Mirage blasts
Mirage blasts are blasts exclusive to humans and newmans. They temporarily summon ancient creatures to unleash a devastating attack, or support the user or party in various ways. They are equipped by equipping a corresponding blast module, which range from rank to rank, with higher ranks increasing the potency of the blast.
Each mirage blast is associated with one of the 6 attributes, and deal all of their damage as the appropriate attribute, meaning that they will deal higher or lower damage depending on the creature's attribute. Mirage blasts also deal Technic damage, with their damage being based off the user's base TEC stat.
Some mirage blasts are using for breaking chains, and benefitting from their damage bonuses, while other mirage blasts are used for building chains or support.
Nui
Nui is a fire attribute creature that launches a short-range attack in front of the user for high damage. Nui will break chains and benefit from their damage bonus, while also having the chance to inflict burn on any creature it hits.
Nui is generally passed up in favor of Kohl, as Nui's short range and one-hit attack tends to do much less damage than Kohl.
Grade | Module Name | Power | Attribute | Special |
---|---|---|---|---|
Flaming Roar | 950-1000% | 20% | Burn LV3 | |
Fiery Roar | 1000-1050% | 35% | Burn LV4 | |
Inferno Roar | 1050-1100% | 50% | Burn LV5 |
Kohl
Kohl is an ice attribute creature that launches an infinite-range attack for 5 hits in front of the user for extremely high damage. This attack also pierces, hitting any creature in the user's line of sight. Kohl will break chains and benefit from their damage bonus, while also having the chance to inflict freeze on any creature it hits.
Kohl is the highest damaging attack in the game, due to its extremely high power modifier and ability to benefit from chain breaks. Many boss creatures will instantly be defeated if Kohl is used on a very high chain, as Kohl can hit the damage cap of 32,767 easily if hitting weak spots.
Grade | Module Name | Power | Attribute | Special |
---|---|---|---|---|
Snow Gust | 850-900% | 20% | Freeze LV3 | |
Ice Gust | 900-950% | 35% | Freeze LV4 | |
Ice Blade Gust | 950-1000% | 50% | Freeze LV5 |
Canna
Canna is a lightning attribute creature that launches numerous lightning bolts throughout a very wide area, centred on the user. This attack hits 13 times, and will hit all creatures on the same elevation as the user. Canna does not break chains, nor benefits from their damage bonus, but will build chain instead. Canna may also inflict shock on any creature it hits.
Canna is a very useful blast for spawns with many weaker creatures spread out, as it can wipe weaker spawns very quickly. Canna is also very useful for missions with blast rechargers, as being able to repeatedly use Canna will destroy all creatures in the room quickly.
Grade | Module Name | Power | Attribute | Special |
---|---|---|---|---|
Thunder Flash | 300-360% | 20% | Shock LV3 | |
Lightning Flash | 320-380% | 35% | Shock LV4 | |
Storm Flash | 330-400% | 50% | Shock LV5 |
Toitoi
Toitoi is an earth attribute creature that drops a giant mushroom in front of the user, causing massive damage in a small radius centred around the mushroom. This attack hits 5 times, and will hit all creatures on the same elevation as the user. Toitoi does not break chains, nor benefits from their damage bonus, but will build chain instead. Toitoi may also inflict confuse on any creature it hits.
Toitoi is a very useful blast for spawns with many tougher creatures grouped together, as the high damage of Toitoi is enough to wipe many spawns.
Grade | Module Name | Power | Attribute | Special |
---|---|---|---|---|
Clod Impact | 2500-2550% | 20% | Confuse LV3 | |
Levee Impact | 2600-2650% | 35% | Confuse LV4 | |
Landslide Impact | 2700-2750% | 50% | Confuse LV5 |