Max Attack ∞ II: Difference between revisions
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| planet = Clad 6 | | planet = Clad 6 | ||
| type = Tactical Mission | | type = Tactical Mission | ||
| field = | | field = [[Mine]]<br>[[Ruins]]<br>[[Forest]]<br>[[Clad 0]] | ||
| party = 1-4 | | party = 1-4 | ||
| clear = Defeat [[Olga Flow]] | | clear = Defeat [[Olga Flow]] | ||
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| iclv = 220 | | iclv = 220 | ||
| unlock = [[DLC]] | | unlock = [[DLC]] | ||
| multi = Yes | |||
| desc = This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!<br>The area connecting to Ragol is dangerous, so watch out. Little Wing, go!<br><br>Client: Emilia | | desc = This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!<br>The area connecting to Ragol is dangerous, so watch out. Little Wing, go!<br><br>Client: Emilia | ||
}} | }} | ||
''' | '''Max Attack ∞ II''', commonly shortened to '''MAI2''', is the second of the [[Max Attack ∞]] series, event missions that were previously featured on ''Phantasy Star Portable 2 Infinity''. It features many unique items as clear rewards, and is a good [[missions|mission]] for finding [[Delnadian]]s and [[Baranz]]. | ||
Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. [[Scape Doll]]s cannot be used, nor can the party return to [[Clad 6]] at any point during the mission. If defeated, the player will respawn at a point shortly before their current location. | Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. [[Scape Doll]]s cannot be used, nor can the party return to [[Clad 6]] at any point during the mission. If defeated, the player will respawn at a point shortly before their current location. | ||
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Depending on the difficulty played, the boss encouter will be slightly different. On {{Adiff}} difficulty, only [[Olga Flow]] will be faced, and on {{Sdiff}} and {{Idiff}} difficulties, [[Olga Flow Final]] will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped. | Depending on the difficulty played, the boss encouter will be slightly different. On {{Adiff}} difficulty, only [[Olga Flow]] will be faced, and on {{Sdiff}} and {{Idiff}} difficulties, [[Olga Flow Final]] will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped. | ||
There are two versions of | There are two versions of Max Attack ∞ II, the regular version and the [[Gurhal Boost Road]] version. The regular version features {{Adiff}} and {{Idiff}} difficulties, while the Gurhal Boost Road version features {{Sdiff}} and {{Idiff}} difficulties, along with higher rates. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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After clearing the final room before [[Olga Flow]], Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened. | After clearing the final room before [[Olga Flow]], Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened. | ||
In | In Max Attack ∞ II, Clad 0 features 2 [[Shot Mother]]s for the party to fight, and 6 clear boxes. The mission is not over at this point, and the party may return to the Ruins to face Olga Flow. | ||
==Rapico== | ==Rapico== | ||
[[Rapico]] may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 [[R. Lucky Feather]] for use in the [[Rapico's Outlet]] [[trade missions|trade mission]]. | [[Rapico]] may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 [[R. Lucky Feather]] for use in the [[Rapico's Outlet]] [[trade missions|trade mission]]. | ||
<gallery mode="packed"> | |||
File:Rapico_MAI2_1.png|Sector 1: In the south of the second room, after interacting with a message capsule. | |||
File:Rapico_MAI2_2.png|Sector 2: Through a fake wall in the north of the first room. | |||
File:Rapico_MAI2_3.png|Sector 2: Next to the warp south of the first room. | |||
File:Rapico_MAI2_4.png|Bonus Sector: Hidden in grass in the south-east. | |||
</gallery> | |||
==Creature data== | ==Creature data== | ||
{{MissionCreatureHead}} | {{MissionCreatureHead}} | ||
{{MissionCreatureRow|Booma|{{Ice}}| -| -|120|175|220| -|Bonus}} | {{MissionCreatureRow|Booma|{{Ice}}| -| -|120|175|220| -|Bonus}} | ||
{{MissionCreatureRow|Chaos Bringer|{{Dark}}| -| -|120|175|220|{{Handgun1}}|2}} | {{MissionCreatureRow|Chaos Bringer|{{Dark}}| -| -|120|175|220|{{Handgun1}}|2|count=7}} | ||
{{MissionCreatureRow|Galdeen|{{Dark}}| -| -|120|175|220| -|2}} | {{MissionCreatureRow|Galdeen|{{Dark}}| -| -|120|175|220| -|2}} | ||
{{MissionCreatureRow|Garanz|{{Lightning}}| -| -|120|175|220|{{Handgun1}}|1}} | {{MissionCreatureRow|Garanz|{{Lightning}}| -| -|120|175|220|{{Handgun1}}|1|count=4}} | ||
{{MissionCreatureRow|Indi Belra|{{Dark}}| -| -|120|175|220|{{Saber1}}|2}} | {{MissionCreatureRow|Indi Belra|{{Dark}}| -| -|120|175|220|{{Saber1}}|2|count=7}} | ||
{{MissionCreatureRow| | {{MissionCreatureRow|Shot Mother|{{Light}}| -| -|120|175|220|{{Handgun1}}|Clad 0|count=0-2}} | ||
{{MissionCreatureRow|Sinow Beat|{{Earth}}| -| -|120|175|220|{{Handgun1}}|1}} | {{MissionCreatureRow|Sinow Beat|{{Earth}}| -| -|120|175|220|{{Handgun1}}|1}} | ||
{{MissionRareCreatures}} | {{MissionRareCreatures}} | ||
{{MissionCreatureRow|Baranz|{{Lightning}}| -| -|120|175|220|{{Saber1}} {{Handgun1}}|Bonus<ref>Several Baranz are guaranteed in the bonus sector</ref>}} | {{MissionCreatureRow|Baranz|{{Lightning}}| -| -|120|175|220|{{Saber1}} {{Handgun1}}|Bonus<ref>Several Baranz are guaranteed in the bonus sector</ref>|count=4}} | ||
{{MissionCreatureRow|Delnadian|{{Dark}}| -| -|120|175|220|{{Handgun1}}|Bonus<ref>Several Delnadian are guaranteed in the bonus sector</ref>}} | {{MissionCreatureRow|Delnadian|{{Dark}}| -| -|120|175|220|{{Handgun1}}|Bonus<ref>Several Delnadian are guaranteed in the bonus sector</ref>|count=4}} | ||
{{MissionBossCreatures}} | {{MissionBossCreatures}} | ||
{{MissionCreatureRow|Olga Flow|{{Dark}}| -| -|124|179|224| -|Final}} | {{MissionCreatureRow|Olga Flow|{{Dark}}| -| -|124|179|224| -|Final|count=1}} | ||
{{MissionCreatureRow|Olga Flow Final| | {{MissionCreatureRow|Olga Flow Final|{{Neutral}}| -| -| -|179|224| -|Final|count=1}} | ||
|} | |} | ||
<references/> | <references/> | ||
==Clear data== | ==Clear data== | ||
===Regular version=== | ===Regular version=== | ||
{{MissionRewardHead}} | {{MissionRewardHead}} | ||
{{MissionRewardRow|s|0-4 incapacitations| | {{MissionRewardRow|s|0-4 incapacitations|1350| -|675| -| -|126400| -|63200| -| -}} | ||
{{MissionRewardRow|a|5-? incapacitations| | {{MissionRewardRow|a|5-? incapacitations|?| -|?| -| -|?| -|?| -| -}} | ||
{{MissionRewardRow|b|?-? incapacitations| | {{MissionRewardRow|b|?-? incapacitations|?| -|?| -| -|?| -|?| -| -}} | ||
{{MissionRewardRow|c|?+ incapacitations| | {{MissionRewardRow|c|?+ incapacitations|0| -|0| -| -|0| -|0| -| -}} | ||
|} | |} | ||
==== | ====Item rewards==== | ||
{{MissionItemHead}} | {{MissionItemHead}} | ||
{{ | {{MissionItemSub|I}} | ||
{{ | {{MissionItemRow|diff=i|diffspan=8|Extend Fragment|1|1}} | ||
{{ | {{MissionItemRow|Hunters Ticket|2|1}} | ||
{{ | {{MissionItemRow|Photon Booster|1|?}} | ||
{{ | {{MissionItemRow|Photon Code|1|?}} | ||
{{ | {{MissionItemRow|Cursed Dark Flow|1|?}} | ||
{{ | {{MissionItemRow|Dark Meteor Shot|1|?}} | ||
{{ | {{MissionItemRow|Flowen's Shield|1|?}} | ||
{{ | {{MissionItemRow|S-Gold Blades|1|?}} | ||
{{ | {{MissionItemSub|A}} | ||
{{ | {{MissionItemRow|diff=a|diffspan=6|Extend Fragment|1|1}} | ||
{{ | {{MissionItemRow|Hunters Ticket|1|1}} | ||
{{ | {{MissionItemRow|Photon Booster|1|?}} | ||
{{ | {{MissionItemRow|Photon Code|1|?}} | ||
{{MissionItemRow|Flowen's Shield|1|?}} | |||
{{MissionItemRow|S-Gold Blades|1|?}} | |||
|} | |} | ||
===Gurhal Boost Road=== | ===Gurhal Boost Road=== | ||
{{MissionRewardHead}} | {{MissionRewardHead}} | ||
{{MissionRewardRow|s|0-4 incapacitations| -| -| -| | {{MissionRewardRow|s|0-4 incapacitations|?|1350| -| -| -|?|?| -| -| -}} | ||
{{MissionRewardRow|a|5-? incapacitations| -| -| -|?| | {{MissionRewardRow|a|5-? incapacitations|?|1014| -| -| -|?|71100| -| -| -}} | ||
{{MissionRewardRow|b|?-? incapacitations| -| -| -|?|?| -| -| - | {{MissionRewardRow|b|?-? incapacitations|?|?| -| -| -|?|?| -| -| -}} | ||
{{MissionRewardRow|c|?+ incapacitations| -| -| -| | {{MissionRewardRow|c|?+ incapacitations|0|0| -| -| -|0|0| -| -| -}} | ||
|} | |} | ||
==== | ====Item rewards==== | ||
{{MissionItemHead}} | {{MissionItemHead}} | ||
{{ | {{MissionItemSub|I}} | ||
{{ | {{MissionItemRow|diff=i|diffspan=8|Extend Fragment|1|1}} | ||
{{ | {{MissionItemRow|Hunters Ticket|3|1}} | ||
{{ | {{MissionItemRow|Photon Booster|1|?}} | ||
{{ | {{MissionItemRow|Photon Code|1|?}} | ||
{{ | {{MissionItemRow|Cursed Dark Flow|1|?}} | ||
{{ | {{MissionItemRow|Dark Meteor Shot|1|?}} | ||
{{ | {{MissionItemRow|Flowen's Shield|1|?}} | ||
{{ | {{MissionItemRow|S-Gold Blades|1|?}} | ||
{{ | {{MissionItemSub|S}} | ||
{{ | {{MissionItemRow|diff=s|diffspan=6|Extend Fragment|1|1}} | ||
{{ | {{MissionItemRow|Hunters Ticket|2|1}} | ||
{{ | {{MissionItemRow|Photon Booster|1|?}} | ||
{{ | {{MissionItemRow|Photon Code|1|?}} | ||
{{MissionItemRow|Flowen's Shield|1|?}} | |||
{{MissionItemRow|S-Gold Blades|1|?}} | |||
|} | |} | ||
===Heathcliff Flowen=== | |||
If the mission is cleared on {{Sdiff}} or {{Idiff}} difficulty with an S-Rank, [[Heathcliff Flowen]] will appear after defeating Olga Flow Final instead of Emilia. Flowen will have a chance to give the player an extra [[Hunters Ticket]]. | |||
If the player does not already have it, they will be given Flowen's [[partner card]]. | |||
{{Tactical Missions}} | {{Tactical Missions}} |
Latest revision as of 16:38, 15 January 2023
|
- This strange realm seems to be the power source. Defeat as many foes as possible and cut off the power!
The area connecting to Ragol is dangerous, so watch out. Little Wing, go!
Client: Emilia
Max Attack ∞ II, commonly shortened to MAI2, is the second of the Max Attack ∞ series, event missions that were previously featured on Phantasy Star Portable 2 Infinity. It features many unique items as clear rewards, and is a good mission for finding Delnadians and Baranz.
Clear rank in this mission is determined by the amount of player incapacitations, shared amongst the party. Scape Dolls cannot be used, nor can the party return to Clad 6 at any point during the mission. If defeated, the player will respawn at a point shortly before their current location.
Depending on the difficulty played, the boss encouter will be slightly different. On difficulty, only Olga Flow will be faced, and on and difficulties, Olga Flow Final will be faced after defeating Olga Flow. The party will also only have 10 minutes to defeat Olga Flow, as the elevator is on a crash course that must be stopped.
There are two versions of Max Attack ∞ II, the regular version and the Gurhal Boost Road version. The regular version features and difficulties, while the Gurhal Boost Road version features and difficulties, along with higher rates.
Regular Version | Gurhal Boost Road | |
---|---|---|
Exp. Rate | 150% | 200% |
Type Pts. | 150% | 200% |
Drop Rate | 150% | 300% |
Creature HP | 100% | 50%[1] |
Tickets | Normal | +1 |
- ↑ Boss HP is unaffected
The Gurhal Boost Road version could only be played in internet-multi mode during official service, however it can be played in multi mode using the spoof online-multi code from our modifications page.
Clad 0[edit | edit source]
After clearing the final room before Olga Flow, Clad 0 may be randomly invaded. The screen will flash red and an extra teleporter will be opened.
In Max Attack ∞ II, Clad 0 features 2 Shot Mothers for the party to fight, and 6 clear boxes. The mission is not over at this point, and the party may return to the Ruins to face Olga Flow.
Rapico[edit | edit source]
Rapico may randomly appear in 1 of 4 locations in the mission. If interacted with, Rapico will grant the player 1 R. Lucky Feather for use in the Rapico's Outlet trade mission.
-
Sector 1: In the south of the second room, after interacting with a message capsule.
-
Sector 2: Through a fake wall in the north of the first room.
-
Sector 2: Next to the warp south of the first room.
-
Bonus Sector: Hidden in grass in the south-east.
Creature data[edit | edit source]
- Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name | Attributes | Creature LV | Resistances | Sectors | Amount | ||||
---|---|---|---|---|---|---|---|---|---|
Booma | - | - | 120 | 175 | 220 | - | Bonus | − | |
Chaos Bringer | - | - | 120 | 175 | 220 | 2 | 7 | ||
Galdeen | - | - | 120 | 175 | 220 | - | 2 | − | |
Garanz | - | - | 120 | 175 | 220 | 1 | 4 | ||
Indi Belra | - | - | 120 | 175 | 220 | 2 | 7 | ||
Shot Mother | - | - | 120 | 175 | 220 | Clad 0 | 0-2 | ||
Sinow Beat | - | - | 120 | 175 | 220 | 1 | − | ||
Rare creatures | |||||||||
Baranz | - | - | 120 | 175 | 220 | Bonus[1] | 4 | ||
Delnadian | - | - | 120 | 175 | 220 | Bonus[2] | 4 | ||
Boss creatures | |||||||||
Olga Flow | - | - | 124 | 179 | 224 | - | Final | 1 | |
Olga Flow Final | - | - | - | 179 | 224 | - | Final | 1 |
Clear data[edit | edit source]
Regular version[edit | edit source]
Rank | Requirement | Type Points | Meseta | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0-4 incapacitations | 1350 | - | 675 | - | - | 126400 | - | 63200 | - | - | |
5-? incapacitations | ? | - | ? | - | - | ? | - | ? | - | - | |
?-? incapacitations | ? | - | ? | - | - | ? | - | ? | - | - | |
?+ incapacitations | 0 | - | 0 | - | - | 0 | - | 0 | - | - |
Item rewards[edit | edit source]
Difficulty: | |||
---|---|---|---|
Item | Rank | Qty. | Rate |
Extend Fragment | 1 | Always | |
Hunters Ticket | 2 | Always | |
Photon Booster | 1 | ? | |
Photon Code | 1 | ? | |
Cursed Dark Flow | 1 | ? | |
Dark Meteor Shot | 1 | ? | |
Flowen's Shield | 1 | ? | |
S-Gold Blades | 1 | ? | |
Difficulty: | |||
Item | Rank | Qty. | Rate |
Extend Fragment | 1 | Always | |
Hunters Ticket | 1 | Always | |
Photon Booster | 1 | ? | |
Photon Code | 1 | ? | |
Flowen's Shield | 1 | ? | |
S-Gold Blades | 1 | ? |
Gurhal Boost Road[edit | edit source]
Rank | Requirement | Type Points | Meseta | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0-4 incapacitations | ? | 1350 | - | - | - | ? | ? | - | - | - | |
5-? incapacitations | ? | 1014 | - | - | - | ? | 71100 | - | - | - | |
?-? incapacitations | ? | ? | - | - | - | ? | ? | - | - | - | |
?+ incapacitations | 0 | 0 | - | - | - | 0 | 0 | - | - | - |
Item rewards[edit | edit source]
Difficulty: | |||
---|---|---|---|
Item | Rank | Qty. | Rate |
Extend Fragment | 1 | Always | |
Hunters Ticket | 3 | Always | |
Photon Booster | 1 | ? | |
Photon Code | 1 | ? | |
Cursed Dark Flow | 1 | ? | |
Dark Meteor Shot | 1 | ? | |
Flowen's Shield | 1 | ? | |
S-Gold Blades | 1 | ? | |
Difficulty: | |||
Item | Rank | Qty. | Rate |
Extend Fragment | 1 | Always | |
Hunters Ticket | 2 | Always | |
Photon Booster | 1 | ? | |
Photon Code | 1 | ? | |
Flowen's Shield | 1 | ? | |
S-Gold Blades | 1 | ? |
Heathcliff Flowen[edit | edit source]
If the mission is cleared on or difficulty with an S-Rank, Heathcliff Flowen will appear after defeating Olga Flow Final instead of Emilia. Flowen will have a chance to give the player an extra Hunters Ticket.
If the player does not already have it, they will be given Flowen's partner card.