Modules: Difference between revisions

From PSP2i Wiki
No edit summary
Line 90: Line 90:
{{ResistModuleRow|Anti Up|50|50|[[File:shifta.gif|link=]][[File:deband.gif|link=]] [[↑ATK,TEC]] & [[↑DEF,EVA,MND]]}}
{{ResistModuleRow|Anti Up|50|50|[[File:shifta.gif|link=]][[File:deband.gif|link=]] [[↑ATK,TEC]] & [[↑DEF,EVA,MND]]}}
{{ResistModuleRow|Anti Down|0|0|[[File:jellen.gif|link=]][[File:zalure.gif|link=]] [[↓ATK,TEC]] & [[↓DEF,EVA,MND]]}}
{{ResistModuleRow|Anti Down|0|0|[[File:jellen.gif|link=]][[File:zalure.gif|link=]] [[↓ATK,TEC]] & [[↓DEF,EVA,MND]]}}
|}
==Blast modules==
Blast modules allow [[humans]], [[newmans]] and [[casts]] to equip their [[blasts]] and use them. With a blast module equipped, the aforementioned races are unable to utilise their blasts.
Only one blast module may be equipped per shield-weave.
===Mirage blasts===
: ''See also: [[Mirage blasts]]''
Mirage blasts may only be equipped by humans and newmans. The {{Light}} blasts may only be equipped by newmans, and the {{Dark}} blasts may only be equipped by humans.
{{MirageModuleHead}}
{{MirageModuleRow|r=4|Flaming Roar|B|1|{{Fire}} Nui}}
{{MirageModuleRow|Snow Gust|B|1|{{Ice}} Kohl}}
{{MirageModuleRow|Thunder Flash|B|1|{{Lightning}} Canna}}
{{MirageModuleRow|Clod Impact|B|1|{{Earth}} Toitoi}}
{{MirageModuleRow|Light Haven|B|1|{{Light}} Pirika}}
{{MirageModuleRow|Dark Embrace|B|1|{{Dark}} Kun'ne}}
{{MirageModuleRow|r=8|Fiery Roar|A|2|{{Fire}} Nui}}
{{MirageModuleRow|Ice Gust|A|2|{{Ice}} Kohl}}
{{MirageModuleRow|Lightning Flash|A|2|{{Lightning}} Canna}}
{{MirageModuleRow|Levee Impact|A|2|{{Earth}} Toitoi}}
{{MirageModuleRow|Brilliant Haven|A|2|{{Light}} Pirika}}
{{MirageModuleRow|Night Embrace|A|2|{{Dark}} Kun'ne}}
{{MirageModuleRow|r=12|Inferno Roar|S|3|{{Fire}} Nui}}
{{MirageModuleRow|Ice Blade Gust|S|3|{{Ice}} Kohl}}
{{MirageModuleRow|Storm Flash|S|3|{{Lightning}} Canna}}
{{MirageModuleRow|Landslide Impact|S|3|{{Earth}} Toitoi}}
{{MirageModuleRow|Holy Haven|S|3|{{Light}} Pirika}}
{{MirageModuleRow|Diabolic Embrace|S|3|{{Dark}} Kun'ne}}
|}
|}


{{Items}}
{{Items}}

Revision as of 10:00, 21 August 2022

Modules, more commonly known as units, are pieces of equipment which can be linked to shield-weaves to gain their effects. Modules may only be linked to a shield-weave that has the same or higher rank. For example, a module with rank may only be equipped onto shield-weaves of rank or .

Modules provide many different benefits, such as stat boosts, resistance to certain status effects, special visuals, or access to mirage blasts or SUV-weapons.

With the exception of blast modules, multiple modules of the same type may be linked to a shield-weave to gain the benefits of all of them.

Stat modules

Stat modules provide the player with the named stat. Equipping multiples of the same stat module will provide the benefits of all of them.

ATK modules

Rarity Name Mfr. Grade ATK
2★ Perpa/Power 5
5★ Giga/Power 10
8★ Solid/Power 15
11★ Lumirus/Power 20
14★ Feril/Power 25
16★ Infinite/Power 30

DEF modules

Rarity Name Mfr. Grade DEF
2★ Perpa/Guard 5
5★ Giga/Guard 10
8★ Solid/Guard 15
11★ Lumirus/Guard 20
14★ Feril/Guard 25
16★ Infinite/Guard 30

ACC modules

Rarity Name Mfr. Grade ACC
2★ Perpa/Hit 3
5★ Giga/Hit 6
8★ Solid/Hit 9
11★ Lumirus/Hit 12
14★ Feril/Hit 15
16★ Infinite/Hit 18

EVA modules

Rarity Name Mfr. Grade EVA
2★ Perpa/Legs 3
5★ Giga/Legs 6
8★ Solid/Legs 9
11★ Lumirus/Legs 12
14★ Feril/Legs 15
16★ Infinite/Legs 18

TEC modules

Rarity Name Mfr. Grade TEC
2★ Hel/Force 5
5★ Gi/Force 10
8★ Sori/Force 15
11★ Lumira/Force 20
14★ Feri/Force 25
16★ Infinite/Force 30

MND modules

Rarity Name Mfr. Grade MND
2★ Hel/Mind 5
5★ Gi/Mind 10
8★ Sori/Mind 15
11★ Lumira/Mind 20
14★ Feri/Mind 25
16★ Infinite/Mind 30

STA modules

Rarity Name Mfr. Grade STA
2★ Perpa/Stamina 3
5★ Giga/Stamina 4
8★ Solid/Stamina 5
11★ Lumirus/Stamina 6
14★ Feril/Stamina 7

Attribute resist modules

Rarity Name Mfr. Grade Resist
2★ Perpa/Rainbow 1%
5★ Giga/Rainbow 2%
8★ Solid/Rainbow 3%
11★ Lumirus/Rainbow 4%
14★ Lumirus/Rainbow 5%

Resist modules

Resist modules provide complete immunity to a status effect. Multiple different resist modules may be equipped at once, providing the effects of all of them. Equipping multiple of the same resist module provides no extra benefit, with the exception of Anti Up.

Rarity Name Mfr. Grade DEF EVA Immunity
8★ Burn Resist 0 0 Burn
Ice Resist 0 0 Freeze
Shock Resist 0 0 Shock
Confuse Resist 0 0 Confuse
Stun Resist 0 0 Stun
Sleep Resist 0 0 Sleep
Poison Resist 0 0 Poison
Virus Resist 0 0 Infection
Anti Up 50 50 ↑ATK,TEC & ↑DEF,EVA,MND
Anti Down 0 0 ↓ATK,TEC & ↓DEF,EVA,MND

Blast modules

Blast modules allow humans, newmans and casts to equip their blasts and use them. With a blast module equipped, the aforementioned races are unable to utilise their blasts.

Only one blast module may be equipped per shield-weave.

Mirage blasts

See also: Mirage blasts

Mirage blasts may only be equipped by humans and newmans. The blasts may only be equipped by newmans, and the blasts may only be equipped by humans.

Rarity Name Mfr. Grade STA Blast
4★ Flaming Roar 1 Nui
Snow Gust 1 Kohl
Thunder Flash 1 Canna
Clod Impact 1 Toitoi
Light Haven 1 Pirika
Dark Embrace 1 Kun'ne
8★ Fiery Roar 2 Nui
Ice Gust 2 Kohl
Lightning Flash 2 Canna
Levee Impact 2 Toitoi
Brilliant Haven 2 Pirika
Night Embrace 2 Kun'ne
12★ Inferno Roar 3 Nui
Ice Blade Gust 3 Kohl
Storm Flash 3 Canna
Landslide Impact 3 Toitoi
Holy Haven 3 Pirika
Diabolic Embrace 3 Kun'ne