Modules: Difference between revisions

From PSP2i Wiki
(Undo revision 8212 by Nguyen (talk))
Tag: Undo
No edit summary
Line 1: Line 1:
'''Modules''' are items that can be equipped onto the player's shield-weave to provide the player with benefits such as stats, resistance to specific aliments, or access to their [[Blast Types]]. Shield-weaves can have from 2 to 4 slots for modules, dependent on its rank. Modules can only be equipped to Shield-weaves that has a rank higher or equal to the rank of the module. A module can be equipped to multiple shield-weaves at once, and each shield-weave can equip multiple modules of the same name. Each shield-weave also has its own module configurations, which allows a player to swap between different sets of abilities by equipping each shield-weave with different modules.
'''Modules''' are pieces of equipment which can be linked to [[shield-weaves]] to gain their effects. Modules may only be linked to a shield-weave that has the same or higher rank. For example, a module with rank {{A}} may only be equipped onto shield-weaves of rank {{A}} or {{S}}.


==Stat Modules==
Modules provide many different benefits, such as [[stats|stat]] boosts, resistance to certain [[status effects]], special visuals, or access to [[mirage blasts]] or [[SUV-weapons]].


==Resist Modules==
With the exception of blast modules, multiple modules of the same type may be linked to a shield-weave to gain the benefits of all of them.


==Visual Modules==
==Stat modules==
===ATK modules===
{{ATKModuleHead}}
{{StatModuleRow|2|Perpa/Power|GRM|C|5}}
{{StatModuleRow|5|Giga/Power|GRM|B|10}}
{{StatModuleRow|8|Solid/Power|GRM|A|15}}
{{StatModuleRow|11|Lumirus/Power|GRM|S|20}}
{{StatModuleRow|14|Feril/Power|GRM|S|25}}
{{StatModuleRow|16|Infinite/Power|GRM|S|30}}
|}


==Blast Modules==
{{Items}}

Revision as of 12:27, 31 July 2022

Modules are pieces of equipment which can be linked to shield-weaves to gain their effects. Modules may only be linked to a shield-weave that has the same or higher rank. For example, a module with rank may only be equipped onto shield-weaves of rank or .

Modules provide many different benefits, such as stat boosts, resistance to certain status effects, special visuals, or access to mirage blasts or SUV-weapons.

With the exception of blast modules, multiple modules of the same type may be linked to a shield-weave to gain the benefits of all of them.

Stat modules

ATK modules

Template:ATKModuleHead |style="background:#BBBBFF; color:black;"|2★ |Perpa/Power | | |5 |- |style="background:#99EEEE; color:black;"|5★ |Giga/Power | | |10 |- |style="background:#BBFFBB; color:black;"|8★ |Solid/Power | | |15 |- |style="background:#FFFF77; color:black;"|11★ |Lumirus/Power | | |20 |- |style="background:#FEF1B5; color:black;"|14★ |Feril/Power | | |25 |- |style="background:#FEF1B5; color:black;"|16★ |Infinite/Power | | |30 |- |}