
- Lose friendly Base: -1000 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Energy Pole: -1000 points
Equipments
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |