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{{MessageBox
[[File:BattleMissions.png|frame|Battle missions, as seen from the mission counter]]
| img = Curtz Icon.png
: <div class="noexcerpt">''Player-versus-player missions. Victory conditions depend on the type of battle chosen. You cannot keep items found on these missions.''</div>
| This article has an associated guide [[How_to_Battle Mission,_Basically|here]].
| This page outlines strategies and approaches to different battle missions.
}}


'''Battle missions''' are competitive multiplayer [[missions]] that pit players against each other. Battle missions are only accessible in [[multi mode]], and require at least 2 players to be able to start. The objective of every battle mission is to obtain more points than the opposing players or team, which are obtained in different ways depending on the mission. Battle missions are either battle royale, or 2v2 team matches, depending on the mission. If there are 3 players present for a team match, the mission will be played as a 2v1.


Battle Missions are multiplayer missions that pits the players against each other in a test of skill and most of the time luck. These missions are accessible from [[Multi Mode]], when there are at least two players in the party. Mission can be battle royale or team battles. The objectives of each mission is to obtain as many points as possible within the allotted time, and points are gained in a variety of ways dependent on the mission. Clearing Battle Missions will provide the players with points that can increase their [[Partner Card|Battle Class]], and more battle missions will be opened up as Battle Class increases.
Clearing battle missions will provide the players with battle points, which ranks up their battle class displayed on their [[partner card]].


[[File:BattleMissions.png|thumb|Battle Missions, as seen from the Mission Counter]]
__TOC__


==Overview==


== Battle Mission Rules ==
All players in a battle mission start with preset levels and equipment - earned levels and equipment from outside of the missions cannot be brought in. The equipment provided depends on the Type chosen for the mission, with all equipment provided suited for the chosen Type.


* Each player has a fixed starting level, equipment, and Type level.
Type [[abilities]] and [[blasts|blast modules]] are not provided under any cirumstance. [[Deumans]] have access to their [[infinity blasts]], however as incapacitation results in a loss of the blast gauge, it is very unlikely for a player to be able to use their infinity blast.
** The starting equipment is dependent on the type of the character. Unlike [[Challenge Missions]], types cannot be changed from the mission counter, and must be changed from the Type Counter in the weapon shop prior to the mission.
** Characters do not have type abilities or blast modules. While [[Races#Deuman|Deumans]] has access to [[Blast Types#Infinity Blast|Infinity Blasts]], it's usually very unlikely for them to be able to accumlate enough [[Blast Types#Blast Gauge|Blast Gauge]] to use it before death.
* When a character dies, they will respawn within a fixed period of time. Each mission has a set of respawn points, and the player can choose the one they would like to spawn at.
* During a team battle, victory is decided by totalling up the points of each team.
* There are multiple ways of gaining points, dependent on the mission:
** Killing another player.
** Picking up meseta.
** Defeating Monsters.
*** Defeating a monster has a chance to drop items. The items dropped are individually instanced and players cannot see or interactive with each other's drops.
** Destroying Bases.
** Gaining control of Energy Poles by standing under them for a set period of time.
* The missions will inform the player of which actions earns points, and how much points each action is worth, at the beginning of the mission.
* Some maps has container which drops items. The items dropped from these container are individually instanced and players cannot see or interactive with each other's drops. (With the exception of [[Meseta Grab]]).


== Battle Missions ==
Upon becoming incapacitated, a player will respawn at one of the mission's spawn points, and gain 5 character levels to help them gain an edge against their opponents. They will also lose a portion of their points, or drop a portion of their meseta.
 
There are multiple ways of earning points, which will depend on the mission. Those methods are:
* Defeating another player
* Picking up meseta
* Defeating [[creatures]]
* Destroying bases
* Gaining control of energy poles
==List of battle missions==
{{BattleMissionHead}}
{{BattleMissionRow|Catapult Jump|Team|5:00|500}}
{{BattleMissionRow|Meseta Grab|Solo|5:00|300}}
{{BattleMissionRow|Electric Deathmatch|Solo|3:00|180}}
{{BattleMissionRow|Battle at the Castle|Solo|5:00|300}}
{{BattleMissionRow|Menace in the Middle|Team|5:00|500}}
{{BattleMissionRow|Race to the Finish!|Solo|2:00|120}}
{{BattleMissionRow|Roller Dash|Solo|5:00|300}}
{{BattleMissionRow|Hunting Face-Off|Team|5:00|500}}
{{BattleMissionRow|Switch Strategy|Team|3:00|300}}
{{BattleMissionRow|Nine Rooms|Team|5:00|500}}
|}
 
==Battle points==
At the end of a battle mission, all players will gain battle points, dependent on if they won or lost, and a few other factors.
{| class="wikitable"
{| class="wikitable"
|+
|+Battle points per position
!Name
! colspan="2" |Battle Royale
!Time
! colspan="2" |Team Match
!Type
!Unlock
!Battle Points (Win)
|-
|-
|[[Catapult Jump]]
!Position
|5:00
!Point gain
|Team Match
!Position
|Initial
!Point gain
|500
|-
|-
|[[Meseta Grab]]
!1st
|5:00
|100%
|Battle Royale
! rowspan="2" |1st
|Initial
| rowspan="2" |100%
|300
|-
|-
|[[Electric Deathmatch]]
!2nd
|3:00
|83%
|Battle Royale
|Battle Class D
|180
|-
|-
|[[Battle at the Castle]]
!3rd
|5:00
|66%
|Battle Royale
! rowspan="2" |2nd
|Battle Class D
| rowspan="2" |50%
|300
|-
|-
|[[Menace in the Middle]]
!4th
|5:00
|50%
|Team Match
|}
|Battle Class C
If the match ends in a draw, all players will receive points as if they ended up in last place.
|500
 
Depending on the battle class of the winners and losers, points may also be modified further.
{| class="wikitable"
|+Battle point multipliers
! rowspan="2" |
! colspan="2" |Opponent's Rank
|-
|-
|[[Race to the Finish!]]
!Higher
|2:00
!Lower
|Battle Royale
|Battle Class C
|120
|-
|-
|[[Roller Dash]]
|Win
|5:00
| +25%
|Battle Royale
|N/A
|Battle Class B
|300
|-
|-
|[[Hunting Face-Off]]
|Lose
|5:00
|N/A
|Team Match
| -20%
|Battle Class A
|500
|-
|[[Switch Strategy]]
|3:00
|Team Match
|Battle Class A+
|300
|-
|[[Nine Rooms]]
|5:00
|Team Match
|Battle Class S
|500
|}
|}
== Battle Class ==
When a battle mission finishes, all players gain battle points based on the mission, and whether or not they won.
For Team Matches, the losing team gains 50% the winner amount of battle points. For Battle Royales, 2nd place gains 83%, 3rd place gains 66%, and 4th place gains 50%.
If the match is a draw, all players gain the loser amount of battle points (50%).
If the player won against another player of a higher Battle Class, they will gain 25% extra battle points. If the player lost against a player of a lower Battle class, their battle points gained will be reduced to 80%.
If all players gained a total of 0 points during the mission, they will not receive any battle points, whether they won or lost.
If all players gained a total of 0 points during the mission, they will not receive any battle points, whether they won or lost.


After a player accumlates a certain amount of battle points, they will rank up their battle class, which will be displayed on their [[Partner Card]], and can unlock more battle missions.
==Battle class==
 
: ''See also: [[Partner card]]''
Battle class and battle points are carried across all characters and all types.  
After a player accumlates a certain amount of battle points, they will rank up their battle class, which will be displayed on their [[partner card]]. Battle class and battle points are carried across all characters and all types.
{| class="wikitable"
{| class="wikitable" style="text-align:center;"
|+
!Battle Class
!Battle Class
!Image
![[File:BattleE.png|link=]]
!Total points
![[File:BattleD.png|link=]]
!Min. Number of wins
![[File:BattleC.png|link=]]
![[File:BattleB.png|link=]]
![[File:BattleA.png|link=]]
![[File:BattleAPlus.png|link=]]
![[File:BattleS.png|link=]]
![[File:BattleSPlus.png|link=]]
![[File:BattleSS.png|link=]]
![[File:BattleSSPlus.png|link=]]
![[File:BattleSSS.png|link=]]
|-
|-
|E
!Point Req.
|
|0
|0
|0
|5,000
|10,000
|15,000
|20,000
|25,000
|30,000
|40,000
|50,000
|60,000
|80,000
|-
|-
|D
!To next class
|
|5,000
|5000
|5,000
|10
|5,000
|-
|5,000
|C
|5,000
|
|5,000
|10000
|10,000
|20
|10,000
|-
|10,000
|B
|20,000
|
|&minus;
|15000
|30
|-
|A
|
|20000
|40
|-
|A+
|
|25000
|50
|-
|S
|
|30000
|60
|-
|S+
|
|40000
|80
|-
|SS
|
|50000
|100
|-
|SS+
|
|60000
|120
|-
|SSS
|
|80000
|160
|}
|}
{{Navigation}}
 
{{Missions}}

Latest revision as of 22:35, 10 October 2022

Battle missions, as seen from the mission counter
Player-versus-player missions. Victory conditions depend on the type of battle chosen. You cannot keep items found on these missions.

Battle missions are competitive multiplayer missions that pit players against each other. Battle missions are only accessible in multi mode, and require at least 2 players to be able to start. The objective of every battle mission is to obtain more points than the opposing players or team, which are obtained in different ways depending on the mission. Battle missions are either battle royale, or 2v2 team matches, depending on the mission. If there are 3 players present for a team match, the mission will be played as a 2v1.

Clearing battle missions will provide the players with battle points, which ranks up their battle class displayed on their partner card.

Overview[edit | edit source]

All players in a battle mission start with preset levels and equipment - earned levels and equipment from outside of the missions cannot be brought in. The equipment provided depends on the Type chosen for the mission, with all equipment provided suited for the chosen Type.

Type abilities and blast modules are not provided under any cirumstance. Deumans have access to their infinity blasts, however as incapacitation results in a loss of the blast gauge, it is very unlikely for a player to be able to use their infinity blast.

Upon becoming incapacitated, a player will respawn at one of the mission's spawn points, and gain 5 character levels to help them gain an edge against their opponents. They will also lose a portion of their points, or drop a portion of their meseta.

There are multiple ways of earning points, which will depend on the mission. Those methods are:

  • Defeating another player
  • Picking up meseta
  • Defeating creatures
  • Destroying bases
  • Gaining control of energy poles

List of battle missions[edit | edit source]

Mission Name Match Type Match Time Points
Catapult Jump Team 5:00 500
Meseta Grab Solo 5:00 300
Electric Deathmatch Solo 3:00 180
Battle at the Castle Solo 5:00 300
Menace in the Middle Team 5:00 500
Race to the Finish! Solo 2:00 120
Roller Dash Solo 5:00 300
Hunting Face-Off Team 5:00 500
Switch Strategy Team 3:00 300
Nine Rooms Team 5:00 500

Battle points[edit | edit source]

At the end of a battle mission, all players will gain battle points, dependent on if they won or lost, and a few other factors.

Battle points per position
Battle Royale Team Match
Position Point gain Position Point gain
1st 100% 1st 100%
2nd 83%
3rd 66% 2nd 50%
4th 50%

If the match ends in a draw, all players will receive points as if they ended up in last place.

Depending on the battle class of the winners and losers, points may also be modified further.

Battle point multipliers
Opponent's Rank
Higher Lower
Win +25% N/A
Lose N/A -20%

If all players gained a total of 0 points during the mission, they will not receive any battle points, whether they won or lost.

Battle class[edit | edit source]

See also: Partner card

After a player accumlates a certain amount of battle points, they will rank up their battle class, which will be displayed on their partner card. Battle class and battle points are carried across all characters and all types.

Battle Class
Point Req. 0 5,000 10,000 15,000 20,000 25,000 30,000 40,000 50,000 60,000 80,000
To next class 5,000 5,000 5,000 5,000 5,000 5,000 10,000 10,000 10,000 20,000