Switch Strategy: Difference between revisions
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[[File: | [[File:SwitchStrategyMap|thumb|Switch Strategy's Map]] | ||
==Rules== | ==Rules== | ||
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* There are laser bars under the Energy Pole, which will deal damage to any player it's in contact with. They will spin around the bottom the Energy Pole. | * There are laser bars under the Energy Pole, which will deal damage to any player it's in contact with. They will spin around the bottom the Energy Pole. | ||
** The damage dealt is quite high (around 30 to 40 per hit), and will cause the player to flinch, which can knock the player out of the Energy Pole capturing circle, cancelling the player's progress. | ** The damage dealt is quite high (around 30 to 40 per hit), and will cause the player to flinch, which can knock the player out of the Energy Pole capturing circle, cancelling the player's progress. | ||
[[File:SwitchStrategyFirePit.png|thumb|The Fire Pits in Switch Strategy.]] | |||
* There are two large fire pits on the map, which will deal damage to any player it's in contact with. | * There are two large fire pits on the map, which will deal damage to any player it's in contact with. | ||
** The damage dealt by the fire pit is quite low (around 8 per hit) and has a low hit frequency. However, the damage causes the player to flinch, which can knock the player out of the Energy Pole capturing circle, cancelling the player's progress. | ** The damage dealt by the fire pit is quite low (around 8 per hit) and has a low hit frequency. However, the damage causes the player to flinch, which can knock the player out of the Energy Pole capturing circle, cancelling the player's progress. |
Revision as of 21:21, 14 November 2021
Rules
- Team Match
- Time Limit: 3:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
- There are multiple Large Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
- Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
- Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
- There are laser bars under the Energy Pole, which will deal damage to any player it's in contact with. They will spin around the bottom the Energy Pole.
- The damage dealt is quite high (around 30 to 40 per hit), and will cause the player to flinch, which can knock the player out of the Energy Pole capturing circle, cancelling the player's progress.
- There are two large fire pits on the map, which will deal damage to any player it's in contact with.
- The damage dealt by the fire pit is quite low (around 8 per hit) and has a low hit frequency. However, the damage causes the player to flinch, which can knock the player out of the Energy Pole capturing circle, cancelling the player's progress.
- There is a switch at the center of the map: by stepping on it, the players are able to activate or deactivate the switch. The switch starts deactivated.
- Activating the switch will turn off the traps: the fire pits will disappear, and the laser bars will stop moving. The laser bar will still deal damage, however.
- There are two Recovery Devices, one on each side of the map, which will fully heal any players in contact with the device.
Points
- Point gains double during the last minute of the mission
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat enemy players: + approx. 350 points
- Lose friendly Base: -1000 points
- Lose friendly Large Energy Pole: -1000 points
Time Events
Time Left | Event |
---|---|
2:00 | Two Large Energy Poles spawn, in the center of each fire pit. The two Energy Poles with laser bars now have two laser bars each, which spins in opposite directions. 4 containers appear around the map, which drops recovery items. |
1:00 | Points gained is doubled. |
Equipments
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |