Gurhal Heroes

From PSP2i Wiki
(Redirected from Gh)
Gurhal Heroes
グラールヒーローズ
Get the highest score!
Planet: Clad 6
Type: Tactical mission
Area(s): Beach
Castle Ruins
Granigs Mountain
HIVE #3
Holy Ark Crowley
Raffon Meadow
Saguraki C.D.
Seabed RELICS Site
West Kugu Desert
Party: 1-4
Goal: Defeat Dark Falz Final
or Orga Angelus
or Dark Falz Dios
Unlock: DLC
Required LV
1 1 100
Min. Creature LV
50 100 200
Story Multi
The Gurhal Heroes VR attraction is now open for business! All ages welcome! Aim for the high score and win fabulous prizes!
Are you up to the task?!
Clad 6 management

Gurhal Heroes is a tactical mission that is part of the game's downloadable content. It is a unique mission that starts off in Raffon Meadow, and then asks the party to choose what areas they wish to tackle at the end of each area, with creatures progressively increasing in level with each area change.

The party's performance is gauged throughout the mission with a score counter, which increases when creatures are defeated, boxes are broken, and environmental objects are destroyed. Certain gimmicks also exist, such as lucky creatures with red auras that grant extra points, but will despawn after a short amount of time, and fever creatures with white auras that increase score multipliers when defeated.

Gurhal Heroes is available in both story mode and multi mode, however different difficulties are available:

  • Story mode: with LV50-100 creatures and with LV200-250 creatures.
  • Multi mode: with LV100-150 creatures and with LV200-250 creatures.

Gurhal Heroes is a popular mission for players of all levels, as it features +100% experience rate, high type point rewards, and +100% drop rate, along with giving players access to some of the strongest weapons and shield-weaves in the game.

Score[edit | edit source]

During Gurhal Heroes, the party is tasked with obtaining as high a score as possible out of 100,000 by using the various gimmicks available to them. Score is earned when the following occurs:

  • A group of creatures are defeated
  • Boxes are destroyed
  • Environmental objects are destroyed or interacted with

During every stage, there are also various lucky monsters, which are monsters with a red aura of power and grant more score than usual sources. These creatures will automatically be defeated after a set period of time - if the creatures are not defeated by the player prior to this, no score will be gained.

Score gain may also be multiplied by defeating fever monsters, which are creatures which have a white aura of power. Defeating a group of fever monsters will increase the score multiplier by +1x for the remainder of the stage.

At the beginning of stage 4, the score multiplier will also be increased by +1x for 3 minutes, allowing a maximum score multiplier of 3x.

Lastly, a speed bonus of up to 1,000 points may be earned by clearing the mission within a certain amount of time.

Score by stage[edit | edit source]

Each set of stages has a certain amount of score available to be earned from them, by defeating creatures and destroying boxes and environmental objects in a certain order. For the maximum amount of score, fever monsters must be defeated as soon as possible, while leaving as many creatures and environmental objects intact so that extra score may be gained from the score multiplier.

  • Stage 1: 15,000
  • Stage 2: 19,000 (34,000 total)
  • Stage 3: 23,000 (57,000 total)
  • Stage 4: 32,100 (89,100 total)
  • Boss: 9,900 (99,000 total)
  • Speed bonus: 1,000 (100,000 total)

Story cutscenes[edit | edit source]

In story mode, extra cutscenes can be triggered if the appropriate NPCs are brought with the player, depending on the route chosen.

They will occur after defeating the final boss.

Creature data[edit | edit source]

Stage 1[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Go Vahra 50 100 200 VR: Meadow 5
Gol Dolva 50 100 200 VR: Meadow 2
Polty 50 100 200 VR: Meadow 4

Stage 2[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Kakwane 65 115 215 VR: Cherry Blossom 14
Komatoze 65 115 215 VR: Cherry Blossom 5
Tengohg 65 115 215 VR: Cherry Blossom 6
Lutus Jigga 65 115 215 VR: Seabed 5
Pal Shark 65 115 215 VR: Seabed 10
Volfu 75 125 225 VR: Seabed 9

Stage 3[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Gol Lily 80 130 230 VR: Beach 8
Astark 80 130 230 VR: Beach 5
Guil Shark 80 130 230 VR: Beach
Jishagara 80 130 230 VR: Desert 12
Mog Boggo 80 130 230 VR: Desert 5
Nava Ludda 80 130 230 VR: Desert 12
Bafal Bragga 80 130 230 VR: Snow Mountain 4
Barbarous Wolf 80 130 230 VR: Snow Mountain 14
Lapucha 80 130 230 VR: Snow Mountain 11

Stage 4[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Ivaras 95 145 245 VR: Ark 5
Svaltia 95 145 245 VR: Ark 5
Valiaran 95 145 245 VR: Ark 5
Bola Vreema 95 145 245 VR: Castle 4
Dark Belra 95 145 245 VR: Castle 6
Flavit B1 95 145 245 VR: Castle 20
Bel Pannon 95 145 245 VR: The Dark
Carriguine 95 145 245 VR: The Dark 4
Deljaban 95 145 245 VR: The Dark 11
Boss creatures
Dark Falz Dios 100 150 250 VR: Ark 1
Orga Angelus 100 150 250 VR: Castle 1
Dark Falz Final 100 150 250 VR: The Dark 1

Clear data[edit | edit source]

Type points and meseta[edit | edit source]

Rank Requirement Type Points Meseta
80,000-100,000 score ? 825 675 ? 100800 63200
60,000-79,999 score ? ? 507 ? ? 47400
40,000-59,999 score ? 413 ? ? 50400 ?
0-39,999 score ? ? ? ? ? ?

Item rewards[edit | edit source]

Story mode, all routes[edit | edit source]

Difficulty:
Item Rank Qty. Rate
Extend Fragment 3 Always
Infinite Armor[1] 1 1/10
Infinite Armor[2] 1 1/10
Difficulty:
Item Rank Qty. Rate
Extend Fragment 1 Always
  1. Random attribute, 1-40%
  2. Neutral attribute only

Multi mode, VR: The Dark[edit | edit source]

Difficulty:
Item Rank Qty. Rate
Extend Fragment 3 Always
Evil Exaim[1] 1 1/34
Evil Exaim[2] 1 1/34
Eternal Psychodrive[3] 1 1/100
Heart of Poumn[3] 1 1/100
Difficulty:
Item Rank Qty. Rate
Extend Fragment 2 Always
  1. Random attribute, 30-60%
  2. Random attribute, 1-60%
  3. 3.0 3.1 Random attribute, 20-40%

Multi mode, VR: Castle[edit | edit source]

Difficulty:
Item Rank Qty. Rate
Extend Fragment 3 Always
Heart of Poumn[1] 1 1/34
Heart of Poumn[2] 1 1/34
Eternal Psychodrive[3] 1 1/100
Evil Exaim[3] 1 1/100
Difficulty:
Item Rank Qty. Rate
Extend Fragment 2 Always
  1. Random attribute, 30-60%
  2. Random attribute, 1-60%
  3. 3.0 3.1 Random attribute, 20-40%

Multi mode, VR: Ark[edit | edit source]

Difficulty:
Item Rank Qty. Rate
Extend Fragment 3 Always
Eternal Psychodrive[1] 1 1/34
Eternal Psychodrive[2] 1 1/34
Evil Exaim[3] 1 1/100
Heart of Poumn[3] 1 1/100
Difficulty:
Item Rank Qty. Rate
Extend Fragment 2 Always
  1. Random attribute, 30-60%
  2. Random attribute, 1-60%
  3. 3.0 3.1 Random attribute, 20-40%