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A player using the Technics Shifta and Deband to buff themselves
Technics are photon arts which can be linked to technic weapons to grant them the ability to cast magical attacks or support spells at the cost of PP. Technics can be bound to both and , and are the only method of attacking with technic weapons. Each Technic has the same casting animation and an associated charge time, but the properties of the Technic cast varies from Technic to Technic.
Unlike skills and bullets, Technics do not belong to a specific weapon, and can be bound to any of the technic weapons, which are rods, wands, and Tech-Mags.
Technics are all based on an attribute, so it is not possible for a Technic attack to be neutral, and each Technic will only deal a specific attribute, regardless of the attribute attached to the weapon. The weapon attribute will only be considered if it matches the attribute of the Technic, and the creature either matches or is the opposite attribute. (e.g. Using Zonde with a lightning rod, against a Nava Ludda.)
If bound to rods or wands, Technics can be used in a 3-step combo similar to skills, with each subsequent attack reducing PP costs and charge time. The combo can be done with either button in any order, so the combo can be done with → → , → → , or even → → , among others.
If bound to wands or Tech-Mags, Technics bound to can be used while strafing, giving the user flexibility to avoid creature attacks while building chains. However, certain Technics cannot be used while strafing.
Technics bound to will build chains, whereas Technics bound to will break chains, and benefit from their damage multipliers.
A player unable to cast Technics due to the special effect limit
If there are too many special effects currently in play in a mission, it is possible for a Technic to fail to fire. Most notably, this can occur when too many instances of Technics are in play, such as Foverse, Sabarta, Sazonde, among others.
Due to this, it is advised that in a multiplayer game, a maximum of one Force should be played, especially once players start to obtain Technic hi-speed abilities, as players will regularly fail to cast their Technics with multiple Forces.
Damfoie casts a constant stream of fire in front of the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The angle of the Technic may also be adjusted left and right while casting.
Shifta casts a ring around the user, granting the user and any nearby allies the ↑ATK,TEC status effect. The user's base TEC will also improve the power of the status effect.
Jellen casts a ring around the user, inflicting any nearby creatures with the ↓ATK,TEC status effect. The user's base TEC will also improve the power of the status effect.
Foverse casts fireballs which will orbit around the user, dealing damage to any nearby creatures. The fireballs will last for a certain amount of hits, or a set duration, whichever occurs first.
Dambarta casts a constant stream of ice in front of the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The angle of the Technic may also be adjusted left and right while casting.
Deband casts a ring around the user, granting the user and any nearby allies the ↑DEF,EVA,MND status effect. The user's base TEC will also improve the power of the status effect.
Zalure casts a ring around the user, inflicting any nearby creatures with the ↓DEF,EVA,MND status effect. The user's base TEC will also improve the power of the status effect.
Gizonde casts a lightning cloud above the user's head, sending lightning bolts crashing down centered around the user, hitting up to 4 locks, knocking down any creatures it hits.
Damdiga casts a constant stream of poison in front of the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The angle of the Technic may also be adjusted left and right while casting.
Nosdiga summons 3 earth tremors that ripple across the ground, homing in on the nearest creature, dealing damage and launching when reaching a creature.
Diverse creates a large field around the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The field will leech 11-20 PP from up to 2 creatures constantly, depending on the level of the Technic. This Technic does not deal damage.
Anti cures the player of any negative status effects. It will cure other players at LV11+. With the LV40 Forceability Reverser, Anti will also revive incapacitated party members.
Damgrants casts a constant stream of light in front of the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The angle of the Technic may also be adjusted left and right while casting.
Dambarta casts a constant stream of darkness in front of the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The angle of the Technic may also be adjusted left and right while casting.
Megiverse creates a large field around the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The field will damage up to 4 locks continuously, draining 10% of damage done as HP.
Samegid casts a stationary ball of darkness in front of the user. This ball of darkness will last for 10 seconds, dealing damage every second to any creature on top of it, although it can only hit 1 lock at a time. If recast, the previous Samegid will disappear.