Skills: Difference between revisions

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* Tier 2: LV11-20
* Tier 2: LV11-20
* Tier 3: LV21-30
* Tier 3: LV21-30
Between tier 1 and 2, skills will obtain their final combo attack if available. Each tier will also come with more significant ATK multipliers or significantly less PP costs.
Between tier 1 and 2, skills will obtain their final combo attack if available. Each tier will also come with more ATK or ACC multipliers or significantly less PP costs.


Each tier also has a different aesthetic, with tier 1 having a blue glow, tier 2 having a red glow, and tier 3 having a yellow glow.
Each tier also has a different aesthetic, with tier 1 having a blue glow, tier 2 having a red glow, and tier 3 having a yellow glow.
==List of skills==
==List of skills==
Values in parentheses () refer to the amount of increase gained from level to level.
Values in parentheses () refer to the amount of increase gained from level to level.

Revision as of 10:52, 29 May 2022

A player using the skill Grand Crusher to defeat some Poltys

Skills are photon arts which can be linked to melee weapons to gain the ability to do various different types of attacks with . Skills cost PP, and cannot be used if the player does not have the required PP.

Skills can have up to 3 combos, similar to attacks. The amount of combos available to a skill depends on the skill itself, as many only have 1 or 2 max combos, and also the level of the skill, as a photon art cannot do its final combo before LV11.

Skills can be used alone, or they can be used as part of a attack combo, including after the 3rd attack. Perfect attacks can also be used in conjuction with skills, either by having the correct timing after a attack, or the correct timing when comboing between stages of the skill.

In general, one-handed melee weapon skills have a maximum of 2 combos, and two-handled melee weapon skills have a maximum of 3 combos.

All skills will break chains, and benefit from their damage bonus, and cannot be used to build chain.

Shields do not have any skills that can be linked to them.

Tiers

Skills have three tiers, depending on the level of the skill:

  • Tier 1: LV1-10
  • Tier 2: LV11-20
  • Tier 3: LV21-30

Between tier 1 and 2, skills will obtain their final combo attack if available. Each tier will also come with more ATK or ACC multipliers or significantly less PP costs.

Each tier also has a different aesthetic, with tier 1 having a blue glow, tier 2 having a red glow, and tier 3 having a yellow glow.

List of skills

Values in parentheses () refer to the amount of increase gained from level to level.

Sword

Main article: Grand Crusher
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 4 106-115% (1) 81-90% (1) 100 116-125% (1) 90% 100 126-135% (1) 90% 90
2nd
3rd

Main article: Gravity Break
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 181-190% (1) 110% 70 191-200% (1) 110% 70 201-210% (1) 110% 60
2nd 1 2 201-210% (1) 110% 40 211-220% (1) 110% 30 221-230% (1) 110% 30 Launches
3rd 1 2 291-300% (1) 110% 30 301-310% (1) 110% 30 Causes blowback

Main article: Spinning Break
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 3 166-175% (1) 101-110% (1) 70 176-185% (1) 111-120% (1) 70 186-195% (1) 121-130% (1) 60
2nd 1 3 176-185% (1) 101-110% (1) 35 186-195% (1) 111-120% (1) 35 196-205% (1) 121-130% (1) 30
3rd 2 3 206-215% (1) 111-120% (1) 20 216-225% (1) 121-130% (1) 20 2nd hit causes blowblack

Main article: Tornado Break
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 5 141-150% (1) 100% 50 151-160% (1) 100% 50 160% 100% 50
2nd 1 5 151-160% (1) 100% 30 161-170% (1) 100% 30 171-180% (1) 100% 30
3rd 1 6 211-220% (1) 100% 20 221-230% (1) 100% 30 Causes knockdown