Max Attack ∞ II: Difference between revisions

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| planet = Clad 6
| planet = Clad 6
| type = Tactical Mission
| type = Tactical Mission
| field = Clad 0<br>Forest<br>Mine<br>Ruins
| field = [[Mine]]<br>[[Ruins]]<br>[[Forest]]<br>[[Clad 0]]
| party = 1-4
| party = 1-4
| clear = Defeat [[Olga Flow]]
| clear = Defeat [[Olga Flow]]
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| iclv = 220
| iclv = 220
| unlock = [[DLC]]
| unlock = [[DLC]]
| multi = Yes
| desc = This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!<br>The area connecting to Ragol is dangerous, so watch out. Little Wing, go!<br><br>Client: Emilia
| desc = This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!<br>The area connecting to Ragol is dangerous, so watch out. Little Wing, go!<br><br>Client: Emilia
}}
}}
'''Maximum Attack ∞ II''', commonly shortened to '''MAI2''', is the second of the [[Max Attack ∞]] series, event missions that were previously featured on ''Phantasy Star Portable 2 Infinity''. It features many unique items as clear rewards, and is a good [[missions|mission]] for finding [[Delnadian]]s and [[Baranz]].
'''Max Attack ∞ II''', commonly shortened to '''MAI2''', is the second of the [[Max Attack ∞]] series, event missions that were previously featured on ''Phantasy Star Portable 2 Infinity''. It features many unique items as clear rewards, and is a good [[missions|mission]] for finding [[Delnadian]]s and [[Baranz]].


Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. [[Scape Doll]]s cannot be used, nor can the party return to [[Clad 6]] at any point during the mission. If defeated, the player will respawn at a point shortly before their current location.
Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. [[Scape Doll]]s cannot be used, nor can the party return to [[Clad 6]] at any point during the mission. If defeated, the player will respawn at a point shortly before their current location.
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Depending on the difficulty played, the boss encouter will be slightly different. On {{Adiff}} difficulty, only [[Olga Flow]] will be faced, and on {{Sdiff}} and {{Idiff}} difficulties, [[Olga Flow Final]] will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped.
Depending on the difficulty played, the boss encouter will be slightly different. On {{Adiff}} difficulty, only [[Olga Flow]] will be faced, and on {{Sdiff}} and {{Idiff}} difficulties, [[Olga Flow Final]] will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped.


There are two versions of Maximum Attack ∞ II, the regular version and the [[Gurhal Boost Road]] version. The regular version features {{Adiff}} and {{Idiff}} difficulties, while the Gurhal Boost Road version features {{Sdiff}} and {{Idiff}} difficulties, along with higher rates.
There are two versions of Max Attack ∞ II, the regular version and the [[Gurhal Boost Road]] version. The regular version features {{Adiff}} and {{Idiff}} difficulties, while the Gurhal Boost Road version features {{Sdiff}} and {{Idiff}} difficulties, along with higher rates.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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After clearing the final room before [[Olga Flow]], Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened.
After clearing the final room before [[Olga Flow]], Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened.


In Maximum Attack ∞ II, Clad 0 features 2 [[Shoot Mother]]s for the party to fight, and 6 clear boxes. The mission is not over at this point, and the party may return to the Ruins to face Olga Flow.
In Max Attack ∞ II, Clad 0 features 2 [[Shot Mother]]s for the party to fight, and 6 clear boxes. The mission is not over at this point, and the party may return to the Ruins to face Olga Flow.
==Rapico==
==Rapico==
[[Rapico]] may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 [[R. Lucky Feather]] for use in the [[Rapico's Outlet]] [[trade missions|trade mission]].
[[Rapico]] may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 [[R. Lucky Feather]] for use in the [[Rapico's Outlet]] [[trade missions|trade mission]].


* Sector 1: In the second room, Rapico will appear if a message capsule in the south of the room is interacted with.
<gallery mode="packed">
* Sector 2: In the first room, Rapico may appear next to the warp in the south passage.
File:Rapico_MAI2_1.png|Sector 1: In the south of the second room, after interacting with a message capsule.
* Sector 2: In the first room, the north wall is a fake wall, and Rapico will be behind it.
File:Rapico_MAI2_2.png|Sector 2: Through a fake wall in the north of the first room.
* Bonus Sector: Rapico may be hidden behind grass in the south-east.
File:Rapico_MAI2_3.png|Sector 2: Next to the warp south of the first room.
File:Rapico_MAI2_4.png|Bonus Sector: Hidden in grass in the south-east.
</gallery>
 
==Creature data==
==Creature data==
{{MissionCreatureHead}}
{{MissionCreatureHead}}
{{MissionCreatureRow|Booma|{{Ice}}| -| -|120|175|220| -|Bonus}}
{{MissionCreatureRow|Booma|{{Ice}}| -| -|120|175|220| -|Bonus}}
{{MissionCreatureRow|Chaos Bringer|{{Dark}}| -| -|120|175|220|{{Handgun1}}|2}}
{{MissionCreatureRow|Chaos Bringer|{{Dark}}| -| -|120|175|220|{{Handgun1}}|2|count=7}}
{{MissionCreatureRow|Galdeen|{{Dark}}| -| -|120|175|220| -|2}}
{{MissionCreatureRow|Galdeen|{{Dark}}| -| -|120|175|220| -|2}}
{{MissionCreatureRow|Garanz|{{Lightning}}| -| -|120|175|220|{{Handgun1}}|1}}
{{MissionCreatureRow|Garanz|{{Lightning}}| -| -|120|175|220|{{Handgun1}}|1|count=4}}
{{MissionCreatureRow|Indi Belra|{{Dark}}| -| -|120|175|220|{{Saber1}}|2}}
{{MissionCreatureRow|Indi Belra|{{Dark}}| -| -|120|175|220|{{Saber1}}|2|count=7}}
{{MissionCreatureRow|Shoot Mother|{{Light}}| -| -|120|175|220|{{Handgun1}}|Clad 0}}
{{MissionCreatureRow|Shot Mother|{{Light}}| -| -|120|175|220|{{Handgun1}}|Clad 0|count=0-2}}
{{MissionCreatureRow|Sinow Beat|{{Earth}}| -| -|120|175|220|{{Handgun1}}|1}}
{{MissionCreatureRow|Sinow Beat|{{Earth}}| -| -|120|175|220|{{Handgun1}}|1}}
{{MissionRareCreatures}}
{{MissionRareCreatures}}
{{MissionCreatureRow|Baranz|{{Lightning}}| -| -|120|175|220|{{Saber1}} {{Handgun1}}|Bonus<ref>Several Baranz are guaranteed in the bonus sector</ref>}}
{{MissionCreatureRow|Baranz|{{Lightning}}| -| -|120|175|220|{{Saber1}} {{Handgun1}}|Bonus<ref>Several Baranz are guaranteed in the bonus sector</ref>|count=4}}
{{MissionCreatureRow|Delnadian|{{Dark}}| -| -|120|175|220|{{Handgun1}}|Bonus<ref>Several Delnadian are guaranteed in the bonus sector</ref>}}
{{MissionCreatureRow|Delnadian|{{Dark}}| -| -|120|175|220|{{Handgun1}}|Bonus<ref>Several Delnadian are guaranteed in the bonus sector</ref>|count=4}}
{{MissionBossCreatures}}
{{MissionBossCreatures}}
{{MissionCreatureRow|Olga Flow|{{Dark}}| -| -|124|179|224| -|Final}}
{{MissionCreatureRow|Olga Flow|{{Dark}}| -| -|124|179|224| -|Final|count=1}}
{{MissionCreatureRow|Olga Flow Final|All| -| -|124|179|224| -|Final}}
{{MissionCreatureRow|Olga Flow Final|{{Neutral}}| -| -| -|179|224| -|Final|count=1}}
|}
|}
<references/>
<references/>
==Clear data==
==Clear data==
===Regular version===
===Regular version===
{{MissionRewardHead}}
{{MissionRewardHead}}
{{MissionRewardRow|s|0-4 incapacitations| -| -|675| -|1350| -| -|63200| -|126400}}
{{MissionRewardRow|s|0-4 incapacitations|1350| -|675| -| -|126400| -|63200| -| -}}
{{MissionRewardRow|a|5-? incapacitations| -| -|?| -|?| -| -|?| -|?}}
{{MissionRewardRow|a|5-? incapacitations|?| -|?| -| -|?| -|?| -| -}}
{{MissionRewardRow|b|?-? incapacitations| -| -|?| -|?| -| -|?| -|?}}
{{MissionRewardRow|b|?-? incapacitations|?| -|?| -| -|?| -|?| -| -}}
{{MissionRewardRow|c|?+ incapacitations| -| -|?| -|?| -| -|?| -|?}}
{{MissionRewardRow|c|?+ incapacitations|0| -|0| -| -|0| -|0| -| -}}
|}
|}
====S-Rank item rewards====
====Item rewards====
{{MissionItemHead}}
{{MissionItemHead}}
{{MissionItemRowI|diff=i|diffspan=8|Extend Fragment|1|1/1}}
{{MissionItemSub|I}}
{{MissionItemRowI|Hunters Ticket|2|1/1}}
{{MissionItemRow|diff=i|diffspan=8|Extend Fragment|1|1}}
{{MissionItemRowI|Photon Booster|1|?}}
{{MissionItemRow|Hunters Ticket|2|1}}
{{MissionItemRowI|Photon Code|1|?}}
{{MissionItemRow|Photon Booster|1|?}}
{{MissionItemRowI|Cursed Dark Flow|1|?}}
{{MissionItemRow|Photon Code|1|?}}
{{MissionItemRowI|Dark Meteor Shot|1|?}}
{{MissionItemRow|Cursed Dark Flow|1|?}}
{{MissionItemRowI|Flowen's Shield|1|?}}
{{MissionItemRow|Dark Meteor Shot|1|?}}
{{MissionItemRowI|S-Gold Blades|1|?}}
{{MissionItemRow|Flowen's Shield|1|?}}
{{MissionItemRowA|diff=a|diffspan=6|Extend Fragment|1|1/1}}
{{MissionItemRow|S-Gold Blades|1|?}}
{{MissionItemRowA|Hunters Ticket|1|1/1}}
{{MissionItemSub|A}}
{{MissionItemRowA|Photon Booster|1|?}}
{{MissionItemRow|diff=a|diffspan=6|Extend Fragment|1|1}}
{{MissionItemRowA|Photon Code|1|?}}
{{MissionItemRow|Hunters Ticket|1|1}}
{{MissionItemRowA|Flowen's Shield|1|?}}
{{MissionItemRow|Photon Booster|1|?}}
{{MissionItemRowA|S-Gold Blades|1|?}}
{{MissionItemRow|Photon Code|1|?}}
{{MissionItemRow|Flowen's Shield|1|?}}
{{MissionItemRow|S-Gold Blades|1|?}}
|}
|}


===Gurhal Boost Road===
===Gurhal Boost Road===
{{MissionRewardHead}}
{{MissionRewardHead}}
{{MissionRewardRow|s|0-4 incapacitations| -| -| -|1350|?| -| -| -|?|?}}
{{MissionRewardRow|s|0-4 incapacitations|?|1350| -| -| -|?|?| -| -| -}}
{{MissionRewardRow|a|5-? incapacitations| -| -| -|?|?| -| -| -|?|?}}
{{MissionRewardRow|a|5-? incapacitations|?|1014| -| -| -|?|71100| -| -| -}}
{{MissionRewardRow|b|?-? incapacitations| -| -| -|?|?| -| -| -|?|?}}
{{MissionRewardRow|b|?-? incapacitations|?|?| -| -| -|?|?| -| -| -}}
{{MissionRewardRow|c|?+ incapacitations| -| -| -|?|?| -| -| -|?|?}}
{{MissionRewardRow|c|?+ incapacitations|0|0| -| -| -|0|0| -| -| -}}
|}
|}
====S-Rank item rewards====
====Item rewards====
{{MissionItemHead}}
{{MissionItemHead}}
{{MissionItemRowI|diff=i|diffspan=8|Extend Fragment|1|1/1}}
{{MissionItemSub|I}}
{{MissionItemRowI|Hunters Ticket|3|1/1}}
{{MissionItemRow|diff=i|diffspan=8|Extend Fragment|1|1}}
{{MissionItemRowI|Photon Booster|1|?}}
{{MissionItemRow|Hunters Ticket|3|1}}
{{MissionItemRowI|Photon Code|1|?}}
{{MissionItemRow|Photon Booster|1|?}}
{{MissionItemRowI|Cursed Dark Flow|1|?}}
{{MissionItemRow|Photon Code|1|?}}
{{MissionItemRowI|Dark Meteor Shot|1|?}}
{{MissionItemRow|Cursed Dark Flow|1|?}}
{{MissionItemRowI|Flowen's Shield|1|?}}
{{MissionItemRow|Dark Meteor Shot|1|?}}
{{MissionItemRowI|S-Gold Blades|1|?}}
{{MissionItemRow|Flowen's Shield|1|?}}
{{MissionItemRowS|diff=s|diffspan=6|Extend Fragment|1|1/1}}
{{MissionItemRow|S-Gold Blades|1|?}}
{{MissionItemRowS|Hunters Ticket|2|1/1}}
{{MissionItemSub|S}}
{{MissionItemRowS|Photon Booster|1|?}}
{{MissionItemRow|diff=s|diffspan=6|Extend Fragment|1|1}}
{{MissionItemRowS|Photon Code|1|?}}
{{MissionItemRow|Hunters Ticket|2|1}}
{{MissionItemRowS|Flowen's Shield|1|?}}
{{MissionItemRow|Photon Booster|1|?}}
{{MissionItemRowS|S-Gold Blades|1|?}}
{{MissionItemRow|Photon Code|1|?}}
{{MissionItemRow|Flowen's Shield|1|?}}
{{MissionItemRow|S-Gold Blades|1|?}}
|}
|}
===Heathcliff Flowen===
If the mission is cleared on {{Sdiff}} or {{Idiff}} difficulty with an S-Rank, [[Heathcliff Flowen]] will appear after defeating Olga Flow Final instead of Emilia. Flowen will have a chance to give the player an extra [[Hunters Ticket]].
If the player does not already have it, they will be given Flowen's [[partner card]].


{{Tactical Missions}}
{{Tactical Missions}}

Latest revision as of 16:38, 15 January 2023

Max Attack ∞ II
マキシマムアタック∞II
Investigate Clad 0!
Planet: Clad 6
Type: Tactical Mission
Area(s): Mine
Ruins
Forest
Clad 0
Party: 1-4
Goal: Defeat Olga Flow
Unlock: DLC
Required LV
1 1 100
Min. Creature LV
120 175 220
Story Multi
×
This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!
The area connecting to Ragol is dangerous, so watch out. Little Wing, go!

Client: Emilia

Max Attack ∞ II, commonly shortened to MAI2, is the second of the Max Attack ∞ series, event missions that were previously featured on Phantasy Star Portable 2 Infinity. It features many unique items as clear rewards, and is a good mission for finding Delnadians and Baranz.

Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. Scape Dolls cannot be used, nor can the party return to Clad 6 at any point during the mission. If defeated, the player will respawn at a point shortly before their current location.

Depending on the difficulty played, the boss encouter will be slightly different. On difficulty, only Olga Flow will be faced, and on and difficulties, Olga Flow Final will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped.

There are two versions of Max Attack ∞ II, the regular version and the Gurhal Boost Road version. The regular version features and difficulties, while the Gurhal Boost Road version features and difficulties, along with higher rates.

Regular Version Gurhal Boost Road
Exp. Rate 150% 200%
Type Pts. 150% 200%
Drop Rate 150% 300%
Creature HP 100% 50%[1]
Tickets Normal +1
  1. Boss HP is unaffected

The Gurhal Boost Road version could only be played in internet-multi mode during official service, however it can be played in multi mode using the spoof online-multi code from our modifications page.

Clad 0[edit | edit source]

After clearing the final room before Olga Flow, Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened.

In Max Attack ∞ II, Clad 0 features 2 Shot Mothers for the party to fight, and 6 clear boxes. The mission is not over at this point, and the party may return to the Ruins to face Olga Flow.

Rapico[edit | edit source]

Rapico may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 R. Lucky Feather for use in the Rapico's Outlet trade mission.

Creature data[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Booma - - 120 175 220 - Bonus
Chaos Bringer - - 120 175 220 2 7
Galdeen - - 120 175 220 - 2
Garanz - - 120 175 220 1 4
Indi Belra - - 120 175 220 2 7
Shot Mother - - 120 175 220 Clad 0 0-2
Sinow Beat - - 120 175 220 1
Rare creatures
Baranz - - 120 175 220 Bonus[1] 4
Delnadian - - 120 175 220 Bonus[2] 4
Boss creatures
Olga Flow - - 124 179 224 - Final 1
Olga Flow Final - - - 179 224 - Final 1
  1. Several Baranz are guaranteed in the bonus sector
  2. Several Delnadian are guaranteed in the bonus sector

Clear data[edit | edit source]

Regular version[edit | edit source]

Rank Requirement Type Points Meseta
0-4 incapacitations 1350 - 675 - - 126400 - 63200 - -
5-? incapacitations ? - ? - - ? - ? - -
?-? incapacitations ? - ? - - ? - ? - -
?+ incapacitations 0 - 0 - - 0 - 0 - -

Item rewards[edit | edit source]

Difficulty:
Item Rank Qty. Rate
Extend Fragment 1 Always
Hunters Ticket 2 Always
Photon Booster 1 ?
Photon Code 1 ?
Cursed Dark Flow 1 ?
Dark Meteor Shot 1 ?
Flowen's Shield 1 ?
S-Gold Blades 1 ?
Difficulty:
Item Rank Qty. Rate
Extend Fragment 1 Always
Hunters Ticket 1 Always
Photon Booster 1 ?
Photon Code 1 ?
Flowen's Shield 1 ?
S-Gold Blades 1 ?

Gurhal Boost Road[edit | edit source]

Rank Requirement Type Points Meseta
0-4 incapacitations ? 1350 - - - ? ? - - -
5-? incapacitations ? 1014 - - - ? 71100 - - -
?-? incapacitations ? ? - - - ? ? - - -
?+ incapacitations 0 0 - - - 0 0 - - -

Item rewards[edit | edit source]

Difficulty:
Item Rank Qty. Rate
Extend Fragment 1 Always
Hunters Ticket 3 Always
Photon Booster 1 ?
Photon Code 1 ?
Cursed Dark Flow 1 ?
Dark Meteor Shot 1 ?
Flowen's Shield 1 ?
S-Gold Blades 1 ?
Difficulty:
Item Rank Qty. Rate
Extend Fragment 1 Always
Hunters Ticket 2 Always
Photon Booster 1 ?
Photon Code 1 ?
Flowen's Shield 1 ?
S-Gold Blades 1 ?

Heathcliff Flowen[edit | edit source]

If the mission is cleared on or difficulty with an S-Rank, Heathcliff Flowen will appear after defeating Olga Flow Final instead of Emilia. Flowen will have a chance to give the player an extra Hunters Ticket.

If the player does not already have it, they will be given Flowen's partner card.