Rebirth: Difference between revisions

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(Added comment on how the path to rebirth can be whatever the player wishes, and removed some wordy prose)
(Change advice for Rebirth to be at 50, not 109, unless people want to be efficient)
 
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* 616x 50 Rebirths = 3,080 points (225,985,760 EXP)
* 616x 50 Rebirths = 3,080 points (225,985,760 EXP)


While it would appear to be more efficient to rebirth at a lower level, this is not recommended as EXP from [[creatures]] raises exponentially at higher levels, and the player would not be able to play higher difficulty [[missions]] or earn [[titles]] doing multiple level 50 rebirths.
While it would appear to be more efficient to rebirth at a lower level, this is not recommended as [[experience]] from [[creatures]] raises exponentially at higher levels, and the player would not be able to play higher difficulty [[missions]] or earn [[titles]] doing multiple level 50 rebirths, which they may find extremely boring to do.


The recommended path for maxing all rebirth bonuses is: '''Rebirth for the first time at level 109, then do the subsequent 5 Rebirths at level 200.''' This allows the player to experience all content that ''Phantasy Star Portable 2 Infinity'' has to offer on their path to maxing, while also allowing the player to obtain their extra 4 ability slots early.
The recommended level to rebirth for the first time is at level 50, however. The extra 4 ability slots obtained from the first rebirth should be obtained as soon as possible, and level 50 is very quick to get back to, meaning the player does not have to do an extended levelling focus early on in their progression. After this, players should rebirth at level 200, as that grants the best time/point ratio factoring in the increased experience that can be obtained at higher levels, especially in [[The Magashi Plan]].
 
The most efficient path for maxing all rebirth bonuses is to rebirth for the first time at level 109, then do the subsequent 5 Rebirths at level 200. While this is the most efficient route to a maxed out character, a new player may find rebirthing at level 109 discouraging, as they will have only made it to S-Rank difficulty and then have to suddenly level all over again, so this is only recommended for veteran players.


However, a player can choose to rebirth whenever they want, there are no direct penalties for rebirthing when the player wishes to do so, as eventually all stats will be maxed.
However, a player can choose to rebirth whenever they want, there are no direct penalties for rebirthing when the player wishes to do so, as eventually all stats will be maxed.
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{{RebirthPoints}}
{{RebirthPoints}}


{{Navigation}}
{{Character}}

Latest revision as of 22:24, 26 August 2024

A player about to Rebirth.

Rebirth is a mechanic in Phantasy Star Portable 2 Infinity that allows the player to keep progressing beyond the normal level cap of 200 and bolster their character up even more. Rebirth resets the character's level to 1 in exchange for permanently increased stats, Extend Codes and an increased Type level cap.

The character itself is not reset, so parameters such as name, sex or race cannot be changed using this feature, nor will any other progress, such as mission or story progress, be lost.

Rebirth bonuses[edit | edit source]

Rebirth confers the following bonuses upon the character:

  • After the character's first Rebirth, all Types will gain an extra 4 ability slots. Subsequent Rebirths will not grant more ability slots.
  • Rebirth Points can be allocated to permanently improve stats or gain Extend Codes, to a limit.
  • The character's Type level cap will be increased, to a limit.

How to Rebirth[edit | edit source]

Rebirth is accessed from the Type Counter in story mode once the player is at least character level 50. Once Rebirth has been chosen, the player must choose what stats they would like to increase for their next playthrough, and then will be asked to confirm their choices before finally rebirthing.

The amount of points that can be allocated to stat increases depends on the player's character level, with only 5 points being accessible at level 50, and up to 600 points at level 200.

Rebirth and Type Level[edit | edit source]

Rebirth allows the player to increase their Type level caps. Originally, a player can only level their Types to a maximum of level 30, however through Rebirth, a maximum type level of 50 can be achieved. The level cap increase will apply to all Types on the character, not only the one currently selected when performing Rebirth.

The level cap increase amount depends on what character level the player rebirths at, however the type level cap increases are additive, meaning that rebirthing twice at character level 50 will allow the player to level all their Types to level 32.

Character
LV @ Rebirth
Type Cap
Increase
50-99 +1
100-139 +5
140-169 +10
170-199 +15
200 +20

Rebirth points[edit | edit source]

Rebirth points are the primary currency obtained from Rebirth, and allow the player to increase the following stats:

HP, PP, ATK, DEF, ACC, EVA, TEC, MND, STA, and Extend Codes.

Each stat has a limit to which they can be increased, and each increase is persistent across Rebirths. The cost of each stat increase varies from stat to stat, and the cost increases every time a stat is increased. Each stat can be increased a total of 10 times.

There is no total limit to Extend Codes, but only 10 can be obtained per Rebirth.

Rebirth stat table[edit | edit source]

Below is a table showing how much each stat will be increased by, how many points it costs to increase them, and the limit that a stat can be increased by.

Stat
(Increase)
1st
Cost
2nd
Cost
3rd
Cost
4th
Cost
5th
Cost
6th
Cost
7th
Cost
8th
Cost
9th
Cost
10th
Cost
Total
Cost
Stat
Limit
HP (+50) 15 20 25 30 35 40 45 50 55 60 375 +500
PP (+5) 5 10 15 20 25 30 35 40 45 50 275 +50
ATK (+35) 20 25 30 35 40 45 50 55 60 65 425 +350
DEF (+30) 8 12 16 20 24 28 32 36 40 44 260 +300
ACC (+20) 25 30 35 40 45 50 55 60 65 70 475 +200
EVA (+8) 25 30 35 40 45 50 55 60 65 70 475 +80
TEC (+50) 20 25 30 35 40 45 50 55 60 65 425 +500
MND (+40) 8 12 16 20 24 28 32 36 40 44 260 +400
STA (+2) 2 4 6 8 10 12 14 16 18 20 110 +20
Extend Code 1 Code per 5 points (Maximum of 10 per Rebirth)

Amount of Rebirths to cap[edit | edit source]

To max out all rebirth bonuses, it is required that the player Rebirths multiple times to gain the 3,080 points necessary. Below are some example paths:

  • 5x 200 Rebirths + 1x 109 Rebirth = 3,082 points (508,815,015 EXP)
  • 12x 150 Rebirths + 1x 139 Rebirth = 3,081 points (434,187,940 EXP)
  • 51x 100 Rebirths + 1x 76 Rebirth = 3,080 points (305,630,560 EXP)
  • 616x 50 Rebirths = 3,080 points (225,985,760 EXP)

While it would appear to be more efficient to rebirth at a lower level, this is not recommended as experience from creatures raises exponentially at higher levels, and the player would not be able to play higher difficulty missions or earn titles doing multiple level 50 rebirths, which they may find extremely boring to do.

The recommended level to rebirth for the first time is at level 50, however. The extra 4 ability slots obtained from the first rebirth should be obtained as soon as possible, and level 50 is very quick to get back to, meaning the player does not have to do an extended levelling focus early on in their progression. After this, players should rebirth at level 200, as that grants the best time/point ratio factoring in the increased experience that can be obtained at higher levels, especially in The Magashi Plan.

The most efficient path for maxing all rebirth bonuses is to rebirth for the first time at level 109, then do the subsequent 5 Rebirths at level 200. While this is the most efficient route to a maxed out character, a new player may find rebirthing at level 109 discouraging, as they will have only made it to S-Rank difficulty and then have to suddenly level all over again, so this is only recommended for veteran players.

However, a player can choose to rebirth whenever they want, there are no direct penalties for rebirthing when the player wishes to do so, as eventually all stats will be maxed.

Rebirth points table[edit | edit source]

Below is a table listing the amount of rebirth points that the player obtains at each character level.

LV Points LV Points LV Points LV Points LV Points LV Points
50 5 75 19 100 60 125 132 150 241 175 386
51 5 76 20 101 62 126 136 151 246 176 393
52 5 77 21 102 65 127 140 152 252 177 399
53 5 78 23 103 67 128 143 153 257 178 406
54 6 79 24 104 69 129 147 154 262 179 413
55 6 80 25 105 72 130 151 155 268 180 419
56 6 81 27 106 74 131 155 156 273 181 426
57 7 82 29 107 77 132 159 157 278 182 433
58 7 83 30 108 79 133 163 158 284 183 440
59 7 84 31 109 82 134 167 159 289 184 447
60 8 85 33 110 84 135 171 160 295 185 454
61 8 86 34 111 87 136 176 161 301 186 461
62 9 87 35 112 90 137 180 162 307 187 468
63 9 88 37 113 93 138 184 163 312 188 475
64 10 89 39 114 96 139 189 164 318 189 483
65 11 90 40 115 99 140 193 165 324 190 490
66 11 91 42 116 102 141 198 166 330 191 497
67 12 92 44 117 105 142 202 167 336 192 505
68 13 93 46 118 108 143 207 168 342 193 512
69 14 94 47 119 111 144 212 169 348 194 520
70 15 95 49 120 115 145 217 170 354 195 527
71 15 96 51 121 118 146 221 171 361 196 535
72 16 97 53 122 122 147 226 172 367 197 543
73 17 98 56 123 125 148 231 173 373 198 550
74 18 99 58 124 129 149 236 174 380 199 558
200 600