Handguns: Difference between revisions

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The amount healed by the shot is dependent on the user's effective ranged attack, and is increased by 40% in the case of a full charge shot. The exact formula is as follows:
The amount healed by the shot is dependent on the user's effective ranged attack, and is increased by 40% in the case of a full charge shot. The exact formula is as follows, with the 1.4 multiplication only applying if full charge shot is used:
 
<math>{\color{White}\bigg(\frac{\frac{ATK}{4}+ACC}{4}\bigg)\times1.4}</math>


<code>((ATK/4)+ACC)/4)*Full Charge Shot</code>
==Photon Arts==
==Photon Arts==
: ''Main article: [[Photon Arts/Handguns]]''
Bullets only affect normal {{Square}} attacks, '''charge shots are only affected by the range modifier of bullets'''.
{{HandgunPAs}}


==Special patterns==
==Special patterns==
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==List of Handguns==
==List of handguns==
{{Legend|#b19cd9|- Download Item}}
{{Gallery|Handguns/Gallery|This page displays all handguns with how they look, without other information.}}
As handguns are a left-handed weapon, any stats listed in the "Other Stats" column will also apply to any right-handed weapon equipped on the same palette slot as the handgun, not including extra locks.


{{WeaponTableLegend}}
<tabber>
<tabber>
Regular Data=
Regular Data=
{| class="wikitable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{RWeaponTableHead}}
{{RWeaponTableHead}}
{{RWeaponTableRow|r=1|rspan=3|Handgun|GRM|C|1|50|90|16|100|100|Pattern 1 LV1|Any||ACC+5|5%}}
{{RWeaponTableRow|r=1|rspan=3|Handgun|GRM|C|1|50|90|16|100|100|Pattern 1 LV1|Any||ACC+5|5%}}
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{{RWeaponTableRow|Ortotore|Yohmei|C|10|94|134|26|90|90|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|Ortotore|Yohmei|C|10|94|134|26|90|90|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|B'duki Oga|Tenora|C|10|98|138|24|110|110|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|B'duki Oga|Tenora|C|10|98|138|24|110|110|Pattern 1 LV1|Any||ACC+15|5%}}
{{RWeaponTableRow|Real Hand Gun G|Kubara|C|10|60|100|60|100|100|Charm LV2|Any||ACC+15|12%}}
{{RWeaponTableRowPass|Real Hand Gun G|Kubara|C|10|60|100|60|100|100|Charm LV2|Any||ACC+15|12%}}
{{RWeaponTableRow|Beamguc|Kubara|C|50|356|396|105|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRowRare|Beamguc|Kubara|C|50|356|396|105|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Bimtorec|Kubara|C|50|326|366|114|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Bimtorec|Kubara|C|50|326|366|114|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Maganac|Kubara|C|50|321|361|121|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Maganac|Kubara|C|50|321|361|121|90|110|Pattern 1 LV1|Any||ACC+45|5%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=4|rspan=4|Lockgun|GRM|B|15|131|171|38|100|100|Pattern 1 LV1|Any||ACC+20|5%}}
{{RWeaponTableRow|r=4|rspan=4|Lockgun|GRM|B|15|131|171|38|100|100|Pattern 1 LV1|Any||ACC+20|5%}}
{{RWeaponTableRow|Louktore|Yohmei|B|15|136|176|36|90|90|Pattern 1 LV1|Any||ACC+20|5%}}
{{RWeaponTableRow|Louktore|Yohmei|B|15|136|176|36|90|90|Pattern 1 LV1|Any||ACC+20|5%}}
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{{RWeaponTableRow|Rayratore|Yohmei|B|30|210|250|61|90|90|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|Rayratore|Yohmei|B|30|210|250|61|90|90|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|B'duki Re|Tenora|B|30|218|258|58|110|110|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|B'duki Re|Tenora|B|30|218|258|58|110|110|Pattern 1 LV1|Any||ACC+30|5%}}
{{RWeaponTableRow|De Ragnuc|Kubara|B|90|524|564|170|90|110|None|Neutral||ACC+60|5%}}
{{RWeaponTableRow|De Ragnuc|Kubara|B|90|524|564|170|90|110| -|Neutral||ACC+60|5%}}
{{RWeaponTableRow|Real Hand Gun|Kubara|B|30|179|219|82|100|100|Charm LV2|Light||ACC+30|12%}}
{{RWeaponTableRow|Real Hand Gun|Kubara|B|30|179|219|82|100|100|Charm LV2|Light||ACC+30|12%}}
{{RWeaponTableRowDLC|B-84|Kubara|B|20|200|240|70|100|80|Burn LV3|Neutral||ACC+30|4%}}
{{RWeaponTableRowDLC|B-84|Kubara|B|20|200|240|70|100|80|Burn LV3|Neutral||ACC+30|4%}}
{{RWeaponTableRowDLC|Super Railgun|Kubara|B|20|100|140|100|110|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%}}
{{RWeaponTableRowDLC|Super Railgun|Kubara|B|20|100|140|100|110|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%}}
{{RWeaponTableRowDLC|Endfield Revolver|Kubara|B|20|300|340|135|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -}}
{{RWeaponTableRowDLC|Enfield Revolver|Kubara|B|20|300|340|135|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -}}
{{RWeaponTableRowDLC|Cannon Scraper|Kubara|B|20|100|140|150|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%}}
{{RWeaponTableRowDLC|Cannon Scraper|Kubara|B|20|100|140|150|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=7|rspan=6|Beamgun|GRM|A|40|272|312|87|100|100|Pattern 1 LV1|Any||ACC+35|5%}}
{{RWeaponTableRow|r=7|rspan=6|Beamgun|GRM|A|40|272|312|87|100|100|Pattern 1 LV1|Any||ACC+35|5%}}
{{RWeaponTableRow|Bimtore|Yohmei|A|40|283|323|83|90|90|Pattern 1 LV1|Any||ACC+35|5%}}
{{RWeaponTableRow|Bimtore|Yohmei|A|40|283|323|83|90|90|Pattern 1 LV1|Any||ACC+35|5%}}
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{{RWeaponTableRow|Missouri H10|Kubara|A|40|411|451|168|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%}}
{{RWeaponTableRow|Missouri H10|Kubara|A|40|411|451|168|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%}}
{{RWeaponTableRow|r=8|rspan=6|Raygun|GRM|A|50|321|361|105|100|100|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|r=8|rspan=6|Raygun|GRM|A|50|321|361|105|100|100|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|Komatore|Yohmei|A|50|334|374|99|90|90|None|Any||ACC+40|5%}}
{{RWeaponTableRow|Komatore|Yohmei|A|50|334|374|99|90|90| -|Any||ACC+40|5%}}
{{RWeaponTableRow|B'duki Biso|Tenora|A|50|347|387|93|110|110|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|B'duki Biso|Tenora|A|50|347|387|93|110|110|Pattern 1 LV1|Any||ACC+40|5%}}
{{RWeaponTableRow|Sand Rappy Gun|Kubara|A|50|313|353|132|100|100|Pattern 1 LV2|Any||ACC+40|6%}}
{{RWeaponTableRow|Sand Rappy Gun|Kubara|A|50|313|353|132|100|100|Pattern 1 LV2|Any||ACC+40|6%}}
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{{RWeaponTableRow|Bisotore|Yohmei|A|60|387|427|119|90|90|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Bisotore|Yohmei|A|60|387|427|119|90|90|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Boa|Tenora|A|60|403|443|112|110|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|B'duki Boa|Tenora|A|60|403|443|112|110|110|Pattern 1 LV1|Any||ACC+45|5%}}
{{RWeaponTableRow|Ruby Bullet|Kubara|A|60|390|430|157|100|100|Burn LV2|Any||ACC+45|6%}}
{{RWeaponTableRowRare|Ruby Bullet|Kubara|A|60|390|430|157|100|100|Burn LV2|Any||ACC+45|6%}}
{{RWeaponTableRow|El Curare|Kubara|A|60|395|435|235|100|100|Pattern 1 LV2|Any||ACC+45|6%}}
{{RWeaponTableRow|El Curare|Kubara|A|60|395|435|235|100|100|Pattern 1 LV2|Any||ACC+45|6%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=10|rspan=2|Viper|GRM|S|70|465|515|157|100|100|Pattern 1 LV2|Any||ACC+50|5%}}
{{RWeaponTableRow|r=10|rspan=2|Viper|GRM|S|70|465|515|157|100|100|Pattern 1 LV2|Any||ACC+50|5%}}
{{RWeaponTableRow|Tension Blaster|Kubara|S|70|383|433|176|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%}}
{{RWeaponTableRow|Tension Blaster|Kubara|S|70|383|433|176|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%}}
{{RWeaponTableRow|r=11|rspan=3|Storm|GRM|S|80|507|557|181|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%}}
{{RWeaponTableRow|r=11|rspan=3|Storm|GRM|S|80|507|557|181|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%}}
{{RWeaponTableRow|Yasminkov 2000H|Kubara|S|80|433|483|174|100|100|None|Any|Has more range than other handguns|ACC+55|6%}}
{{RWeaponTableRow|Yasminkov 2000H|Kubara|S|80|433|483|174|100|100| -|Any|Has more range than other handguns|ACC+55|6%}}
{{RWeaponTableRow|Missouri H44|Kubara|S|80|450|500|186|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%}}
{{RWeaponTableRow|Missouri H44|Kubara|S|80|450|500|186|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%}}
{{RWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|90|547|597|205|100|100|Pattern 1 LV1|Any||ACC+60|5%}}
{{RWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|90|547|597|205|100|100|Pattern 1 LV1|Any||ACC+60|5%}}
{{RWeaponTableRow|Glasher|Kubara|S|90|534|584|206|100|100|HP affects pwr LV2|Any||ACC+60|100%}}
{{RWeaponTableRowRare|Glasher|Kubara|S|90|534|584|206|100|100|HP affects pwr LV2|Any||ACC+60|100%}}
{{RWeaponTableRow|Pure Heart Gun|Kubara|S|90|484|534|203|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%}}
{{RWeaponTableRow|Pure Heart Gun|Kubara|S|90|484|534|203|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%}}
|-
{{RWeaponTableHead}}
{{RWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|586|636|227|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%}}
{{RWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|586|636|227|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%}}
{{RWeaponTableRow|Peacemaker|Kubara|S|110|636|686|254|100|80|Sleep LV2|Any||ACC+65|5%}}
{{RWeaponTableRow|Peacemaker|Kubara|S|110|636|686|254|100|80|Sleep LV2|Any||ACC+65|5%}}
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{{RWeaponTableRow|Zero Blaster|Kubara|S|130|520|570|250|100|90|Drain LV4|Any||ACC+70, EVA+30|20%}}
{{RWeaponTableRow|Zero Blaster|Kubara|S|130|520|570|250|100|90|Drain LV4|Any||ACC+70, EVA+30|20%}}
{{RWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|543|593|248|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%}}
{{RWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|543|593|248|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%}}
{{RWeaponTableRow|Ma'dan Mistilteinn|Kubara|S|150|544|594|238|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%}}
{{RWeaponTableRowRare|Ma'dan Mistilteinn|Kubara|S|150|544|594|238|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%}}
{{RWeaponTableRow|Ancient Sight|Kubara|S|150|562|612|264|110|100|Shock LV1|Any||DEF+50, ACC+75|12%}}
{{RWeaponTableRow|Ancient Sight|Kubara|S|150|562|612|264|110|100|Shock LV1|Any||DEF+50, ACC+75|12%}}
{{RWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|610|660|251|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%}}
{{RWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|610|660|251|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%}}
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Extend Data=
Extend Data=
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend. For these specials, '''No Change''' must be chosen when using an Extend Code.
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend. For these specials, '''No Change''' must be chosen when using an Extend Code.
{| class="wikitable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{ERWeaponTableHead}}
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=16|Handgun|GRM|S|80|502|236|100|100|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=10|rspan=16|Handgun|GRM|S|80|502|236|100|100|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
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{{ERWeaponTableRow|Ortotore|Yohmei|S|80|551|211|90|90|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Ortotore|Yohmei|S|80|551|211|90|90|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Oga|Tenora|S|80|573|199|110|110|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Oga|Tenora|S|80|573|199|110|110|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Real Hand Gun G|Kubara|S|80|521|261|100|100|Charm LV2|Any||ACC+15|12%|other=(Charm LV2)}}
{{ERWeaponTableRowPass|Real Hand Gun G|Kubara|S|80|521|261|100|100|Charm LV2|Any||ACC+15|12%|other=(Charm LV2)}}
{{ERWeaponTableRow|Beamguc|Kubara|S|80|621|140|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowRare|Beamguc|Kubara|S|80|621|140|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtorec|Kubara|S|80|649|210|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtorec|Kubara|S|80|649|210|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Maganac|Kubara|S|80|639|221|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Maganac|Kubara|S|80|639|221|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=17|Lockgun|GRM|S|80|545|208|100|100|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=10|rspan=17|Lockgun|GRM|S|80|545|208|100|100|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Louktore|Yohmei|S|80|566|197|90|90|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Louktore|Yohmei|S|80|566|197|90|90|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
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{{ERWeaponTableRow|Rayratore|Yohmei|S|80|588|182|90|90|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Rayratore|Yohmei|S|80|588|182|90|90|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Re|Tenora|S|80|610|173|110|110|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Re|Tenora|S|80|610|173|110|110|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragnuc|Kubara|S|100|667|207|90|110|None|Neutral||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragnuc|Kubara|S|100|667|207|90|110| -|Neutral||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Real Hand Gun|Kubara|S|80|507|206|100|100|Charm LV2|Light||ACC+30|12%|other=(Charm LV2)}}
{{ERWeaponTableRow|Real Hand Gun|Kubara|S|80|507|206|100|100|Charm LV2|Light||ACC+30|12%|other=(Charm LV2)}}
{{ERWeaponTableRowDLC|B-84|Kubara|S|80|490|260|100|80|Burn LV3|Neutral||ACC+30|4%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRowDLC|B-84|Kubara|S|80|490|260|100|80|Burn LV3|Neutral||ACC+30|4%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRowDLC|Super Railgun|Kubara|S|80|440|300|100|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%|other=(Shock LV5)}}
{{ERWeaponTableRowDLC|Super Railgun|Kubara|S|80|440|300|100|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%|other=(Shock LV5)}}
{{ERWeaponTableRowDLC|Endfield Revolver|Kubara|S|80|640|255|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Enfield Revolver|Kubara|S|80|640|255|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Cannon Scraper|Kubara|S|80|440|250|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Cannon Scraper|Kubara|S|80|440|250|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=17|Beamgun|GRM|S|80|577|183|100|100|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=10|rspan=17|Beamgun|GRM|S|80|577|183|100|100|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtore|Yohmei|S|80|599|174|90|90|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtore|Yohmei|S|80|599|174|90|90|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
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{{ERWeaponTableRow|Missouri H10|Kubara|S|80|526|218|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%|burn=2|freeze=(2)|stun=2|confuse=2|sleep=2}}
{{ERWeaponTableRow|Missouri H10|Kubara|S|80|526|218|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%|burn=2|freeze=(2)|stun=2|confuse=2|sleep=2}}
{{ERWeaponTableRow|Raygun|GRM|S|80|587|175|100|100|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Raygun|GRM|S|80|587|175|100|100|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Komatore|Yohmei|S|80|610|165|90|90|None|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Komatore|Yohmei|S|80|610|165|90|90| -|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Biso|Tenora|S|80|633|156|110|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Biso|Tenora|S|80|633|156|110|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Sand Rappy Gun|Kubara|S|80|579|206|100|100|Pattern 1 LV2|Any||ACC+40|6%|freeze=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Sand Rappy Gun|Kubara|S|80|579|206|100|100|Pattern 1 LV2|Any||ACC+40|6%|freeze=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
Line 254: Line 246:
{{ERWeaponTableRow|Bisotore|Yohmei|S|80|621|157|90|90|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bisotore|Yohmei|S|80|621|157|90|90|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Boa|Tenora|S|80|646|149|110|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Boa|Tenora|S|80|646|149|110|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Ruby Bullet|Kubara|S|80|598|194|100|100|Burn LV2|Any||ACC+45|6%|burn=(2)|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRowRare|Ruby Bullet|Kubara|S|80|598|194|100|100|Burn LV2|Any||ACC+45|6%|burn=(2)|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|El Curare|Kubara|S|80|632|290|100|100|Pattern 1 LV2|Any||ACC+45|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|El Curare|Kubara|S|80|632|290|100|100|Pattern 1 LV2|Any||ACC+45|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=10|rspan=2|Viper|GRM|S|80|619|216|100|100|Pattern 1 LV2|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=10|rspan=2|Viper|GRM|S|80|619|216|100|100|Pattern 1 LV2|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Tension Blaster|Kubara|S|80|526|225|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%|freeze=2|other=(Charm LV2)}}
{{ERWeaponTableRow|Tension Blaster|Kubara|S|80|526|225|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%|freeze=2|other=(Charm LV2)}}
{{ERWeaponTableRow|r=11|rspan=3|Storm|GRM|S|90|631|241|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%|freeze=1|charm=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=11|rspan=3|Storm|GRM|S|90|631|241|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%|freeze=1|charm=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Yasminkov 2000H|Kubara|S|90|674|222|100|100|None|Any|Has more range than other handguns|ACC+55|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2}}
{{ERWeaponTableRow|Yasminkov 2000H|Kubara|S|90|674|222|100|100| -|Any|Has more range than other handguns|ACC+55|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2}}
{{ERWeaponTableRow|Missouri H44|Kubara|S|90|550|236|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%|burn=2|stun=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Missouri H44|Kubara|S|90|550|236|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%|burn=2|stun=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|100|642|246|100|100|Pattern 1 LV1|Any||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=12|rspan=3|De Ragun|GRM|S|100|642|246|100|100|Pattern 1 LV1|Any||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Glasher|Kubara|S|100|640|257|100|100|HP affects pwr LV2|Any||ACC+60|100%|other=(HP affects pwr LV2)}}
{{ERWeaponTableRowRare|Glasher|Kubara|S|100|640|257|100|100|HP affects pwr LV2|Any||ACC+60|100%|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|Pure Heart Gun|Kubara|S|100|634|253|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%|burn=2|freeze=2|confuse=2|sleep=2|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|Pure Heart Gun|Kubara|S|100|634|253|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%|burn=2|freeze=2|confuse=2|sleep=2|other=(HP affects pwr LV2)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|666|256|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%|freeze=2|confuse=2|stun=(2)}}
{{ERWeaponTableRow|r=13|rspan=2|Serpentes|GRM|S|100|666|256|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%|freeze=2|confuse=2|stun=(2)}}
{{ERWeaponTableRow|Peacemaker|Kubara|S|120|701|284|100|80|Sleep LV2|Any||ACC+65|5%|burn=2|freeze=2|stun=2|confuse=2|sleep=(2)|infect=2|drain=2}}
{{ERWeaponTableRow|Peacemaker|Kubara|S|120|701|284|100|80|Sleep LV2|Any||ACC+65|5%|burn=2|freeze=2|stun=2|confuse=2|sleep=(2)|infect=2|drain=2}}
Line 274: Line 262:
{{ERWeaponTableRow|Zero Blaster|Kubara|S|140|670|300|100|90|Drain LV4|Any||ACC+70, EVA+30|20%|sleep=4|infect=4|drain=(4)}}
{{ERWeaponTableRow|Zero Blaster|Kubara|S|140|670|300|100|90|Drain LV4|Any||ACC+70, EVA+30|20%|sleep=4|infect=4|drain=(4)}}
{{ERWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|693|298|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%|freeze=2|sleep=2}}
{{ERWeaponTableRow|r=15|rspan=3|Heaven Punisher|Kubara|S|150|693|298|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%|freeze=2|sleep=2}}
{{ERWeaponTableRow|Ma'dan Mistilteinn|Kubara|S|150|645|278|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3|other=(↓DEF,EVA,MND LV3)}}
{{ERWeaponTableRowRare|Ma'dan Mistilteinn|Kubara|S|150|645|278|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3|other=(↓DEF,EVA,MND LV3)}}
{{ERWeaponTableRow|Ancient Sight|Kubara|S|150|712|314|110|100|Shock LV1|Any||DEF+50, ACC+75|12%|stun=1|sleep=1|other=(Shock LV1)}}
{{ERWeaponTableRow|Ancient Sight|Kubara|S|150|712|314|110|100|Shock LV1|Any||DEF+50, ACC+75|12%|stun=1|sleep=1|other=(Shock LV1)}}
{{ERWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|710|301|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|710|301|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
Line 282: Line 270:
Extend ∞ Data=
Extend ∞ Data=
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend ∞. For these specials, '''No Change''' must be chosen when using an Extend Code ∞.
Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend ∞. For these specials, '''No Change''' must be chosen when using an Extend Code ∞.
{| class="wikitable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{ERWeaponTableHead}}
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=16|Handgun|GRM|S|120|602|261|100|100|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=15|rspan=16|Handgun|GRM|S|120|602|261|100|100|Pattern 1 LV1|Any||ACC+5|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
Line 296: Line 284:
{{ERWeaponTableRow|Ortotore|Yohmei|S|120|681|261|90|90|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Ortotore|Yohmei|S|120|681|261|90|90|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Oga|Tenora|S|120|613|229|110|110|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Oga|Tenora|S|120|613|229|110|110|Pattern 1 LV1|Any||ACC+15|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Real Hand Gun G|Kubara|S|120|596|311|100|100|Charm LV2|Any||ACC+15|12%|other=(Charm LV2)}}
{{ERWeaponTableRowPass|Real Hand Gun G|Kubara|S|120|596|311|100|100|Charm LV2|Any||ACC+15|12%|other=(Charm LV2)}}
{{ERWeaponTableRow|Beamguc|Kubara|S|120|721|240|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRowRare|Beamguc|Kubara|S|120|721|240|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtorec|Kubara|S|120|749|310|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtorec|Kubara|S|120|749|310|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Maganac|Kubara|S|120|739|321|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Maganac|Kubara|S|120|739|321|90|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=17|Lockgun|GRM|S|120|615|258|100|100|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=15|rspan=17|Lockgun|GRM|S|120|615|258|100|100|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Louktore|Yohmei|S|120|686|252|90|90|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Louktore|Yohmei|S|120|686|252|90|90|Pattern 1 LV1|Any||ACC+20|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
Line 313: Line 299:
{{ERWeaponTableRow|Rayratore|Yohmei|S|120|688|247|90|90|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Rayratore|Yohmei|S|120|688|247|90|90|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Re|Tenora|S|120|635|223|110|110|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Re|Tenora|S|120|635|223|110|110|Pattern 1 LV1|Any||ACC+30|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragnuc|Kubara|S|120|767|307|90|110|None|Neutral||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragnuc|Kubara|S|120|767|307|90|110| -|Neutral||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Real Hand Gun|Kubara|S|120|607|306|100|100|Charm LV2|Light||ACC+30|12%|other=(Charm LV2)}}
{{ERWeaponTableRow|Real Hand Gun|Kubara|S|120|607|306|100|100|Charm LV2|Light||ACC+30|12%|other=(Charm LV2)}}
{{ERWeaponTableRowDLC|B-84|Kubara|S|120|690|450|100|80|Burn LV3|Neutral||ACC+30|4%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRowDLC|B-84|Kubara|S|120|690|450|100|80|Burn LV3|Neutral||ACC+30|4%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRowDLC|Super Railgun|Kubara|S|120|590|375|100|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%|other=(Shock LV5)}}
{{ERWeaponTableRowDLC|Super Railgun|Kubara|S|120|590|375|100|200|Shock LV5|Lightning||EVA+25, MND+50<br>LCK-5|10%|other=(Shock LV5)}}
{{ERWeaponTableRowDLC|Endfield Revolver|Kubara|S|120|740|335|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Enfield Revolver|Kubara|S|120|740|335|100|80|Freeze LV3|Ice||DEF+30, EVA+20| -|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Cannon Scraper|Kubara|S|120|540|350|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
{{ERWeaponTableRowDLC|Cannon Scraper|Kubara|S|120|540|350|100|80|Freeze LV2|Dark||ACC+50, STA+10|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=17|Beamgun|GRM|S|120|617|263|100|100|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=15|rspan=17|Beamgun|GRM|S|120|617|263|100|100|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtore|Yohmei|S|120|689|244|90|90|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bimtore|Yohmei|S|120|689|244|90|90|Pattern 1 LV1|Any||ACC+35|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
Line 328: Line 312:
{{ERWeaponTableRow|Missouri H10|Kubara|S|120|651|268|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%|burn=2|freeze=(2)|stun=2|confuse=2|sleep=2}}
{{ERWeaponTableRow|Missouri H10|Kubara|S|120|651|268|100|100|Pattern 1|Any|Has more range than other handguns|ACC+35, LCK+10|5%|burn=2|freeze=(2)|stun=2|confuse=2|sleep=2}}
{{ERWeaponTableRow|Raygun|GRM|S|120|617|265|100|100|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Raygun|GRM|S|120|617|265|100|100|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Komatore|Yohmei|S|120|690|240|90|90|None|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Komatore|Yohmei|S|120|690|240|90|90| -|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Biso|Tenora|S|120|653|216|110|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Biso|Tenora|S|120|653|216|110|110|Pattern 1 LV1|Any||ACC+40|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Sand Rappy Gun|Kubara|S|120|679|306|100|100|Pattern 1 LV2|Any||ACC+40|6%|freeze=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Sand Rappy Gun|Kubara|S|120|679|306|100|100|Pattern 1 LV2|Any||ACC+40|6%|freeze=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
Line 336: Line 320:
{{ERWeaponTableRow|Bisotore|Yohmei|S|120|691|237|90|90|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Bisotore|Yohmei|S|120|691|237|90|90|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Boa|Tenora|S|120|666|219|110|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|B'duki Boa|Tenora|S|120|666|219|110|110|Pattern 1 LV1|Any||ACC+45|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Ruby Bullet|Kubara|S|120|673|244|100|100|Burn LV2|Any||ACC+45|6%|burn=(2)|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRowRare|Ruby Bullet|Kubara|S|120|673|244|100|100|Burn LV2|Any||ACC+45|6%|burn=(2)|freeze=2|stun=2|confuse=2|sleep=2|infect=2|drain=2}}
{{ERWeaponTableRow|El Curare|Kubara|S|120|732|345|100|100|Pattern 1 LV2|Any||ACC+45|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|El Curare|Kubara|S|120|732|345|100|100|Pattern 1 LV2|Any||ACC+45|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2|other=(Pattern 1 LV2)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=8|Viper|GRM|S|120|649|276|100|100|Pattern 1 LV2|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|r=15|rspan=8|Viper|GRM|S|120|649|276|100|100|Pattern 1 LV2|Any||ACC+50|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Tension Blaster|Kubara|S|120|676|275|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%|freeze=2|other=(Charm LV2)}}
{{ERWeaponTableRow|Tension Blaster|Kubara|S|120|676|275|100|100|Charm LV2|Any|Cannot be equipped by casts|ACC+50|25%|freeze=2|other=(Charm LV2)}}
{{ERWeaponTableRow|Storm|GRM|S|120|671|281|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%|freeze=1|charm=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Storm|GRM|S|120|671|281|100|100|Pattern 1 LV1|Any|Has a set effect with Storm Weave|ACC+55|5%|freeze=1|charm=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Yasminkov 2000H|Kubara|S|120|724|297|100|100|None|Any|Has more range than other handguns|ACC+55|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2}}
{{ERWeaponTableRow|Yasminkov 2000H|Kubara|S|120|724|297|100|100| -|Any|Has more range than other handguns|ACC+55|6%|burn=2|freeze=2|stun=2|confuse=2|sleep=2|infect=2}}
{{ERWeaponTableRow|Missouri H44|Kubara|S|120|675|286|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%|burn=2|stun=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|Missouri H44|Kubara|S|120|675|286|100|100|Pattern 1 LV2|Any|Has more range than other handguns|ACC+55, LCK+10|5%|burn=2|stun=2|confuse=2|sleep=2|other=(Pattern 1 LV2)}}
{{ERWeaponTableRow|De Ragun|GRM|S|120|672|286|100|100|Pattern 1 LV1|Any||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|De Ragun|GRM|S|120|672|286|100|100|Pattern 1 LV1|Any||ACC+60|5%|freeze=1|confuse=1|other=(Pattern 1 LV1)}}
{{ERWeaponTableRow|Glasher|Kubara|S|120|690|307|100|100|HP affects pwr LV2|Any||ACC+60|100%|other=(HP affects pwr LV2)}}
{{ERWeaponTableRowRare|Glasher|Kubara|S|120|690|307|100|100|HP affects pwr LV2|Any||ACC+60|100%|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|Pure Heart Gun|Kubara|S|120|734|303|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%|burn=2|freeze=2|confuse=2|sleep=2|other=(HP affects pwr LV2)}}
{{ERWeaponTableRow|Pure Heart Gun|Kubara|S|120|734|303|100|80|HP affects pwr LV2|Any|Has more range than other handguns|ACC+60, MND+50|10%|burn=2|freeze=2|confuse=2|sleep=2|other=(HP affects pwr LV2)}}
|-
{{ERWeaponTableHead}}
{{ERWeaponTableRow|r=15|rspan=8|Serpentes|GRM|S|120|696|286|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%|freeze=2|confuse=2|stun=(2)}}
{{ERWeaponTableRow|r=15|rspan=8|Serpentes|GRM|S|120|696|286|100|100|Stun LV2|Any|Changes appearance when upgraded to (10)|ACC+60|5%|freeze=2|confuse=2|stun=(2)}}
{{ERWeaponTableRow|Peacemaker|Kubara|S|130|726|334|100|80|Sleep LV2|Any||ACC+65|5%|burn=2|freeze=2|stun=2|confuse=2|sleep=(2)|infect=2|drain=2}}
{{ERWeaponTableRow|Peacemaker|Kubara|S|130|726|334|100|80|Sleep LV2|Any||ACC+65|5%|burn=2|freeze=2|stun=2|confuse=2|sleep=(2)|infect=2|drain=2}}
Line 356: Line 336:
{{ERWeaponTableRow|Zero Blaster|Kubara|S|150|770|350|100|90|Drain LV4|Any||ACC+70, EVA+30|20%|sleep=4|infect=4|drain=(4)}}
{{ERWeaponTableRow|Zero Blaster|Kubara|S|150|770|350|100|90|Drain LV4|Any||ACC+70, EVA+30|20%|sleep=4|infect=4|drain=(4)}}
{{ERWeaponTableRow|Heaven Punisher|Kubara|S|160|793|348|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%|freeze=2|sleep=2}}
{{ERWeaponTableRow|Heaven Punisher|Kubara|S|160|793|348|100|90|Freeze LV2|Any|When the console's clock is on an even hour, this weapon's attacks will become 3 beams that come from the sky, including Charge Shot I. In multiplayer, the clock hour of the host is considered only|ACC+75, TEC+25|20%|freeze=2|sleep=2}}
{{ERWeaponTableRow|Ma'dan Mistilteinn|Kubara|S|160|795|378|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3|other=(↓DEF,EVA,MND LV3)}}
{{ERWeaponTableRowRare|Ma'dan Mistilteinn|Kubara|S|160|795|378|100|100|↓DEF,EVA,MND LV3|Any||ACC+75|6%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3|drain=3|other=(↓DEF,EVA,MND LV3)}}
{{ERWeaponTableRow|Ancient Sight|Kubara|S|160|812|364|110|100|Shock LV1|Any||DEF+50, ACC+75|12%|stun=1|sleep=1|other=(Shock LV1)}}
{{ERWeaponTableRow|Ancient Sight|Kubara|S|160|812|364|110|100|Shock LV1|Any||DEF+50, ACC+75|12%|stun=1|sleep=1|other=(Shock LV1)}}
{{ERWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|810|351|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}
{{ERWeaponTableRow|r=16|rspan=2|Divine Homura|Kubara|S|160|810|351|120|130|Burn LV3|Any|Shots will come from the sky instead of the weapon|ACC+80, EVA+25|5%|burn=3|freeze=3|stun=3|confuse=3|sleep=3|infect=3}}

Latest revision as of 20:25, 9 February 2023

Handguns
ハンドガン
Type: Ranged
Eff. ATK: (ATK/4)+ACC
Enemy DEF: DEF
Hand: Left
Bonus: ACC
attack
Range: Medium
Speed: Fast
Locks: 1
Hits: 1
PP Cost: 4
Additional info
FPS Shooting: Yes
Strafe: Yes
Extend Type Costs
Hu Ra Fo Va
1.5×

Handguns are left-handed ranged weapons with a fast attack speed that can be paired with a melee weapon for extra ACC or easier time building chain from afar. They are very simple, and have a powerful Charge Shot that functions similarly to rifles.

Handguns also possess a unique charge shot that allows players to heal themselves or other players.

Handguns are available from the beginning of the game, with all Rangers starting with one, and easily accessible from the Weapon Shop.

Charge Shot[edit | edit source]

Bullet modifiers and weapon PA% and PP% modifiers do not modify the charge shot in any way, except reduced or extra range from bullets.

Any values in parantheses () refer to modifiers from the Full Charge Shot ability.

Charge Shot I[edit | edit source]

A shot is fired directly at the target, and explodes on impact. The bullet only hits 1 target, but the explosion hits up to 3 (including the original target) for a total of 2 hits.

Attack Power PP Cost Charge Time Hits Locks Attack Type
180% (300%) 30 (40) 1.3s (2.5s) 2 1-3 Ranged

Charge Shot II[edit | edit source]

A laser is fired straight ahead of the user, which pierces creatures or other players. If the attack hits a creature, the user will be healed, and if the attack hits another player, the other player will be healed.

This Charge Shot does no damage.

PP Cost Charge Time Attack Type
20 (30) 2s (3s) Ranged

The amount healed by the shot is dependent on the user's effective ranged attack, and is increased by 40% in the case of a full charge shot. The exact formula is as follows, with the 1.4 multiplication only applying if full charge shot is used:

Photon Arts[edit | edit source]

Bullets only affect normal attacks, charge shots are only affected by the range modifier of bullets.

Main article: Power Shot
LV ATK ACC Range PP
1-10 111-120% (1) 80% 60% 6
11-20 121-130% (1) 80% 60% 6
21-30 131-140% (1) 80% 60% 6

Main article: Hit Shot
LV ATK ACC Range PP
1-10 100% 111-120% (1) 90% 5
11-20 100% 121-130% (1) 90% 5
21-30 100% 131-140% (1) 90% 5

Main article: Long-Range Shot
LV ATK ACC Range PP
1-10 100% 81-90% (1) 120% 6
11-20 100% 91-100% (1) 125% 6
21-30 101-110% (1) 100% 130% 6

Main article: Save Shot
LV ATK ACC Range PP
1-10 71-80% (1) 100% 70% 3
11-20 81-90% (1) 100% 70% 3
21-30 91-100% (1) 100% 70% 3

Main article: Elemental Shot
LV ATK ACC Range PP Effect
1-10 101-110% (1) 100% 100% 7 +15% attribute value
11-20 111-120% (1) 100% 100% 7 +20% attribute value
21-30 121-130% (1) 100% 100% 7 +25% attribute value

Special patterns[edit | edit source]

Certain weapons have their special decided by their attribute rather than a fixed special. There are three different patterns that is based on the weapon itself.

Pattern
Pattern 1 - Burn Freeze Shock Confuse Sleep Poison
Pattern 2 - Burn Freeze Stun Poison Sleep Infection
Pattern 3 - ↓ATK,TEC ↓DEF,EVA,MND Stun Charm Confuse HP affects pwr

List of handguns[edit | edit source]

This list has an image gallery here.
This page displays all handguns with how they look, without other information.

As handguns are a left-handed weapon, any stats listed in the "Other Stats" column will also apply to any right-handed weapon equipped on the same palette slot as the handgun, not including extra locks.

Legend

Rarity Name Mfr. Grade Req. ATK ACC Eff. ATK Other Stats PA% PP% Special Special
Rate
Element Notes
(0) (10) (0) (10)
1★ Handgun 1 50 90 16 29 39 ACC+5 100 100 Pattern 1 LV1 5% Any
Pistatore 1 53 93 15 28 38 ACC+5 90 90 Pattern 1 LV1 5% Any
B'duki Had 1 55 95 14 28 38 ACC+5 110 110 Pattern 1 LV1 5% Any
2★ Powergun 5 71 111 21 39 49 ACC+10 100 100 Pattern 1 LV1 5% Any
Powertore 5 74 114 20 39 49 ACC+10 90 90 Pattern 1 LV1 5% Any
B'duki Pam 5 76 116 19 38 48 ACC+10 110 110 Pattern 1 LV1 5% Any
Handguc 30 307 347 87 164 174 ACC+40 90 110 Pattern 1 LV1 5% Any
Pistatorec 30 210 250 96 149 159 ACC+40 90 110 Pattern 1 LV1 5% Any
B'duki Hadoc 30 206 246 97 149 159 ACC+40 90 110 Pattern 1 LV1 5% Any
3★ Autogun 10 90 130 27 50 60 ACC+15 100 100 Pattern 1 LV1 5% Any
Ortotore 10 94 134 26 50 60 ACC+15 90 90 Pattern 1 LV1 5% Any
B'duki Oga 10 98 138 24 49 59 ACC+15 110 110 Pattern 1 LV1 5% Any
Real Hand Gun G 10 60 100 60 75 85 ACC+15 100 100 Charm LV2 12% Any
Beamguc 50 356 396 105 194 204 ACC+45 90 110 Pattern 1 LV1 5% Any
Bimtorec 50 326 366 114 196 206 ACC+45 90 110 Pattern 1 LV1 5% Any
B'duki Maganac 50 321 361 121 201 211 ACC+45 90 110 Pattern 1 LV1 5% Any
4★ Lockgun 15 131 171 38 71 81 ACC+20 100 100 Pattern 1 LV1 5% Any
Louktore 15 136 176 36 70 80 ACC+20 90 90 Pattern 1 LV1 5% Any
B'duki Roga 15 142 182 34 70 80 ACC+20 110 110 Pattern 1 LV1 5% Any
Vipric 70 445 485 131 242 252 ACC+50 90 110 Pattern 1 LV1 5% Any
5★ Beatgun 20 166 206 50 92 102 ACC+25 100 100 Pattern 1 LV1 5% Any
Betatore 20 173 213 47 90 100 ACC+25 90 90 Pattern 1 LV1 5% Any
B'duki Be 20 180 220 44 89 99 ACC+25 110 110 Pattern 1 LV1 5% Any
Stormic 80 486 526 151 273 283 ACC+55 90 110 Pattern 1 LV1 5% Any
6★ Railgun 30 201 241 65 115 125 ACC+30 100 100 Pattern 1 LV1 5% Any
Rayratore 30 210 250 61 114 124 ACC+30 90 90 Pattern 1 LV1 5% Any
B'duki Re 30 218 258 58 113 123 ACC+30 110 110 Pattern 1 LV1 5% Any
De Ragnuc 90 524 564 170 301 311 ACC+60 90 110 - 5%
Real Hand Gun 30 179 219 82 127 137 ACC+30 100 100 Charm LV2 12%
B-84 20 200 240 70 120 130 ACC+30 100 80 Burn LV3 4%
Super Railgun 20 100 140 100 125 135 EVA+25, MND+50
LCK-5
110 200 Shock LV5 10%
Enfield Revolver 20 300 340 135 210 220 DEF+30, EVA+20 100 80 Freeze LV3 -
Cannon Scraper 20 100 140 150 175 185 ACC+50, STA+10 100 80 Freeze LV2 6%
7★ Beamgun 40 272 312 87 155 165 ACC+35 100 100 Pattern 1 LV1 5% Any
Bimtore 40 283 323 83 154 164 ACC+35 90 90 Pattern 1 LV1 5% Any
B'duki Magana 40 294 334 78 152 162 ACC+35 110 110 Pattern 1 LV1 5% Any
Varista 40 295 335 119 193 203 ACC+35 100 100 Stun LV2 6% Any
Egg Blaster 40 241 281 111 171 181 ACC+35 100 100 Confuse LV2 6%
Missouri H10 40 411 451 168 271 281 ACC+35, LCK+10 100 100 Pattern 1 5% Any Hover
8★ Raygun 50 321 361 105 185 195 ACC+40 100 100 Pattern 1 LV1 5% Any
Komatore 50 334 374 99 183 193 ACC+40 90 90 - 5% Any
B'duki Biso 50 347 387 93 180 190 ACC+40 110 110 Pattern 1 LV1 5% Any
Sand Rappy Gun 50 313 353 132 210 220 ACC+40 100 100 Pattern 1 LV2 6% Any
Queen Berry 50 343 383 204 290 300 ACC+40 100 100 Pattern 1 LV2 6% Any
Divine Mikoto 50 450 490 220 333 343 ACC+40, EVA+25 110 120 Burn LV1 25% Any Hover
9★ Python 60 372 412 126 219 229 ACC+45 100 100 Pattern 1 LV1 5% Any
Bisotore 60 387 427 119 216 226 ACC+45 90 90 Pattern 1 LV1 5% Any
B'duki Boa 60 403 443 112 213 223 ACC+45 110 110 Pattern 1 LV1 5% Any
Ruby Bullet 60 390 430 157 255 265 ACC+45 100 100 Burn LV2 6% Any
El Curare 60 395 435 235 334 344 ACC+45 100 100 Pattern 1 LV2 6% Any
10★ Viper 70 465 515 157 273 286 ACC+50 100 100 Pattern 1 LV2 5% Any
Tension Blaster 70 383 433 176 272 284 ACC+50 100 100 Charm LV2 25% Any Hover
11★ Storm 80 507 557 181 308 320 ACC+55 100 100 Pattern 1 LV1 5% Any Hover
Yasminkov 2000H 80 433 483 174 282 295 ACC+55 100 100 - 6% Any Hover
Missouri H44 80 450 500 186 299 311 ACC+55, LCK+10 100 100 Pattern 1 LV2 5% Any Hover
12★ De Ragun 90 547 597 205 342 354 ACC+60 100 100 Pattern 1 LV1 5% Any
Glasher 90 534 584 206 340 352 ACC+60 100 100 HP affects pwr LV2 100% Any
Pure Heart Gun 90 484 534 203 324 337 ACC+60, MND+50 100 80 HP affects pwr LV2 10% Any Hover
13★ Serpentes 100 586 636 227 374 386 ACC+60 100 100 Stun LV2 5% Any Hover
Peacemaker 110 636 686 254 413 426 ACC+65 100 80 Sleep LV2 5% Any
14★ Guld 130 624 674 266 422 435 ACC+60 100 70 Reflect damage LV2 15% Any
Milla 130 606 656 240 392 404 ACC+70 90 100 Drain LV2 100% Any
Zero Blaster 130 520 570 250 380 393 ACC+70, EVA+30 100 90 Drain LV4 20% Any
15★ Heaven Punisher 150 543 593 248 384 396 ACC+75, TEC+25 100 90 Freeze LV2 20% Any Hover
Ma'dan Mistilteinn 150 544 594 238 374 387 ACC+75 100 100 ↓DEF,EVA,MND LV3 6% Any
Ancient Sight 150 562 612 264 405 417 DEF+50, ACC+75 110 100 Shock LV1 12% Any
16★ Divine Homura 160 610 660 251 404 416 ACC+80, EVA+25 120 130 Burn LV3 5% Any Hover
Strong Cannon 160 630 680 280 438 450 ATK+25, ACC+80
EVA-30
110 100 HP affects pwr LV3 18% Any Hover

Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend. For these specials, No Change must be chosen when using an Extend Code.

Rarity Name Mfr. Grade Req. ATK ACC Eff.
ATK
Other Stats PA% PP% Special Addition Special
Rate
Element Notes
Drain Other
10★ Handgun 80 502 236 362 ACC+5 100 100 1 1 (Pattern 1 LV1) 5% Any
Pistatore 80 523 224 355 ACC+5 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Had 80 542 211 347 ACC+5 110 110 1 1 (Pattern 1 LV1) 5% Any
Powergun 80 517 229 358 ACC+10 100 100 1 1 (Pattern 1 LV1) 5% Any
Powertore 80 537 218 352 ACC+10 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Pam 80 556 206 345 ACC+10 110 110 1 1 (Pattern 1 LV1) 5% Any
Handguc 80 610 146 299 ACC+40 90 110 1 1 (Pattern 1 LV1) 5% Any
Pistatorec 80 538 175 310 ACC+40 90 110 1 1 (Pattern 1 LV1) 5% Any
B'duki Hadoc 80 547 146 283 ACC+40 90 110 1 1 (Pattern 1 LV1) 5% Any
Autogun 80 530 222 355 ACC+15 100 100 1 1 (Pattern 1 LV1) 5% Any
Ortotore 80 551 211 349 ACC+15 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Oga 80 573 199 342 ACC+15 110 110 1 1 (Pattern 1 LV1) 5% Any
Real Hand Gun G 80 521 261 391 ACC+15 100 100 (Charm LV2) 12% Any
Beamguc 80 621 140 295 ACC+45 90 110 1 1 (Pattern 1 LV1) 5% Any
Bimtorec 80 649 210 372 ACC+45 90 110 1 1 (Pattern 1 LV1) 5% Any
B'duki Maganac 80 639 221 381 ACC+45 90 110 1 1 (Pattern 1 LV1) 5% Any
10★ Lockgun 80 545 208 344 ACC+20 100 100 1 1 (Pattern 1 LV1) 5% Any
Louktore 80 566 197 339 ACC+20 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Roga 80 588 186 333 ACC+20 110 110 1 1 (Pattern 1 LV1) 5% Any
Vipric 80 633 182 340 ACC+50 90 110 1 1 (Pattern 1 LV1) 5% Any
Beatgun 80 555 200 339 ACC+25 100 100 1 1 (Pattern 1 LV1) 5% Any
Betatore 80 577 189 333 ACC+25 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Be 80 599 179 329 ACC+25 110 110 1 1 (Pattern 1 LV1) 5% Any
Stormic 90 646 203 365 ACC+55 90 110 1 1 (Pattern 1 LV1) 5% Any
Railgun 80 565 193 334 ACC+30 100 100 1 1 (Pattern 1 LV1) 5% Any
Rayratore 80 588 182 329 ACC+30 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Re 80 610 173 326 ACC+30 110 110 1 1 (Pattern 1 LV1) 5% Any
De Ragnuc 100 667 207 374 ACC+60 90 110 1 1 (Pattern 1 LV1) 5%
Real Hand Gun 80 507 206 333 ACC+30 100 100 (Charm LV2) 12%
B-84 80 490 260 383 ACC+30 100 80 3 3 3 3 3 3 4%
Super Railgun 80 440 300 410 EVA+25, MND+50
LCK-5
100 200 (Shock LV5) 10%
Enfield Revolver 80 640 255 415 DEF+30, EVA+20 100 80 3 3 3 3 3 3 3 -
Cannon Scraper 80 440 250 360 ACC+50, STA+10 100 80 3 3 3 3 3 3 3 6%
10★ Beamgun 80 577 183 327 ACC+35 100 100 1 1 (Pattern 1 LV1) 5% Any
Bimtore 80 599 174 324 ACC+35 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Magana 80 622 164 320 ACC+35 110 110 1 1 (Pattern 1 LV1) 5% Any
Varista 80 577 206 350 ACC+35 100 100 2 2 (2) 2 2 2 2 6% Any
Egg Blaster 80 525 200 331 ACC+35 100 100 2 (2) 6%
Missouri H10 80 526 218 350 ACC+35, LCK+10 100 100 2 (2) 2 2 2 5% Any Hover
Raygun 80 587 175 322 ACC+40 100 100 1 1 (Pattern 1 LV1) 5% Any
Komatore 80 610 165 318 ACC+40 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Biso 80 633 156 314 ACC+40 110 110 1 1 (Pattern 1 LV1) 5% Any
Sand Rappy Gun 80 579 206 351 ACC+40 100 100 2 2 2 (Pattern 1 LV2) 6% Any
Queen Berry 80 620 299 454 ACC+40 100 100 2 2 2 2 2 2 (Pattern 1 LV2) 6% Any
Divine Mikoto 80 540 270 405 ACC+40, EVA+25 110 120 (1) 1 25% Any Hover
Python 80 598 166 316 ACC+45 100 100 1 1 (Pattern 1 LV1) 5% Any
Bisotore 80 621 157 312 ACC+45 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Boa 80 646 149 311 ACC+45 110 110 1 1 (Pattern 1 LV1) 5% Any
Ruby Bullet 80 598 194 344 ACC+45 100 100 (2) 2 2 2 2 2 2 6% Any
El Curare 80 632 290 448 ACC+45 100 100 2 2 2 2 2 2 (Pattern 1 LV2) 6% Any
10★ Viper 80 619 216 371 ACC+50 100 100 1 1 (Pattern 1 LV1) 5% Any
Tension Blaster 80 526 225 357 ACC+50 100 100 2 (Charm LV2) 25% Any Hover
11★ Storm 90 631 241 399 ACC+55 100 100 1 (Pattern 1 LV1) 5% Any Hover
Yasminkov 2000H 90 674 222 391 ACC+55 100 100 2 2 2 2 2 2 6% Any Hover
Missouri H44 90 550 236 374 ACC+55, LCK+10 100 100 2 2 2 2 (Pattern 1 LV2) 5% Any Hover
12★ De Ragun 100 642 246 407 ACC+60 100 100 1 1 (Pattern 1 LV1) 5% Any
Glasher 100 640 257 417 ACC+60 100 100 (HP affects pwr LV2) 100% Any
Pure Heart Gun 100 634 253 412 ACC+60, MND+50 100 80 2 2 2 2 (HP affects pwr LV2) 10% Any Hover
13★ Serpentes 100 666 256 423 ACC+60 100 100 2 (2) 2 5% Any Hover
Peacemaker 120 701 284 459 ACC+65 100 80 2 2 2 2 (2) 2 2 5% Any
14★ Guld 140 679 280 450 ACC+60 100 70 2 2 (Reflect damage LV2) 15% Any
Milla 140 689 279 451 ACC+70 90 100 (2) 100% Any
Zero Blaster 140 670 300 468 ACC+70, EVA+30 100 90 4 4 (4) 20% Any
15★ Heaven Punisher 150 693 298 471 ACC+75, TEC+25 100 90 2 2 20% Any Hover
Ma'dan Mistilteinn 150 645 278 439 ACC+75 100 100 3 3 3 3 3 3 3 (↓DEF,EVA,MND LV3) 6% Any
Ancient Sight 150 712 314 492 DEF+50, ACC+75 110 100 1 1 (Shock LV1) 12% Any
16★ Divine Homura 160 710 301 479 ACC+80, EVA+25 120 130 3 3 3 3 3 3 5% Any Hover
Strong Cannon 160 780 330 525 ATK+25, ACC+80
EVA-30
110 100 3 3 3 (HP affects pwr LV3) 18% Any Hover

Special in parentheses () indicates the base weapon's special that cannot be obtained through Extend ∞. For these specials, No Change must be chosen when using an Extend Code ∞.

Rarity Name Mfr. Grade Req. ATK ACC Eff.
ATK
Other Stats PA% PP% Special Addition Special
Rate
Element Notes
Drain Other
15★ Handgun 120 602 261 412 ACC+5 100 100 1 1 (Pattern 1 LV1) 5% Any
Pistatore 120 673 264 432 ACC+5 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Had 120 592 231 379 ACC+5 110 110 1 1 (Pattern 1 LV1) 5% Any
Powergun 120 607 259 411 ACC+10 100 100 1 1 (Pattern 1 LV1) 5% Any
Powertore 120 677 263 432 ACC+10 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Pam 120 601 231 381 ACC+10 110 110 1 1 (Pattern 1 LV1) 5% Any
Handguc 120 710 246 424 ACC+40 90 110 1 1 (Pattern 1 LV1) 5% Any
Pistatorec 120 638 275 435 ACC+40 90 110 1 1 (Pattern 1 LV1) 5% Any
B'duki Hadoc 120 647 246 408 ACC+40 90 110 1 1 (Pattern 1 LV1) 5% Any
Autogun 120 610 257 410 ACC+15 100 100 1 1 (Pattern 1 LV1) 5% Any
Ortotore 120 681 261 431 ACC+15 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Oga 120 613 229 382 ACC+15 110 110 1 1 (Pattern 1 LV1) 5% Any
Real Hand Gun G 120 596 311 460 ACC+15 100 100 (Charm LV2) 12% Any
Beamguc 120 721 240 420 ACC+45 90 110 1 1 (Pattern 1 LV1) 5% Any
Bimtorec 120 749 310 497 ACC+45 90 110 1 1 (Pattern 1 LV1) 5% Any
B'duki Maganac 120 739 321 506 ACC+45 90 110 1 1 (Pattern 1 LV1) 5% Any
15★ Lockgun 120 615 258 412 ACC+20 100 100 1 1 (Pattern 1 LV1) 5% Any
Louktore 120 686 252 424 ACC+20 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Roga 120 623 226 382 ACC+20 110 110 1 1 (Pattern 1 LV1) 5% Any
Vipric 120 733 282 465 ACC+50 90 110 1 1 (Pattern 1 LV1) 5% Any
Beatgun 120 615 260 414 ACC+25 100 100 1 1 (Pattern 1 LV1) 5% Any
Betatore 120 687 249 421 ACC+25 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Be 120 629 244 401 ACC+25 110 110 1 1 (Pattern 1 LV1) 5% Any
Stormic 120 746 303 490 ACC+55 90 110 1 1 (Pattern 1 LV1) 5% Any
Railgun 120 615 263 417 ACC+30 100 100 1 1 (Pattern 1 LV1) 5% Any
Rayratore 120 688 247 419 ACC+30 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Re 120 635 223 382 ACC+30 110 110 1 1 (Pattern 1 LV1) 5% Any
De Ragnuc 120 767 307 499 ACC+60 90 110 1 1 (Pattern 1 LV1) 5%
Real Hand Gun 120 607 306 458 ACC+30 100 100 (Charm LV2) 12%
B-84 120 690 450 623 ACC+30 100 80 3 3 3 3 3 3 4%
Super Railgun 120 590 375 523 EVA+25, MND+50
LCK-5
100 200 (Shock LV5) 10%
Enfield Revolver 120 740 335 520 DEF+30, EVA+20 100 80 3 3 3 3 3 3 3 -
Cannon Scraper 120 540 350 485 ACC+50, STA+10 100 80 3 3 3 3 3 3 3 6%
15★ Beamgun 120 617 263 417 ACC+35 100 100 1 1 (Pattern 1 LV1) 5% Any
Bimtore 120 689 244 416 ACC+35 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Magana 120 642 219 380 ACC+35 110 110 1 1 (Pattern 1 LV1) 5% Any
Varista 120 677 306 475 ACC+35 100 100 2 2 (2) 2 2 2 2 6% Any
Egg Blaster 120 675 300 469 ACC+35 100 100 2 (2) 6%
Missouri H10 120 651 268 431 ACC+35, LCK+10 100 100 2 (2) 2 2 2 5% Any Hover
Raygun 120 617 265 419 ACC+40 100 100 1 1 (Pattern 1 LV1) 5% Any
Komatore 120 690 240 413 ACC+40 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Biso 120 653 216 379 ACC+40 110 110 1 1 (Pattern 1 LV1) 5% Any
Sand Rappy Gun 120 679 306 476 ACC+40 100 100 2 2 2 (Pattern 1 LV2) 6% Any
Queen Berry 120 720 349 529 ACC+40 100 100 2 2 2 2 2 2 (Pattern 1 LV2) 6% Any
Divine Mikoto 120 640 320 480 ACC+40, EVA+25 110 120 (1) 1 25% Any Hover
Python 120 628 266 423 ACC+45 100 100 1 1 (Pattern 1 LV1) 5% Any
Bisotore 120 691 237 410 ACC+45 90 90 1 1 (Pattern 1 LV1) 5% Any
B'duki Boa 120 666 219 386 ACC+45 110 110 1 1 (Pattern 1 LV1) 5% Any
Ruby Bullet 120 673 244 412 ACC+45 100 100 (2) 2 2 2 2 2 2 6% Any
El Curare 120 732 345 528 ACC+45 100 100 2 2 2 2 2 2 (Pattern 1 LV2) 6% Any
15★ Viper 120 649 276 438 ACC+50 100 100 1 1 (Pattern 1 LV1) 5% Any
Tension Blaster 120 676 275 444 ACC+50 100 100 2 (Charm LV2) 25% Any Hover
Storm 120 671 281 449 ACC+55 100 100 1 (Pattern 1 LV1) 5% Any Hover
Yasminkov 2000H 120 724 297 478 ACC+55 100 100 2 2 2 2 2 2 6% Any Hover
Missouri H44 120 675 286 455 ACC+55, LCK+10 100 100 2 2 2 2 (Pattern 1 LV2) 5% Any Hover
De Ragun 120 672 286 454 ACC+60 100 100 1 1 (Pattern 1 LV1) 5% Any
Glasher 120 690 307 480 ACC+60 100 100 (HP affects pwr LV2) 100% Any
Pure Heart Gun 120 734 303 487 ACC+60, MND+50 100 80 2 2 2 2 (HP affects pwr LV2) 10% Any Hover
15★ Serpentes 120 696 286 460 ACC+60 100 100 2 (2) 2 5% Any Hover
Peacemaker 130 726 334 516 ACC+65 100 80 2 2 2 2 (2) 2 2 5% Any
Guld 150 779 330 525 ACC+60 100 70 2 2 (Reflect damage LV2) 15% Any
Milla 150 789 329 526 ACC+70 90 100 (2) 100% Any
Zero Blaster 150 770 350 543 ACC+70, EVA+30 100 90 4 4 (4) 20% Any
Heaven Punisher 160 793 348 546 ACC+75, TEC+25 100 90 2 2 20% Any Hover
Ma'dan Mistilteinn 160 795 378 577 ACC+75 100 100 3 3 3 3 3 3 3 (↓DEF,EVA,MND LV3) 6% Any
Ancient Sight 160 812 364 567 DEF+50, ACC+75 110 100 1 1 (Shock LV1) 12% Any
16★ Divine Homura 160 810 351 554 ACC+80, EVA+25 120 130 3 3 3 3 3 3 5% Any Hover
Strong Cannon 160 830 355 563 ATK+25, ACC+80
EVA-30
110 100 3 3 3 (HP affects pwr LV3) 18% Any Hover