Challenge missions

From PSP2i Wiki
Challenge missions, as seen from the mission counter
Difficult missions with equipment, level and other restrictions. You cannot keep items found on these missions.

Challenge missions are special co-operative missions where players must reach the end of a series of levels without becoming incapacitated without a Scape Doll. In challenge missions, all players are given preset levels, equipment, and photon arts, depending on their chosen Type at the class counter or mission terminal. Any experience or items gained in challenge missions are not transferred out to the main game.

Initially, only the starting stage of each set is available to play, but clearing a stage will unlock access to the next one. All players in the party must have the stage unlocked to be able to play it - otherwise previous levels that players may have already completed may have to be replayed.

Challenge missions feature unique rewards which cannot be obtained anywhere else.

Overview

All players in a challenge mission start with preset levels and equipment - earned levels and equipment from outside the missions cannot be brought in. The equipment provided depends on the Type chosen for the mission, with all equipment provided suited for the chosen Type.

Type abilities and blast modules are usually not provided, and beasts do not always start with a blast badge for their nanoblasts. Deumans, however, are able to use their infinity blasts in any stage where the player's character level is at least level 10.

All players start with a Scape Doll in their inventory, and being incapacitated without one will fail the mission for the entire party. If a player takes damage without a Scape Doll in their inventory, beeps will be broadcasted to all players to inform them someone does not have a Scape Doll.

Unlike the regular game, all items may be dropped on the ground through the inventory to pass to other players. Creature drops are still individual, so it is important for players to share items they receive with the party, as the starting equipment may not be sufficient to clear the stage.

Clear rewards

Each stage has a target time allocated to it - if the party is able to complete the stage within the target time, they will receive an item reward for the main game depending on the stage that was cleared. If the party fails to finish within the allotted time, they will still unlock the next stage and receive challenge points, but will not receive the stage's item rewards.

Each challenge set (except the Little Wing Grand Prix) also feature their own clear rewards for clearing all stages within a target time. These rewards are awarded on a per character and a per Type basis, meaning that a character may earn the full clear reward up to 5 times, by clearing within the target time on every single Type.

Full clear rewards

Challenge set Target time Reward
Challenge I 02:30:00 Extend Code
Little Wing Grand Prix
Challenge II 01:00:00 Weap. Badge: Plat.
Infinity Grand Prix 00:45:00 5x Fusion Code

List of challenge missions

Challenge I

Mission Name Party Levels Target Time Points Rewards
Char. Type First-time Other
Stage 1: Gatekeeper 1-4 1 1 10:00 30 Green Ring Photon Drop
Stage 2: Twin Foes 1-4 5 2 20:00 100 Purple Ring Photon Drop
Stage 3: Takeover 2-4 10 3 20:00 100 White Ring Photon Drop
Stage 4: Trial by Fire 2-4 15 4 25:00 150 Orange Ring Photon Drop
Stage 5: Snow Trap 2-4 20 5 20:00 150 Yellow Ring Photon Drop
Stage 6: Plant Raid 2-4 25 6 25:00 170 Blue Ring Photon Drop
Stage 7: Fortress 2-4 30 7 30:00 300 Red Ring Photon Drop

Little Wing Grand Prix

Mission Name Party Levels Target Time Points Rewards
First-time Other
Char. Type Hunter Ranger Force Vanguard
LWG Stage 1 1-2 50 10 4:00 30 Uchi-wa 50% 2x Blood Moon Sp.stone 2x Heart Key Spellstone 2x Iritista Spellstone 2x Phantomite Sp.stone
LWG Stage 2 1-2 50 10 4:30 40 Queen Berry 50% 2x Blood Moon Sp.stone 2x Heart Key Spellstone 2x Iritista Spellstone 2x Phantomite Sp.stone
LWG Stage 3 1-2 50 10 5:00 50 Wing Saber 50% 2x Blood Moon Sp.stone 2x Heart Key Spellstone 2x Iritista Spellstone 2x Phantomite Sp.stone

Challenge II

Mission Name Party Levels Target Time Points Rewards
Char. Type Hunter Ranger Force Vanguard
Stage 1: Ascendancy 1-4 50 10 10:00 100 NiGHTSdoog
Stage 2: Mind's Eye 1-4 20 10 15:00 150 Exorcism
Stage 3: Shadow Flight 1-4 10 10 20:00 180 Edge Quolia Kanon Quolia El Curare Al Curare
Stage 4: Golden Roar 1-4 70 10 20:00 30 Bil De Vear Road
Stage 5: Shooting Star 1-4 1 1 25:00 250 Dark Meteor

Infinity Grand Prix

Mission Name Party Levels Target Time Points Rewards
Char. Type
∞ GP Stage 1 1-2 50 10 8:30 30 Grand Prix Ticket
∞ GP Stage 2 1-2 50 10 5:00 30 Grand Prix Ticket
∞ GP Final Stage 1-2 50 10 7:30 30 Infinity Element
Extra Stage: Zero 1-4 55 10 10:00 30 Rising Sun Sp.stone
Extra Stage: Showdown 1-4 55 10 14:00 30 Infinite Star Sp.st

Challenge rank

See also: Partner card

When a challenge mission is cleared, all players will receive an amount of challenge points depending on the mission cleared.

After a player accumlates a certain amount of challenge points, they will rank up their challenge rank, which will be displayed on their partner card. Challenge rank and challenge points are carried across all characters and all types.

Challenge Rank
Point Req. 0 ??? ??? ??? ??? ???
To next rank ??? ??? ??? ???