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If a player is incapacitated at the final room of a story mission, on any subsequent attempts of the mission, they may choose to restart from the final room instead of replaying the entire mission again. However, clearing a mission using this method will automatically drop the mission evaluation to C rank.
If a player is incapacitated at the final room of a story mission, on any subsequent attempts of the mission, they may choose to restart from the final room instead of replaying the entire mission again. However, clearing a mission using this method will automatically drop the mission evaluation to C rank.
==Story clear==
Completion of all story missions in an episode will flag the character as having completed the episode, with the mark "Episode X Clear" being added to the savedata screen. If both episode's story missions have been cleared on a character, this will be replaced with an "All Clear".
Completing all the story missions will unlock various extra content that cannot be unlocked elsewhere, and reward the player with certain other rewards depending on the ending that they receive, which is influenced by options and performance during the story missions.
===Endings===
: ''See also: [[Endings guide]]''
Depending on a variety of factors, the player will view a specific ending after the last story mission of an episode.
Each episode has a total of 3 different endings, rewarding the player with different items and titles, with the best endings rewarding the player with unique content not available elsewhere. Episode 1 has a normal ending, good ending, and best ending, while episode 2 has a bad ending, normal ending, and best ending.
All endings can be achieved on the same character, as replaying the story missions after the first clear will allow the player to fulfill the criteria to earn the other endings.
==Hard mode==
==Hard mode==
After clearing all story missions for an episode,  
After clearing all story missions for an episode, hard mode will be unlocked for story missions, which are a replay of the story missions but with much higher level creatures. Character level 50 or higher is required to tackle hard mode.
 
Hard mode missions have stricter criteria for S-Rank, different mission clear rewards, and unique rewards for clearing hard mode. Clearing hard mode requires clearing all story missions of an episode, not just the final story missions.
===Hard mode clear rewards===
====Episode 1====
* Trade missions [[Secret Society]], [[Desert Oasis]], [[The Offertory Box]], and [[The Secret Pub]] stock extra items.
* Outfits and parts based on the ''Phantasy Star Online'' classes are available from the clothes shop.
* [[Music discs]] 25, 26, 27, and 47 are available at the interior designs shop.
====Episode 2====
* Outfits and parts based on the ''Phantasy Star Zero'' story characters are available from the clothes shop.
* Music disc 50 is available at the interior designs shop.
== Episode 1 ==
== Episode 1 ==
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Revision as of 19:47, 14 October 2022

This article has an associated guide here.
This page outlines how to achieve all the endings and their rewards.
Missions that advance the main story. The enemies you face will grow stronger in accordance with your level.

Story missions are the main story of Phantasy Star Portable 2 Infinity. As the name implies, they may only be played in story mode, and partner characters cannot be taken with the player, as story missions require the participation of specific partner characters, who will automatically be added to the party. There are different story missions available, depending on if the player enters episode 1, or episode 2.

Initially, the player will only have access to the current story mission, and must clear them in order. It is possible a story mission is not available, and in this case, the player must follow the instructions in the story progress tab in the main menu, which may range from meeting a certain character on Clad 6, or clearing an open mission.

After clearing all story missions for an episode, story missions may be replayed in any order at any time, with the exception of Chapter 10 - Act 2, and Chapter 10 - Act 3 in episode 1, which must be cleared from Chapter 10 - Act 1.

Story missions are an important aspect of the game, as clearing story missions is required to unlock other content, such as open missions, tactical missions, clothes/parts, stock in the Battle Shop, among other things. Therefore, it is recommended that players look to clear all story missions as soon as possible.

Mechanics

Story missions are unique in that creatures in the missions will scale to the player's level, to a limit. This means that playing other missions to level up will not necessarily give the player an advantage in clearing the story, unless the player outlevels the maximum creature level for the mission.

Upon completing an act, the player will be given a choice to return to Clad 6, or proceed to the next act if available. If the player chooses to continue to the next act, their player status will remain the same as at the end of act 1, including HP, blast gauge, and current NPC behaviour. They will also keep any effects accumulated on their weapon if applicable, such as Rengokuto Ensa's extra ATK from defeating creatures.

If a player is incapacitated at the final room of a story mission, on any subsequent attempts of the mission, they may choose to restart from the final room instead of replaying the entire mission again. However, clearing a mission using this method will automatically drop the mission evaluation to C rank.

Story clear

Completion of all story missions in an episode will flag the character as having completed the episode, with the mark "Episode X Clear" being added to the savedata screen. If both episode's story missions have been cleared on a character, this will be replaced with an "All Clear".

Completing all the story missions will unlock various extra content that cannot be unlocked elsewhere, and reward the player with certain other rewards depending on the ending that they receive, which is influenced by options and performance during the story missions.

Endings

See also: Endings guide

Depending on a variety of factors, the player will view a specific ending after the last story mission of an episode.

Each episode has a total of 3 different endings, rewarding the player with different items and titles, with the best endings rewarding the player with unique content not available elsewhere. Episode 1 has a normal ending, good ending, and best ending, while episode 2 has a bad ending, normal ending, and best ending.

All endings can be achieved on the same character, as replaying the story missions after the first clear will allow the player to fulfill the criteria to earn the other endings.

Hard mode

After clearing all story missions for an episode, hard mode will be unlocked for story missions, which are a replay of the story missions but with much higher level creatures. Character level 50 or higher is required to tackle hard mode.

Hard mode missions have stricter criteria for S-Rank, different mission clear rewards, and unique rewards for clearing hard mode. Clearing hard mode requires clearing all story missions of an episode, not just the final story missions.

Hard mode clear rewards

Episode 1

Episode 2

  • Outfits and parts based on the Phantasy Star Zero story characters are available from the clothes shop.
  • Music disc 50 is available at the interior designs shop.

Episode 1

Mission Criterion Monster LV Reward
Chapter 1 Act 1 Time 1~3 Trimate x3
Chapter 2 Act 1 Route 1~20 Star Atomizer x3
Chapter 2 Act 2 Time (15:00) 1~21 Resta Lv3
Chapter 3 Act 1 Kills (80) 5~25 Scapedoll
Chapter 3 Act 2 Time 6~26 Reol Variant

Hero's Shield

Chapter 4 Act 1 Time 10~30 Perpaline

Perpa / Guard

Chapter 4 Act 2 Equipment

defended (all)

11~31 Giresta Lv5
Chapter 5 Act 1 Time (12:00) 15~35 Moon Atomizer x3
Chapter 5 Act 2 People

'saved' (23+)

16~36 Shifta Lv10
Chapter 6 Act 1 Points (1000) 10~40 Megaline

Perpa / Power Hel / Force

Chapter 6 Act 2 Points (1000) 11~41 Last Survivor Replica
Chapter 7 Act 1 Kills (57) 25~45 Deband Lv10
Chapter 7 Act 2 Time (10:00) 26~46 Resta Lv11
Chapter 8 Act 1 % Researched 31~51 Tero Weave
Chapter 8 Act 2 Time 32~52 Jellen Lv10
Chapter 9 Act 1 Time 37~57 Zalure Lv10
Chapter 9 Act 2 Time 38~58 Fighting Beat
Chapter 10 Act 1 Time 43~63 Solid / Stamina
Chapter 10 Act 2 Time 43-63 Scape Doll
Chapter 10 Act 3 Time 44-64 Whiting Spell

Tethis (True ED)

Mission Criterion Monster LV Reward
Chapter 1 Act 1 Time 1~3 Trimate x3
Chapter 2 Act 1 Route 1~20 Star Atomizer x3
Chapter 2 Act 2 Time (15:00) 1~21 Resta Lv3
Chapter 3 Act 1 Kills (80) 5~25 Scapedoll
Chapter 3 Act 2 Time 6~26 Reol Variant

Hero's Shield

Chapter 4 Act 1 Time 10~30 Perpaline

Perpa / Guard

Chapter 4 Act 2 Equipment

defended (all)

11~31 Giresta Lv5
Chapter 5 Act 1 Time (12:00) 15~35 Moon Atomizer x3
Chapter 5 Act 2 People

'saved' (23+)

16~36 Shifta Lv10
Chapter 6 Act 1 Points (1000) 10~40 Megaline

Perpa / Power Hel / Force

Chapter 6 Act 2 Points (1000) 11~41 Last Survivor Replica
Chapter 7 Act 1 Kills (57) 25~45 Deband Lv10
Chapter 7 Act 2 Time (10:00) 26~46 Resta Lv11
Chapter 8 Act 1 % Researched 31~51 Tero Weave
Chapter 8 Act 2 Time 32~52 Jellen Lv10
Chapter 9 Act 1 Time 37~57 Zalure Lv10
Chapter 9 Act 2 Time 38~58 Fighting Beat
Chapter 10 Act 1 Time 43~63 Solid / Stamina
Chapter 10 Act 2 Time 43-63 Scape Doll
Chapter 10 Act 3 Time 44-64 Whiting Spell

Tethis (True ED)

Episode 2

Mission Criterion Monster LV Reward
Prologue Time 1~3 Trimate x3
Chapter 1 Act 1 Time 1~3 Trimate x3
Chapter 2 Act 1 Route 1~20 Star Atomizer x3
Chapter 2 Act 2 Time (15:00) 1~21 Resta Lv3
Chapter 3 Act 1 Kills (80) 5~25 Scapedoll
Chapter 3 Act 2 Time 6~26 Reol Variant

Hero's Shield

Chapter 4 Act 1 Time 10~30 Perpaline

Perpa / Guard

Chapter 4 Act 2 Equipment

defended (all)

11~31 Giresta Lv5
Chapter 5 Act 1 Time (12:00) 15~35 Moon Atomizer x3
Chapter 5 Act 2 People

'saved' (23+)

16~36 Shifta Lv10
Chapter 5 Act 3 Points (1000) 10~40 Megaline

Perpa / Power Hel / Force

Mission Criterion Monster LV Reward
Prologue Time 1~3 Trimate x3
Chapter 1 Act 1 Time 1~3 Trimate x3
Chapter 2 Act 1 Route 1~20 Star Atomizer x3
Chapter 2 Act 2 Time (15:00) 1~21 Resta Lv3
Chapter 3 Act 1 Kills (80) 5~25 Scapedoll
Chapter 3 Act 2 Time 6~26 Reol Variant

Hero's Shield

Chapter 4 Act 1 Time 10~30 Perpaline

Perpa / Guard

Chapter 4 Act 2 Equipment

defended (all)

11~31 Giresta Lv5
Chapter 5 Act 1 Time (12:00) 15~35 Moon Atomizer x3
Chapter 5 Act 2 People

'saved' (23+)

16~36 Shifta Lv10
Chapter 5 Act 3 Points (1000) 10~40 Megaline

Perpa / Power Hel / Force