Catapult Jump: Difference between revisions

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* Time Limit: 5:00
* Time Limit: 5:00
* All Characters start at Lv1.
* All Characters start at Lv1.
*When a player is defeated, they will respawn at their Base after 7 seconds.
**If the player is defeated by another player, they will respawn with their level increased by 5.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level.
* Each Team starts with a Base on their side.
* Each Team starts with a Base on their side.
** The base gradually heals all friendly characters near the Base.
** The base gradually heals all friendly characters near the Base.
** The Base will be destroyed after taking 22 hits.
** The Base will be destroyed after taking around 20 hits.
**The Base's health does not regenerate.
** After being destroyed, the base will regenerate after 30 seconds.
** After being destroyed, the base will regenerate after 30 seconds.
* There are multiple Energy Poles present on the map.
* There are multiple Energy Poles present on the map.
Line 14: Line 18:
** It takes 8 seconds to capture an Energy Pole.
** It takes 8 seconds to capture an Energy Pole.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
* New Catapults will spawn at 3:30 left, which allows access to more areas (including 2 Energy Poles and more cont.
* New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers).
* An [[Asterk]] will spawn at 2:00 left, who can
* Two [[Asterk|Asterks]] will spawn at 2:00 left, one on each of the two new areas.
*Points gained doubles at 1:00 left.


==Points==
==Points==
Line 30: Line 35:


==Equipments==
==Equipments==
=== Shared ===
{| class="wikitable"
|+
!Shield-Weave
!Element
|-
|[[Car Weave]]
|Neutral 0%
|-
!Item
!Number
|-
|Monomate
|5
|-
|Dimate
|3
|-
|Star Atomizer
|1
|-
|Shiftaride
|5
|}
===Hunter===
===Hunter===
{| class="wikitable"
{| class="wikitable"
Line 35: Line 66:
!Weapon
!Weapon
!Element
!Element
!Special
!Linked PA
!Linked PA
!Available PA
!Available PA
Line 40: Line 72:
|[[Sword]]
|[[Sword]]
|Ice 10%
|Ice 10%
| -
|[[Grand Crusher]] Lv15
|[[Grand Crusher]] Lv15
|[[Tornado Break]] Lv15
|[[Tornado Break]] Lv15
Line 45: Line 78:
|[[Spear]]
|[[Spear]]
|Lightning 5%
|Lightning 5%
| -
|[[Dus Robado]] Lv15
|[[Dus Robado]] Lv15
|[[Dus Skadd]] Lv15
|[[Dus Skadd]] Lv15
Line 50: Line 84:
|[[Saber]]
|[[Saber]]
|Neutral 0%
|Neutral 0%
| -
|[[Infinite Storm]] Lv15
|[[Infinite Storm]] Lv15
|[[Rising Strike]] Lv15
|[[Rising Strike]] Lv15
Line 55: Line 90:
|[[Shield]]
|[[Shield]]
|Fire 5%
|Fire 5%
| -
| -
| -
| -
| -
Line 63: Line 99:
!Number
!Number
|-
|-
|Monomate
|Burn Trap
|5
|-
|Confusion Trap
|5
|5
|}
===Ranger===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Rifle]]
|Ice 10%
|Sleep Lv1
|[[Buster Shoot]] Lv15
|[[Power Shoot]] Lv15, [[Long-Range Shoot]] Lv15
|-
|-
|Dimate
|[[Twin Handgun]]
|3
|Neutral 0%
| -
| -
| -
|-
|-
|Star Atomizer
|[[Handgun]]
|1
|Ice 10%
|Freeze Lv1
| [[Elemental Shot]] Lv15
| [[Power Shot]] Lv15, [[Hit Shot]] Lv15
|-
|-
|Shiftaride
|[[Saber]]
|5
|Neutral 0%
| -
|[[Rising Strike]] Lv15
|
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|-
|Burn Trap
|Burn Trap
Line 81: Line 149:
|5
|5
|}
|}
===Ranger===
===Force===
===Force===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Longbow]]
|Neutral 0%
| -
| -
| -
|-
|[[Rod]]
|Neutral 0%
| -
|[[Foie]] Lv15 (Sqaure), [[Rafoie]] Lv15 (Triangle), [[Barta]] Lv15 (L+Square), [[Gibarta]] Lv15(L+Triangle)
| rowspan="2" |[[Zonde]] Lv15, [[Diga]] Lv15, [[Grants]] Lv15, [[Megid]] Lv15
|-
|[[Pit]]
|Neutral 0%
| -
|[[Foie]] Lv15 (Square), [[Rafoie]] Lv15 (Triangle)
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
| -
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Freeze Trap
|5
|-
|Confusion Trap
|5
|}
===Vanguard===
===Vanguard===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
| -
|-
|[[Handgun]]
|Ice 10%
|Freeze Lv1
|[[Long-Range Shot]] Lv15
| -
|-
|[[Wand]]
|Neutral 0%
| -
|[[Foie]] Lv15 (Square), [[Barta]] Lv15 (Triangle)
| -
|-
|[[Shield]]
|Fire 5%
| -
| -
| -
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Freeze Trap
|5
|-
|Confusion Trap
|5
|}


==Others==
==Other Notes==


{{Navigation}}
{{Navigation}}

Revision as of 04:18, 8 November 2021

File:CatapultJumpMap

Rules

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn at their Base after 7 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level.
  • Each Team starts with a Base on their side.
    • The base gradually heals all friendly characters near the Base.
    • The Base will be destroyed after taking around 20 hits.
    • The Base's health does not regenerate.
    • After being destroyed, the base will regenerate after 30 seconds.
  • There are multiple Energy Poles present on the map.
    • Pressing Circle with the Energy Pole highlighted will initiate capturing.
    • It takes 8 seconds to capture an Energy Pole.
    • Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
  • New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers).
  • Two Asterks will spawn at 2:00 left, one on each of the two new areas.
  • Points gained doubles at 1:00 left.

Points

  • Point gains double during the last minute of the mission
  • Destroy enemy Base: +1000 points
  • Capture Energy Pole (neutral or enemy): +500 points
  • Capture Large Energy Pole (neutral or enemy): +1000 points
  • Defeat Asterk: +800 points
  • Defeat enemy players: +??? points
  • Lose friendly Base: -1000 points
  • Lose friendly Energy Pole: -500 points
  • Lose friendly Energy Pole: -1000 points

Equipments

Shared

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes