Story missions: Difference between revisions
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Dialogue options will also be presented to the player from time to time, which will cause the character that the player is speaking to to respond differently. However, this is not change any major aspects of the story, although friendship level points towards [[Emilia]] and [[Nagisa]] will be lost or gained depending on the dialogue chosen, affecting the ending that the player will receive. | Dialogue options will also be presented to the player from time to time, which will cause the character that the player is speaking to to respond differently. However, this is not change any major aspects of the story, although friendship level points towards [[Emilia]] and [[Nagisa]] will be lost or gained depending on the dialogue chosen, affecting the ending that the player will receive. | ||
==Story clear== | ==Story clear== |
Revision as of 21:54, 16 December 2022
- Missions that advance the main story. The enemies you face will grow stronger in accordance with your level.
Story missions are the main story of Phantasy Star Portable 2 Infinity. As the name implies, they may only be played in story mode, and partner characters cannot be taken with the player, as story missions require the participation of specific partner characters, who will automatically be added to the party. There are different story missions available, depending on if the player enters episode 1, or episode 2.
Initially, the player will only have access to the current story mission, and must clear them in order. It is possible a story mission is not available, and in this case, the player must follow the instructions in the story progress tab in the main menu, which may range from meeting a certain character on Clad 6, or clearing an open mission.
After clearing all story missions for an episode, story missions may be replayed in any order at any time, with the exception of Chapter 10 - Act 2, and Chapter 10 - Act 3 in episode 1, which must be cleared from Chapter 10 - Act 1.
Story missions are an important aspect of the game, as clearing story missions is required to unlock other content, such as open missions, tactical missions, clothes/parts, stock in the Battle Shop, among other things. Therefore, it is recommended that players look to clear all story missions as soon as possible.
Mechanics
Story missions are unique in that creatures in the missions will scale to the player's level, to a limit. This means that playing other missions to level up will not necessarily give the player an advantage in clearing the story, unless the player outlevels the maximum creature level for the mission.
Upon completing an act, the player will be given a choice to return to Clad 6, or proceed to the next act if available. If the player chooses to continue to the next act, their player status will remain the same as at the end of act 1, including HP, blast gauge, and current NPC behaviour. They will also keep any effects accumulated on their weapon if applicable, such as Rengokuto Ensa's extra ATK from defeating creatures.
If a player is incapacitated at the final room of a story mission, on any subsequent attempts of the mission, they may choose to restart from the final room instead of replaying the entire mission again. However, clearing a mission using this method will automatically drop the mission evaluation to C rank.
Cutscenes and dialogue
During every story mission, various cutscenes will play to progress the story of the game, and flesh out the characters of the story. These cutscenes can be skipped by holding start, which will advance the player to the next controllable segment: Either a dialogue option, or the end of the cutscene.
A chat log can also be opened with if needed, and if the player wishes to view the character portraits or background art in full, will remove the speech box temporarily.
Dialogue options will also be presented to the player from time to time, which will cause the character that the player is speaking to to respond differently. However, this is not change any major aspects of the story, although friendship level points towards Emilia and Nagisa will be lost or gained depending on the dialogue chosen, affecting the ending that the player will receive.
Story clear
Completion of all story missions in an episode will flag the character as having completed the episode, with the mark "Episode X Clear" being added to the savedata screen. If both episode's story missions have been cleared on a character, this will be replaced with an "All Clear".
Completing all the story missions will unlock various extra content that cannot be unlocked elsewhere, and reward the player with certain other rewards depending on the ending that they receive, which is influenced by options and performance during the story missions.
Endings
- See also: Endings guide
Depending on a variety of factors, the player will view a specific ending after the last story mission of an episode.
Each episode has a total of 3 different endings, rewarding the player with different items and titles, with the best endings rewarding the player with unique content not available elsewhere. Episode 1 has a normal ending, good ending, and best ending, while episode 2 has a bad ending, normal ending, and best ending.
All endings can be achieved on the same character, as replaying the story missions after the first clear will allow the player to fulfill the criteria to earn the other endings.
Ending rewards
- Note that the below only lists rewards that are unique to each ending, and not general story clear rewards.
Episode 1
Ending | Title | Partner card | Movie | Room decoration |
---|---|---|---|---|
Normal | Hero of the Hour Darkness Wing (Module) |
− | − | − |
Good | Hero of the Day Whitill Wing (Module) |
− | − | − |
Best | Hero of the People Crimson Wing (Module) |
Shizuru Shu | Hope for the Future | Tethis |
Episode 2
Ending | Title | Movie | Mission |
---|---|---|---|
Bad | End of the Nightmare Steel Hearts III (Sword 10%) |
− | − |
Good | Lived to Serve Purplenum Wing (Module) |
− | − |
Best | Overturning Fate Wynarl Portrait (Room decoration) |
Time of Parting | Beyond Space and Time (Side story) |
Hard mode
After clearing all story missions for an episode, hard mode will be unlocked for story missions, which are a replay of the story missions but with much higher level creatures. Character level 50 or higher is required to tackle hard mode.
Hard mode missions have stricter criteria for S-Rank, different mission clear rewards, and unique rewards for clearing hard mode. Clearing hard mode requires clearing all story missions of an episode, not just the final story missions.
Hard mode clear rewards
Episode 1
- Trade missions Secret Society, Desert Oasis, The Offertory Box, and The Secret Pub stock extra items.
- Outfits and parts based on the Phantasy Star Online classes are available from the clothes shop.
- Music discs 25, 26, 27, and 47 are available at the interior designs shop.
Episode 2
- Outfits and parts based on the Phantasy Star Zero story characters are available from the clothes shop.
- Music disc 50 is available at the interior designs shop.
List of story missions
Episode 1
Mission Name | Attribute | Creature LV | |
---|---|---|---|
Normal | Hard | ||
Chapter 1 - Act 1 | 1-3 | 53-73 | |
Chapter 2 - Act 1 | 1-20 | 55-75 | |
Chapter 2 - Act 2 | 1-21 | 58-78 | |
Chapter 3 - Act 1 | 5-25 | 60-80 | |
Chapter 3 - Act 2 | 6-26 | 63-83 | |
Chapter 4 - Act 1 | 10-30 | 65-85 | |
Chapter 4 - Act 2 | 11-31 | 70-90 | |
Chapter 5 - Act 1 | 15-35 | 75-95 | |
Chapter 5 - Act 2 | 16-36 | 80-100 | |
Chapter 6 - Act 1 | 10-40 | 85-105 | |
Chapter 6 - Act 2 | 11-41 | 90-110 | |
Chapter 7 - Act 1 | 25-45 | 95-115 | |
Chapter 7 - Act 2 | 26-46 | 100-120 | |
Chapter 8 - Act 1 | 31-51 | 105-125 | |
Chapter 8 - Act 2 | 32-52 | 110-130 | |
Chapter 9 - Act 1 | 37-57 | 115-135 | |
Chapter 9 - Act 2 | 38-58 | 120-140 | |
Chapter 10 - Act 1 | 43-63 | 125-145 | |
Chapter 10 - Act 2 | 43-63 | 130-150 | |
Chapter 10 - Act 3 | 44-64 | 135-150 |
Episode 2
Mission Name | Attribute | Creature LV | |
---|---|---|---|
Normal | Hard | ||
Prologue | 4-53 | 85-135 | |
Chapter 1 - Act 1 | 2-52 | 85-135 | |
Chapter 2 - Act 1 | 8-58 | 90-140 | |
Chapter 2 - Act 2 | 10-63 | 95-150 | |
Chapter 3 - Act 1 | 14-67 | 100-155 | |
Chapter 3 - Act 2 | 16-69 | 110-165 | |
Chapter 4 - Act 1 | 20-73 | 120-175 | |
Chapter 4 - Act 2 | 27-77 | 130-180 | |
Chapter 5 - Act 1 | 25-78 | 130-185 | |
Chapter 5 - Act 2 | 30-80 | 140-190 | |
Chapter 5 - Act 3 | 38-88 | 155-205 |