Chain: Difference between revisions

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Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party.
Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party.


== Tips on how to chain ==
==Chain building tips==
With higher level creature health being balance to chain, you want to have weapons and PA that help your chain to be at high numbers as faster as possible.  
As creature stats in ''Phantasy Star Portable 2 Infinity'' are designed around chain multipliers, it is very important for players to be able to build their chains quickly and easily.  


Followings are the stuff that must have at higher level for chain:
Below are common methods used for chain building:


* Use Wand or Rod, you need to put high attack rate PA on these the recommended are Foverse for close range, Sabarta for aoe, and Sazonde for big enemies. Use them at Square
* Using a Technic weapon ([[rods]], [[wands]], or [[Tech-Mags]]) with either [[Foverse]], [[Sabarta]], or [[Sazonde]] bound to {{Square}} square.
* Using the combination of R-Mag and Wand/Dagger, the Wand can use the PA above as recommended while, the Dagger is use if you don't like using Wand and it also help regaining PP. As for R-Mag Opaopa and Elenor are the recommended
** Foverse builds chain passively while close to creatures. Foverse can be paired with any other chain builder.
* Use Machinegun with Meseta Fever
** Sabarta builds chain on up to 3 creatures in front of the user. Ideal for groups of small creatures.
* Using high attack melee, Twin Daggers and Twin Sabers are recommended.
** Sazonde builds chain on up to 2 creatures, and will also stagger most creatures. Ideal for single larger targets, as small creatures will become untargetable if hit by Sazonde.
* Foverse is always be recommended to use because you can use and combine it anything above for faster chain build granted you need to be at close range
* [[R-Mags]] fire automatically and will build chain passively while the player users their right-hand [[weapon]], such as a wand or dagger. A fast R-Mag such as [[Opaopa]] or [[Elenor]] are ideal.
*
* [[Machineguns]] with [[Meseta Fever]] allow the player to build chain quickly for no PP cost.
*
* Melee weapons, such as [[twin daggers]], [[twin claws]], or [[twin sabers]], can build chain quickly on single targets.
*


==Chain duration==
==Chain duration==

Revision as of 14:25, 18 December 2022

A player using Sabarta on to build a chain, then Gidiga on to break the chain for extra damage
Left: Damage with no chain, right: Damage with 7 chain

Chains are the main combat mechanic of Phantasy Star Portable 2 Infinity, allowing players to do higher damage with their photon arts (excluding bullets) and charge shots by repeatedly hitting a creature with attacks first.

Using a attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain.

The chain system was introduced in Phantasy Star Portable 2 to incentivise the use of regular attacks alongside attacks, as the mechanics and gameplay of Phantasy Star Universe and Phantasy Star Portable, the game's predecessors, meant that combat was mostly just pressing the same button over and over again.

Proper use of the chain system is mandatory in later stages of the game, as creature health is balanced around the chain multipliers.

Overview

Chains are increased through using multiple attacks on a creature. Once a chain has been built, a attack can be used to break the chain, granting all attacks extra damage against that creature for a limited time.

The following types of attacks will build chain:

Any hits that hit a creature on the same frame from the same damage source (e.g. 5 hits from a shotgun) will count as 1 hit for the purposes of chain building.

The following types of attacks will break chains, and benefit from the break:

  • Melee photon arts
  • Charge shots
  • Technics linked to
  • The mirage blasts Nui and Kohl

Chains only last a limited amount of time before disappearing. While increasing the chain counter, the chain may disappear if not increased or broken fast enough, with a higher chain giving the players less time before it disappears. After breaking the chain, the amount of time the chain remains in its broken state depends on how high the chain counter was built, with a higher chain lasting for a longer period of time.

Chains are shared amongst the party, meaning that players may build chains together, and a broken chain will be broken for all players in the party.

Chain building tips

As creature stats in Phantasy Star Portable 2 Infinity are designed around chain multipliers, it is very important for players to be able to build their chains quickly and easily.

Below are common methods used for chain building:

  • Using a Technic weapon (rods, wands, or Tech-Mags) with either Foverse, Sabarta, or Sazonde bound to square.
    • Foverse builds chain passively while close to creatures. Foverse can be paired with any other chain builder.
    • Sabarta builds chain on up to 3 creatures in front of the user. Ideal for groups of small creatures.
    • Sazonde builds chain on up to 2 creatures, and will also stagger most creatures. Ideal for single larger targets, as small creatures will become untargetable if hit by Sazonde.
  • R-Mags fire automatically and will build chain passively while the player users their right-hand weapon, such as a wand or dagger. A fast R-Mag such as Opaopa or Elenor are ideal.
  • Machineguns with Meseta Fever allow the player to build chain quickly for no PP cost.
  • Melee weapons, such as twin daggers, twin claws, or twin sabers, can build chain quickly on single targets.

Chain duration

Pre-break

When a chain is started on a creature, there is a set time before the chain must be increased or broken, or it will disappear and must be built again. The timer is reset when a chain is increased by 1, but the amount of time there is to increase the chain further or break it is lower the higher the chain.

Formula
Chain No. Duration (s)
10 3.00
30 2.33
80 0.67

Because of this, a chain at 100 will instantly disappear before a player can increase it, or break it, giving the chain system a maximum of 100.

Post-break

Once a chain has been broken, it will flash for a certain amount of time, depending on the final chain amount.

Formula
Chain No. Duration (s)
10 3.00
30 5.00
80 10.00

Chain damage

The amount of damage multiplier provided by a chain break depends on whether there is more than one party member (including NPCs, meaning that solo play with only NPCs follows the multiplayer formula) and the number of the chain counter at the time of break.

In layman's terms, any chain at all will double all damage, with a further 12.5% or 7.5% extra damage per chain count, depending on player count.

Formula
1 player 2-4 player
Chain No. Damage Chain No. Damage
10 3.25× 10 2.75×
30 5.75× 30 4.25×
80 12.00× 80 8.00×