Weapon upgrading

From PSP2i Wiki
A player upgrading their Rapid Stream.

Weapon Upgrading (also known as Weapon Grinding) is a service available at the weapon shop where weapons are upgraded at the cost of meseta. Each weapon can be upgraded a maximum of 10 times with meseta. After the weapon has been upgraded 10 times, an Extend Code can be used to perform an Extend to strengthen the weapon further. After a weapon has been extended, an Extend Code ∞ can be used to perform an Extend ∞ on the weapon to improve its strength even further.

Weapons' attributes can also be upgraded through a function known as Weapon Synthesis. This requires extra copies of the weapon and Fusion Codes.

Base Upgrade

Upgrade Amount

Upgrading with Meseta increases the weapon's ATK or TEC by a set value, depending on the weapon type and weapon grade.

The table below lists the amount of ATK or TEC gained per upgrade, and the total gained for going to (10).

Weapon C B A S Weapon C B A S
Striking
Weapons
7
(70)
8
(80)
8
(80)
9
(90)
Ranged
Weapons
8
(80)
9
(90)
9
(90)
10
(100)
4
(40)
4
(40)
4
(40)
5
(50)
3
(30)
3
(30)
3
(30)
3
(30)
6
(60)
7
(70)
7
(70)
8
(80)
7
(70)
8
(80)
8
(80)
9
(90)
4
(40)
4
(40)
4
(40)
5
(50)
10
(100)
10
(100)
11
(110)
12
(120)
8
(80)
9
(90)
9
(90)
10
(100)
11
(110)
11
(110)
12
(120)
13
(130)
4
(40)
4
(40)
4
(40)
5
(50)
4
(40)
4
(40)
4
(40)
5
(50)
4
(40)
4
(40)
4
(40)
5
(50)
4
(40)
4
(40)
4
(40)
5
(50)
5
(50)
5
(50)
5
(50)
6
(60)
3
(30)
3
(30)
3
(30)
3
(30)
5
(50)
5
(50)
5
(50)
6
(60)
4
(40)
4
(40)
4
(40)
5
(50)
5
(50)
5
(50)
5
(50)
6
(60)
2
(20)
2
(20)
2
(20)
2
(20)
6
(60)
7
(70)
7
(70)
8
(80)
6
(60)
6
(60)
6
(60)
7
(70)
3
(30)
3
(30)
3
(30)
3
(30)
TECHNIC
Weapons
7
(70)
8
(80)
8
(80)
9
(90)
4
(40)
4
(40)
4
(40)
5
(50)
6
(60)
7
(70)
7
(70)
8
(80)
Shield 5
(50)
5
(50)
5
(50)
6
(60)
5
(50)
5
(50)
5
(50)
6
(60)

Upgrade Cost

The cost for upgrading depends entirely on the weapon's rarity. The table below lists the costs for upgrading.

For every upgrade stage, the cost of upgrading increases by 10% of the base cost. (For example, 50, then 55, then 60, and so on)

Grade Rarity Initial Cost Cost
Increase
Cost to (10)
C 1★ 50 +5 725
2★ 100 +10 1,450
3★ 200 +20 2,900
B 4★ 400 +40 5,800
5★ 800 +80 11,600
6★ 1,600 +160 23,200
A 7★ 3,200 +320 46,400
8★ 6,500 +650 94,250
9★ 12,500 +1,250 181,250
S 10★ 25,000 +2,500 362,500
11★ 50,000 +5,000 725,000
12★ 100,000 +10,000 1,450,000
S 13★ 300,000 +30,000 4,350,000
14★ 600,000 +60,000 8,700,000
15★ 1,000,000 +100,000 14,500,000
16★ 1,500,000 +150,000 21,750,000

Extend

After a weapons is fully upgraded, you can use an Extend Code to:

  • Increase its stats.
  • Increase its rarity to 10, if it was below 10.
  • Allows changing its special effects, or add one if it does not have one.
    • The special effects that can be applied differs from weapon to weapon.
  • If the weapon is below S-rank, change it to S-rank.
  • Increase the level requirement for the weapon.
    • If the original level requirement is below 80, it is increased to 80.
    • If the original level requirement is 160, it does not change.
    • Otherwise, the level requirement is increased by 10.
  • A special visual effect is added when equipping the weapon in the field.

Extend ∞

After a weapons is extended, you can use an Extend Code ∞ to:

  • Increase its stats.
  • Increase its rarity to 15, if it was below 15.
  • Allows changing its special effects, or add one if it still does not have one.
    • The special effects that can be applied differs from weapon to weapon.
  • Increase the level requirement for the weapon.
    • If the original level requirement is below 120, it is increased to 120.
    • If the original level requirement is 160, it does not change.
    • Otherwise, the level requirement is increased by 10.

Extend Code (∞) Locations

  • There are a few ways to earn extend codes:

Weapon Synthesis

See also: Elemental Correction

In the Weapon Shop, the Weapon Synthesis option allows fusing up to 10 copies of a weapon into a target weapon of the same name using a Fusion Code to increase its elemental percentage.

  • Rules for percentage increase:
    • For each weapon that's a different element than the target weapon (including neutral), target weapon's element increases by 1%.
    • For each weapon that is the same element as the target weapon, target weapon's element increases by 2%.
    • For each weapon that is the same element as the target weapon, and have at least 30% element, target weapon's element increases by 3%.
    • The target weapon's element is capped at 50% when increased using fusion.
  • A neutral weapon or a weapon above 50% cannot be used as the target weapon.
  • An extended weapon can be used as both the target weapon or the fusion materials.
  • 1 fusion code is consumed regardless of how many weapons are used as material.