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There are 4 different types of blasts:
There are 4 different types of blasts:


* [[Mirage blasts]]: Can be used by humans and newmans, equipped through a blast [[modules|module]]
* Human/newman: [[Mirage blasts]], equipped through a blast [[modules|module]]
* [[SUV weapons]]: Can only be used by casts, equipped through a blast [[modules|module]]
* Cast: [[SUV-weapons]], equipped through a blast [[modules|module]]
* [[Nanoblasts]]: Can only be used by beasts, equipped at the [[Salon]] through a blast badge
* Beast: [[Nanoblasts]], equipped at the [[Salon]] through a blast badge
* [[Infinity blasts]]: Can only be used by deumans, no equipment pre-requisite
* Deuman: [[Infinity blasts]], no equipment pre-requisite


Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast.
Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.


Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.
Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.
==Blast gauge==
==Blast gauge==
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]]
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]]
Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.


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===Mirage blasts===
===Mirage blasts===
: ''Main article: [[Mirage blasts]]''
: ''Main article: [[Mirage blasts]]''
Mirage blasts are special attacks exclusive to humans and newmans, which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an [[attribute]] element associated with it.
Mirage blasts are special attacks '''exclusive to humans and newmans''', which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an [[attribute]] element associated with it. Mirage blasts are equipped by equipping the appropriate blast module.
 
There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.
===SUV-weapons===
: ''Main article: [[SUV-weapons]]''
SUV-weapons are special attacks '''exclusive to casts''', which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.
 
There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.
 
===Nanoblasts===
: ''Main article: [[Nanoblasts]]''
Nanoblasts are special transformations '''exclusive to beasts''', turning the user into a powerful anthropomorphic animal. Nanoblasts last for 30 seconds, and deal melee damage. They are equipped at the Salon, by tattoo'ing a blast badge onto the beast, which gives them access to a specific type of nanoblast. The different nanoblasts are unlocked at higher character levels. All nanoblasts deal neutral damage.
 
During a nanoblast, the player has complete control over the blast, and has access to unique {{Square}} and {{Triangle}} attacks, which build and break chains, respectively. As soon as the 30 seconds are over, the user will revert to their original form, even if they are in the middle of an animation.
 
There is also a special nanoblast, known as "berserk", which may occur after a nanoblast using Zavn Val or Gavri Val ends, with the chance increasing the more hits dealt during the nanoblast. This nanoblast is stronger than all the others, and will also damage allies, so care must be taken if a beast enters berserk mode.
===Infinity blasts===
: ''Main article: [[Infinity blasts]]''
Infinity blasts are special transformations '''exclusive to deumans''', heightening the offensive and defensive capabilities of the user by harnessing the photons stored in their bodies. There are 4 different types of infinity blast, each aligned with a certain type.
 
Infinity blasts require no additional setup once the player is at least LV10, meaning they can be used in situations where other races would not have access to their blasts, such as [[challenge missions]]. Infinity blasts last for 25 seconds originally.
 
Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.


There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and party.
Infinity blasts gain various benefits depending on the type level of the player


* Nui: A fire attribute creature that uses a mid-ranged attack in front of the user. Breaks chains and can cause burn.
{{Character}}
* Konl: An ice attribute creature that uses an infinite-range piercing attack in the front of user. Hits multiple times, breaks chains and can cause freeze.
* Canna: A lightning attribute creature that shoots lightning bolts throughout a very large area for 13 hits. Builds chains and can cause shock.
* Toitoi: An earth attribute creature that hits multiple times in a small area in front of the use for very high damage. Builds chains and can cause confuse.
* Pirikahno and Pirika: A light attribute creature that increases blast damage for all party members for a limited time, and nullifies the user's PP consumtion for 30 seconds. Can only be used by newmans.
* Kun'ne: A dark attribute creature that increases the speed of all the user's attacks for a limited time. Does not apply to the charge time of [[charge shots]] and [[Technics]]. Can only be used by humans.

Latest revision as of 12:07, 31 July 2022

A deuman using their blast type: infinity blast

Blasts are special attacks or transformations that can be used from LV10 onwards. Blasts are used by filling the blast gauge, which is increased by dealing and taking damage, and then pressing the and buttons together. Each race has their own unique type of blast, which are equipped in different ways. If the player does not have a blast equipped, the blast gauge will not increase.

There are 4 different types of blasts:

Using a blast will also heal the user of any status effects, and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.

Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.

Blast gauge[edit | edit source]

A partially full blast gauge vs a full blast gauge

Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.

The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing and together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a module, the blast gauge will increase providing that a shield-weave on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.

When the player is incapacitated, all blast gauge will be lost.

The rate of blast gauge accumulation can be increased by 35% by equipping the ability Wild Blast.

Types of blasts[edit | edit source]

Mirage blasts[edit | edit source]

Main article: Mirage blasts

Mirage blasts are special attacks exclusive to humans and newmans, which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an attribute element associated with it. Mirage blasts are equipped by equipping the appropriate blast module.

There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking chains and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.

SUV-weapons[edit | edit source]

Main article: SUV-weapons

SUV-weapons are special attacks exclusive to casts, which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.

There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.

Nanoblasts[edit | edit source]

Main article: Nanoblasts

Nanoblasts are special transformations exclusive to beasts, turning the user into a powerful anthropomorphic animal. Nanoblasts last for 30 seconds, and deal melee damage. They are equipped at the Salon, by tattoo'ing a blast badge onto the beast, which gives them access to a specific type of nanoblast. The different nanoblasts are unlocked at higher character levels. All nanoblasts deal neutral damage.

During a nanoblast, the player has complete control over the blast, and has access to unique and attacks, which build and break chains, respectively. As soon as the 30 seconds are over, the user will revert to their original form, even if they are in the middle of an animation.

There is also a special nanoblast, known as "berserk", which may occur after a nanoblast using Zavn Val or Gavri Val ends, with the chance increasing the more hits dealt during the nanoblast. This nanoblast is stronger than all the others, and will also damage allies, so care must be taken if a beast enters berserk mode.

Infinity blasts[edit | edit source]

Main article: Infinity blasts

Infinity blasts are special transformations exclusive to deumans, heightening the offensive and defensive capabilities of the user by harnessing the photons stored in their bodies. There are 4 different types of infinity blast, each aligned with a certain type.

Infinity blasts require no additional setup once the player is at least LV10, meaning they can be used in situations where other races would not have access to their blasts, such as challenge missions. Infinity blasts last for 25 seconds originally.

Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.

Infinity blasts gain various benefits depending on the type level of the player