Catapult Jump: Difference between revisions
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==Rules== | ==Rules== | ||
* Team Match | |||
* Time Limit: 5:00 | |||
* All Characters start at Lv1. | |||
* Each Team starts with a Base on their side. | |||
** The base gradually heals all friendly characters near the Base. | |||
** The Base will be destroyed after taking 22 hits. | |||
** After being destroyed, the base will regenerate after 30 seconds. | |||
* There are multiple Energy Poles present on the map. | |||
** Pressing Circle with the Energy Pole highlighted will initiate capturing. | |||
** It takes 8 seconds to capture an Energy Pole. | |||
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process. | |||
* New Catapults will spawn at 3:30 left, which allows access to more areas (including 2 Energy Poles and more cont. | |||
* An [[Asterk]] will spawn at 2:00 left, who can | |||
==Points== | ==Points== | ||
* Point gains double during the last minute of the mission | |||
* Destroy enemy Base: +1000 points | |||
* Capture Energy Pole (neutral or enemy): +500 points | |||
* Capture Large Energy Pole (neutral or enemy): +1000 points | |||
* Defeat [[Asterk]]: +800 points | |||
* Defeat enemy players: +??? points | |||
* Lose friendly Base: -1000 points | |||
* Lose friendly Energy Pole: -500 points | |||
* Lose friendly Energy Pole: -1000 points | |||
==Equipments== | ==Equipments== | ||
===Hunter=== | ===Hunter=== | ||
{| class="wikitable" | |||
|+ | |||
!Weapon | |||
!Element | |||
!Linked PA | |||
!Available PA | |||
|- | |||
|[[Sword]] | |||
|Ice 10% | |||
|[[Grand Crusher]] Lv15 | |||
|[[Tornado Break]] Lv15 | |||
|- | |||
|[[Spear]] | |||
|Lightning 5% | |||
|[[Dus Robado]] Lv15 | |||
|[[Dus Skadd]] Lv15 | |||
|- | |||
|[[Saber]] | |||
|Neutral 0% | |||
|[[Infinite Storm]] Lv15 | |||
|[[Rising Strike]] Lv15 | |||
|- | |||
|[[Shield]] | |||
|Fire 5% | |||
| - | |||
| - | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Items | |||
!Number | |||
|- | |||
|Monomate | |||
|5 | |||
|- | |||
|Dimate | |||
|3 | |||
|- | |||
|Star Atomizer | |||
|1 | |||
|- | |||
|Shiftaride | |||
|5 | |||
|- | |||
|Burn Trap | |||
|5 | |||
|- | |||
|Confusion Trap | |||
|5 | |||
|} | |||
===Ranger=== | ===Ranger=== | ||
===Force=== | ===Force=== |
Revision as of 03:54, 8 November 2021
Rules
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- Each Team starts with a Base on their side.
- The base gradually heals all friendly characters near the Base.
- The Base will be destroyed after taking 22 hits.
- After being destroyed, the base will regenerate after 30 seconds.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- New Catapults will spawn at 3:30 left, which allows access to more areas (including 2 Energy Poles and more cont.
- An Asterk will spawn at 2:00 left, who can
Points
- Point gains double during the last minute of the mission
- Destroy enemy Base: +1000 points
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat Asterk: +800 points
- Defeat enemy players: +??? points
- Lose friendly Base: -1000 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Energy Pole: -1000 points
Equipments
Hunter
Weapon | Element | Linked PA | Available PA |
---|---|---|---|
Sword | Ice 10% | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - |
Items | Number |
---|---|
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Burn Trap | 5 |
Confusion Trap | 5 |