(14 intermediate revisions by the same user not shown)
Line 1:
Line 1:
Each race has specific blast types which are made available from LV10. During a battle, Blast can be utilized after filling the blast gauge at the bottom left of the screen, and pressing a combination of {{Square}} + {{Triangle}} while idle. When used, all [[Status Effects]] on the player (except Shifta and Deband) will be removed.
[[File:Blast example.jpg|thumb|A deuman using their blast type: [[infinity blast]]]]
The player will not be able to use Blasts in certain areas, primarily those force the camera to non-standard angles. The player also cannot use Blasts while standing on top of a Teleporter.
'''Blasts''' are special [[attacks]] or transformations that can be used from LV10 onwards. Blasts are used by filling the blast gauge, which is increased by dealing and taking [[damage]], and then pressing the {{Square}} and {{Triangle}} buttons together. Each [[races|race]] has their own unique type of blast, which are equipped in different ways. If the player does not have a blast equipped, the blast gauge will not increase.
[[File:EmptyBlastGauge.png|thumb|The Blast Gauge can be found at the bottom left corner.]]
There are 4 different types of blasts:
[[File:FullBlastGauge.png|thumb|The Blast Gauge when full.]]
== Blast Gauge ==
* Human/newman: [[Mirage blasts]], equipped through a blast [[modules|module]]
The Blast Gauge increases as the player deals damage and takes damage. Once it's fully charged, the player is able to utilize their Blast.
* Cast: [[SUV-weapons]], equipped through a blast [[modules|module]]
* Beast: [[Nanoblasts]], equipped at the [[Salon]] through a blast badge
* Deuman: [[Infinity blasts]], no equipment pre-requisite
The rate the Blast Gauge increases at can be enhanced via [[Abilities#Wild Blast|Wild Blast]].
Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.
==<span id="MirageBlast">Mirage Blasts==
Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.
==Blast gauge==
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]]
Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.
Mirage Blasts are special abilities '''exclusive to humans and newmans''' which were developed using technology from the ancient civilization. These abilities summon mythical elemental creatures to unleash powerful attacks on enemies or support allies. Mirage blasts are equipped as modules for shield-weaves, and can be equipped between different shield-weaves in battle to swap between different equipped mirage blasts.
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.
Each Mirage Blast has an element attached, and deals more damage against enemies of the opposite element, while dealing less damage against enemies of the same element. The higher the rank of the Mirage Blast, the higher its element.
When the player is incapacitated, all blast gauge will be lost.
The damage dealt by Mirage Blast is based on user's base TEC and the grade of the mirage blast module.
The rate of blast gauge accumulation can be increased by 35% by equipping the [[ability]] Wild Blast.
While using Mirage Blasts, the user will be invincible until they regain control of their character again.
==Types of blasts==
===Mirage blasts===
: ''Main article: [[Mirage blasts]]''
Mirage blasts are special attacks '''exclusive to humans and newmans''', which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an [[attribute]] element associated with it. Mirage blasts are equipped by equipping the appropriate blast module.
===Nui===
There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.
A fire attribute creature that uses a short mid-range attack in front of the user. The attack breaks chains and can cause burn.
===SUV-weapons===
: ''Main article: [[SUV-weapons]]''
SUV-weapons are special attacks '''exclusive to casts''', which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.
[[File:FireMirageBlast.gif|thumb|]]
There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.
{| class="wikitable"
===Nanoblasts===
|+
: ''Main article: [[Nanoblasts]]''
!Grade
Nanoblasts are special transformations '''exclusive to beasts''', turning the user into a powerful anthropomorphic animal. Nanoblasts last for 30 seconds, and deal melee damage. They are equipped at the Salon, by tattoo'ing a blast badge onto the beast, which gives them access to a specific type of nanoblast. The different nanoblasts are unlocked at higher character levels. All nanoblasts deal neutral damage.
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Flaming Roar]]
|950 ~ 1000%
|20%
|Burn Lv3
|-
|A
|[[Fiery Roar]]
|1000 ~ 1050%
|35%
|Burn Lv4
|-
|S
|[[Inferno Roar]]
|1050 ~ 1100%
|50%
|Burn Lv5
|}
===Konl===
During a nanoblast, the player has complete control over the blast, and has access to unique {{Square}} and {{Triangle}} attacks, which build and break chains, respectively. As soon as the 30 seconds are over, the user will revert to their original form, even if they are in the middle of an animation.
An ice attribute creature that attacks by sending itself in a single direction with a piercing attack of infinite range in front of the user. The attack breaks chains and can cause freeze.
[[File:IceMirageBlast.gif|thumb|]]
There is also a special nanoblast, known as "berserk", which may occur after a nanoblast using Zavn Val or Gavri Val ends, with the chance increasing the more hits dealt during the nanoblast. This nanoblast is stronger than all the others, and will also damage allies, so care must be taken if a beast enters berserk mode.
===Infinity blasts===
: ''Main article: [[Infinity blasts]]''
Infinity blasts are special transformations '''exclusive to deumans''', heightening the offensive and defensive capabilities of the user by harnessing the photons stored in their bodies. There are 4 different types of infinity blast, each aligned with a certain type.
{| class="wikitable"
Infinity blasts require no additional setup once the player is at least LV10, meaning they can be used in situations where other races would not have access to their blasts, such as [[challenge missions]]. Infinity blasts last for 25 seconds originally.
|+
!Grade
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Snow Gust]]
|850 ~ 900%
|20%
|Freeze Lv3
|-
|A
|[[Ice Gust]]
|900 ~ 950%
|35%
|Freeze Lv4
|-
|S
|[[Ice Blade Gust]]
|950 ~ 1000%
|50%
|Freeze Lv5
|}
===Canna===
Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.
A lightning attribute creature that shoots lightning bolts throughout the area. Hits all enemies in a massive area for 13 hits each. Does not hit enemies on a different height (either higher or lower). Can cause Shock.
[[File:LightningMirageBlast.gif|thumb|]]
Infinity blasts gain various benefits depending on the type level of the player
{| class="wikitable"
{{Character}}
|+
!Grade
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Thunder Flash]]
|300 ~ 360%
|20%
|Shock Lv3
|-
|A
|[[Lightning Flash]]
|320 ~ 380%
|35%
|Shock Lv4
|-
|S
|[[Storm Flash]]
|330 ~ 400%
|50%
|Shock Lv5
|}
===Toitoi===
A ground attribute creature who attacks by dropping a giant mushroom causing massive damage in a circular range in front of the user. Can cause confusion.
A light attribute creature that causes PP consumption to become 0 for the user for 30 seconds. It also increases damage caused by Blasts from all party members (including the user) by around 20%, for 30 seconds. This boost can be stacked between multiple '''Pirikahno & Pirika''' users (once per each character). The creature itself does not do damage.
[[File:LightMirageBlast.gif|thumb|]]
{| class="wikitable"
|+
!Grade
!Name
!
|-
|B
|[[Light Haven]]
| rowspan="3" |The Grade does not affect
rates or duration
|-
|A
|[[Brilliant Haven]]
|-
|S
|[[Holy Haven]]
|}
===Kun'ne===
<p style="color:red">Usable only by Humans</p>
A dark attribute creature that makes the user's attack animation faster for 1 minute 30 seconds. Note that for Ranged weapons, the shooting animation speed is increased, but flying speed of the bullets isn't. For TECHNICs, the attack speed is increased, but the casting animation (i.e. the initial part of the cast where magic spins around the tip of the weapon) isn't. The creature itself does not do damage.
[[File:DarkMirageBlast.gif|thumb|]]
{| class="wikitable"
|+
!Grade
!Name
!Speed Increase Rates
|-
|B
|[[Dark Embrace]]
|
|-
|A
|[[Night Embrace]]
|
|-
|S
|[[Diabolic Embrace]]
|
|}
==<span id="SUV">SUV Weapon==
SUV weapons are '''Cast-only''' weapon systems used by the AMF, and allows the personal use of large-scale weaponry. All SUV weapons counts as normal ranged hits and accumlate chains.
Similar to [[#Mirage Blasts|Mirage Blasts]], SUV weapons are equipped by attaching specific modules to shield-weaves, and shield-weaves can be swapped in battle to swap between different equipped SUV weapons.
The damage dealt by SUV weapons count as Ranged type, but is calculated based on user's base ATK and the grade of the SUV module.
While using SUV Weapons, the user will be invincible until they regain control of their character again.
===Hegal===
[[File:HegalSystem.gif|thumb|]]Hits enemies in a wide arc using gatling guns. Deals 4~5 hits per each enemy.
{| class="wikitable"
|+
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Hegal Buster]]
|750 ~ 770%
|Jellen LV3
|-
|A
|[[Hegal Attacker]]
|770 ~ 790%
|Jellen Lv4
|-
|S
|[[Hegal Burst]]
|790 ~ 810%
|Jellen Lv5
|}
===Rafal===
[[File:RafalSystem.gif|thumb|]]Hits all enemies in front with focused gatling guns. 10 hits per each target.
{| class="wikitable"
!Grade
!Name
! Damage Rate
! Special
|-
|B
|[[Hegal Buster|Rafal Buster]]
|650 ~ 670%
|Zalure LV3
|-
|A
|[[Hegal Attacker|Rafal Attacker]]
|670 ~ 690%
|Zalure Lv4
|-
|S
|[[Rafal Burst]]
|690 ~ 710%
|Zalure Lv5
|}
===Blitz===
[[File:BlitzSystem.gif|thumb|]]Hits enemies in a wide arc using giant laser cannons. Similar hitboxes to [[Blast Types#Hegal|Hegal System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Blitz Buster]]
| 750 ~ 770%
|Stun LV3
|-
|A
|[[Blitz Attacker]]
|770 ~ 790%
|Stun Lv4
|-
|S
|[[Blitz Burst]]
|790 ~ 810%
|Stun Lv5
|}
===Grom===
[[File:GromSystem.gif|thumb|]]Hits enemies in front with focused laser cannons. 10 hits per target, and causes a large flinch on enemies with each hit. Similar hitboxes to [[Blast Types#Rafal|Rafal System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Grom Buster]]
| 650 ~ 670%
|Shock Lv3
|-
|A
|[[Grom Attacker]]
|670 ~ 690%
|Shock Lv4
|-
|S
|[[Grom Burst]]
|690 ~ 710%
|Shock Lv5
|}
===Meteor===
[[File:MeteorSystem.gif|thumb|]]Hit enemies around the player with huge mechanical arms. 4 hits per target, launches the enemies, and damage ignores enemy resistance.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Meteor Burst]]
| 1150 ~ 1170%
|Confuse LV3
|-
|A
|[[Meteor Attacker]]
|1170 ~ 1190%
|Confuse Lv4
|-
|S
|[[Meteor Burst]]
|1190 ~ 1210%
|Confuse Lv5
|}
===Sturm===
[[File:SturmSystem.gif|thumb|]]Attack all enemies around the player with massive missiles. 7~9 hits per each target.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Sturm Buster]]
| 300 ~ 310%
|Burn Lv2
|-
|A
|[[Sturm Attacker]]
|310 ~ 320%
|Burn Lv3
|-
|S
|[[Sturm Burst]]
|320 ~ 330%
|Burn Lv4
|}
=== Fluge===
: ''See more: [[Bugs#Fluge Party Wipe|Bugs]]
[[File:FlugeSystem.gif|thumb|]]Summons massive wings to heal all allies and provide support effects.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Vivienne Fluge]]
| -
|Heals all allies to full HP.
|-
|A
|[[Seraphim Fluge]]
| -
|Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv4 and Deband Lv4.
|-
|A
|[[Lapia Fluge]]
| -
|Heals all allies to full HP.
|-
|S
|[[Exusia Fluge]]
| -
|Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv5 and Deband Lv5.
|}
Note that this is the only way to access Shifta Lv5 and Deband Lv5 in the game.
===Espada===
[[File:EspadaSystem.gif|thumb|]]
Summons a giant sword to attack an area of enemies. Deals 5 hits to each enemy.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Gigas Espada]]
| 1200 ~ 1300%
| -
|-
|A
|[[Ares Espada]]
|1250 ~ 1350%
| -
|-
|S
|[[Exusia Espada]]
|1400 ~ 1450%
| -
|}
=== Cataract===
[[File:CataractSystem.gif|thumb|]]
Launches laser attacks from satellites in orbit. Attacks full room, 6 hits to each enemy. Freeze Rate is extremely high.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Paradi Cataract]]
| 300 ~ 310%
|Freeze Lv2
|-
|A
|[[Throne Cataract]]
|310 ~ 320%
|Freeze Lv3
|-
|S
|[[Eternal Cataract]]
|320 ~ 330%
|Freeze Lv4
|}
===Ascension Gift===
{| class="wikitable"
|+
!Grade
! Name
!Damage
!Special
|-
|A
|[[Ascension Gift]]
|Varies
|Varies
|}
The [[Ascension Gift]] SUV, when used, causes one of the following effects randomly:
{| class="wikitable"
|+
!Item
!Damage
!Special
|-
|16t Weight
|1550~1600%
| -
|-
| 16g Weight
| -
| Restore Enemy HP, and give them Shifta Lv5.
|-
|Mushroom
|500~600%
|Poison Lv4
|-
|Toilet
|500~600%
|Drain Lv4
|-
|Rappy Gugg
|1350~1400%
|Sleep Lv5
|}
These items hit directly in front of the player, in a similar range to the Mirage Blast [[Blast Types#Toitoi|Toitoi]].
Note that, Ascension Gift 16t deals the highest damage out of all SUVs, while Ascension Gift 16g is the only effect in the game that allows the player to recover enemy HP, the only effect in the game that allows the player to provide the enemy with Buffs, and the only way for enemies to access Shifta Lv5.
=== Faust===
[[File:FaustSystem.gif|thumb|]]
Summons a giant mechanical fist and shoot them in a straight line. Hits any enemies it contacts with for 3 hits each, and knocks them away.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Gigas Faust]]
| 700~720%
|Confuse Lv2
|-
|A
|[[Ares Faust]]
| 720~740%
|Confuse Lv3
|-
|S
|[[Exusia Faust]]
|760~780%
|Confuse Lv4
|}
Faust (Prototype)
The same hit count and range as normal Faust system, but the attack knocks down enemies as opposed as knocking them away.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Wise Faust]]
| 700~720%
|Confuse Lv3
|-
|A
|[[Apollo Faust]]
| 720~740%
|Confuse Lv4
|-
|S
|[[Exusia Faust]]
|760~780%
|Confuse Lv5
|}
===Punisher===
[[File:PunisherSystem.gif|thumb|]]
Deals 4 hits (1 lock each, so 4 hits spread between 1 to 4 enemies) to enemies within the vicinity.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Vivienne Punisher]]
| 800 ~ 850%
|Taunt LV3
|-
|A
|[[Innocent Punisher]]
|850 ~ 900%
|Taunt Lv4
|-
|S
|[[Eternal Punisher]]
|900 ~ 950%
|Taunt Lv5
|}
=== Impact===
[[File:ImpactSystem.gif|thumb|]]
Summons a massive hammer to deal damage to an area of enemies, 5 hits per enemy. Similar range to [[Blast_Types#Espada|Espada System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Big Impact]]
| 550 ~ 600%
|Sleep Lv3
|-
|A
|[[Death Impact]]
|570 ~ 630%
|Sleep Lv4
|-
|S
|[[Burst Impact]]
|600 ~ 650%
|Sleep Lv5
|}
===Panzer===
[[File:PanzerSystem.gif|thumb|]]
Summons a flamethrower to continuously deal damage to enemies. The direction can be moved during the SUV attack.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Flame Panzer]]
| 600 ~ 660%
|Burn Lv3
|-
|A
|[[Burn Panzer]]
|620 ~ 680%
|Burn Lv4
|-
|S
|[[Inferno Panzer]]
|640 ~ 700%
|Burn Lv5
|}
===Cluster ===
[[File:ClusterSystem.gif|thumb|]]
Summons a surfboard, deals 8 hits to all enemies in the room, and launches them with each hit.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Air Ride Cluster]]
| 600 ~ 650%
|Shock Lv1
|-
|A
|[[Sacred Cluster]]
|650 ~ 700%
|Shock Lv2
|-
|S
|[[Starlight Cluster]]
|700 ~ 750%
|Shock Lv3
|}
==<span id="Nanoblast">Nanoblast==
Beasts require a blast badge in order to transform. This is a kind of tattoo beasts have on their arm, and different blast badges will result in different forms with different abilities. A beast of at least LV10 can purchase or change a blast badge for 10,000 Meseta at the Salon in Clad 6's Style Shop. As the beast rises in level, additional blast badges will become available.
Nanoblast properties:
*Damage of nanoblast is based on character's base ATK, and counts as Melee type damage.
*During the nanoblast transformation, player is fully invincible.
*{{Square}} can be used to build chains, and {{Triangle}} can be used to break chains.
*Weapons and modules are all un-equipped.
**Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and the attacks are treated as neutral.
*Items, lock-on (via holding L) and FPS mode cannot be used.
*The player is able to Evade using {{Circle}} or Block using R. Blocking doesn't do anything meaningful as the player takes no damage from any attacks.
*While in Nanoblast, the blast gauge will reduce as time passes to indicate how much time is left in the nanoblast.
*Male and Female characters have different attack animations in Boggo Val, Zeed Val, Adaka Val, and Vande Val.
===Boggo Val===
A blast badge that specializes in attacking a large amount of enemies.
{| class="wikitable"
!Required Level
!Duration
|-
|10
|30s
|}
{| class="wikitable"
|+
!
!Damage
!Lock
|-
!{{Square}}
|380%
|3
|-
!{{Triangle}}
|410%
|4
|}
===Zeed Val===
A blast badge that specializes in Accuracy.
{| class="wikitable"
!Required Level
!Duration
|-
|10
|30s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|330%
|2
|-
!{{Triangle}}
|360%
|3
|}
===Adaka Val===
A blast badge that specializes in damage.
{| class="wikitable"
!Required Level
!Duration
|-
|20
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|420%
|2
|-
!{{Triangle}}
|500%
|3
|}
=== Zavn Val===
A blast badge that specializes in speed. Has a possibility of turning [[Blast Types#Berserk|Berserk]] after the blast is over.
{| class="wikitable"
!Required Level
!Duration
|-
|30
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|290%
|4
|-
!{{Triangle}}
|310%
|4
|}
===Gavri Val===
Another blast badge that specializes in damage, but has a different attack range compared to [[Blast Types#Adaka Val|Adaka Val]].
{| class="wikitable"
!Required Level
!Duration
|-
|40
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|410%
|2
|-
!{{Triangle}}
|450%
|2
|}
=== Vande Val===
A blast badge that specializes in durability.
{| class="wikitable"
!Required Level
!Duration
|-
|50
|40s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|350%
|2
|-
!{{Triangle}}
|400%
|3
|}
===Berserk===
Zavn Val and Gavri Val has a chance of transforming into Berserk mode after the initial nanoblast is over.
The chances are:
*Zavn Val: (The number of hits dealt during Nanoblast / 4)%
*Gavri Val: (The number of hits dealt during Nanoblast / 8)%
'''Berserk Mode will damage allies with its attacks.'''
==<span id="InfinityBlast">Infinity Blast==
The ability of the [[Races#Deuman|Deuman]] race, harnessing the photons stored in their bodies.
The type of infinity blast used is dependent on the deuman's type, and is automatically usable starting from Lv10, requiring no additional setup.
Infinity Blasts gain additional abilities based on the user's type level:
{| class="wikitable"
|+
!Lv10+
!Lv20+
!LV30+
!Lv40+
|-
|Restore HP equal to 10% of damage dealt
|Blast Gauge charges 33% faster
|May inflict Sleep per hit (15% chance)
|Blast Duration increases from 25s to 30s
|}
In addition, the deuman's stats are boosted by Type Level x 0.5% (up to 25%).
Infinity Blast properties:
*Infinity Blasts initally last 25 seconds long.
*Persisting attacks, such as [[Photon Arts#Foverse|Foverse]], [[Photon Arts#Sazonde|Sazonde]], [[Photon Arts#Sabarta|Sabarta]], and [[Photon Arts#Samegid|Samegid]] does not function during the blast.
*{{Square}} can be used to build chains, while {{Triangle}} can be used to break chains.
**{{Square}} is 4 Lock, and can trigger [[Weapons|Perfect Attacks]].
**{{Triangle}} is 3 Lock, and requires holding {{Triangle}} to Charge (similar to a charge shot). {{Triangle}} can be charged twice (does not stack with [[Abilities|Full Charge Shot]]). The player cannot move while charging, and being hit while charging will cancel the charge.
**It's possible to [[Weapons#Guard|Guard]] or Evade.
***Evade is improved compared to normal, with longer invincible time and longer travel distance.
***While attacks do not cost PP, [[Weapons#Guard|Guard]] and Evade still costs PP to use.
*[[Weapons]], [[Shield-weaves]], and [[Modules]] are all un-equipped.
**Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral.
*Items cannot be used, Lock-on (via L button), and FPS mode cannot be used.
*Unlike all other Blasts, Infinity Blasts do not provide any Invincibility.
*Unlike Nanoblasts, the blast gauge on the bottom left remains full for the entirety of the blast.
===Over End===
The Hunter Infinity Blast, and deals Melee type damage.
{{Square}} Attack: A long range beam sword attack from your right hand. It also hits enemies on your side and behind, but the animation is quite long. It also moves forward a little bit ,and may be interrupted if you are too close to the enemies.
3 stages: 2 hit -> 2 hit -> 2 hit (knockdown).
{{Triangle}} Attack: A super huge long ranged beam sword attack. Its hitbox is massive, and its range is similar to [[Rifles]] equipped with [[Long-range Shoot]].
===Final Trigger===
The Ranger Infinity Blast, and deals Shot type damage.
{{Square}} Attack: Causes AoE explosions a short distance away from the player. 3 stages: 1 hit -> 1 hit -> 1 hit, launches the enemies on stage 2 and stage 3.
{{Triangle}} Attack: a narrow long-range laser beam attack. Longer than '''Over End''', but a lot smaller horizontally. Also note that the direction cannot be changed once charging starts.
===Falling Star===
The Force Infinity Blast, and deals Tech type damage.
{{Square}} Attack: Shoots 3 orbs in a wide fan shape in front of the player. Each attack deals 2 hits.
{{Triangle}} Attack: Explodes a large number of orbs in an area a short distance away from the player. Deals 4 hits and launches enemies.
===Blade Stream===
The Vanguard Infinity Blast, and deals Shot type damage.
{{Square}} Attack: Pulls out Pair of Beam Swords, and attack while charging forward (similar distance to an Evade). The attack is cancelled if the player is hit during the attack. The final stage is a large sliding kick. 3 stages: 2 hit -> 2 hit -> 3 hit, stage 3 launches any enemies hit.
{{Triangle}} Attack: Uses the beam swords to attack all enemies around the player. Deals 4 hits to each enemy, and knocks them down.
{{Navigation}}
Latest revision as of 12:07, 31 July 2022
Blasts are special attacks or transformations that can be used from LV10 onwards. Blasts are used by filling the blast gauge, which is increased by dealing and taking damage, and then pressing the and buttons together. Each race has their own unique type of blast, which are equipped in different ways. If the player does not have a blast equipped, the blast gauge will not increase.
Using a blast will also heal the user of any status effects, and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.
Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.
Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing and together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a module, the blast gauge will increase providing that a shield-weave on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.
When the player is incapacitated, all blast gauge will be lost.
The rate of blast gauge accumulation can be increased by 35% by equipping the ability Wild Blast.
Mirage blasts are special attacks exclusive to humans and newmans, which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an attribute element associated with it. Mirage blasts are equipped by equipping the appropriate blast module.
There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking chains and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.
SUV-weapons are special attacks exclusive to casts, which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.
There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.
Nanoblasts are special transformations exclusive to beasts, turning the user into a powerful anthropomorphic animal. Nanoblasts last for 30 seconds, and deal melee damage. They are equipped at the Salon, by tattoo'ing a blast badge onto the beast, which gives them access to a specific type of nanoblast. The different nanoblasts are unlocked at higher character levels. All nanoblasts deal neutral damage.
During a nanoblast, the player has complete control over the blast, and has access to unique and attacks, which build and break chains, respectively. As soon as the 30 seconds are over, the user will revert to their original form, even if they are in the middle of an animation.
There is also a special nanoblast, known as "berserk", which may occur after a nanoblast using Zavn Val or Gavri Val ends, with the chance increasing the more hits dealt during the nanoblast. This nanoblast is stronger than all the others, and will also damage allies, so care must be taken if a beast enters berserk mode.
Infinity blasts are special transformations exclusive to deumans, heightening the offensive and defensive capabilities of the user by harnessing the photons stored in their bodies. There are 4 different types of infinity blast, each aligned with a certain type.
Infinity blasts require no additional setup once the player is at least LV10, meaning they can be used in situations where other races would not have access to their blasts, such as challenge missions. Infinity blasts last for 25 seconds originally.
Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.
Infinity blasts gain various benefits depending on the type level of the player