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: ''This page is about the melee photon arts. For the abilities that can be equipped at the class counter, see [[abilities]].''
[[File:Photon art example.gif|frame|link=|A player using the skill [[Grand Crusher]] to defeat some [[Polty]]s]]
[[File:Photon art example.gif|frame|link=|A player using the skill [[Grand Crusher]] to defeat some [[Polty]]s]]
'''Skills''' are [[photon arts]] which can be linked to melee [[weapons]] to gain the ability to do various different types of attacks with {{Triangle}}. Skills cost PP, and cannot be used if the player does not have the required PP.
'''Skills''' are [[photon arts]] which can be linked to melee [[weapons]] to gain the ability to do various different types of [[attacks]] with {{Triangle}}. Skills cost PP, and cannot be used if the player does not have the required PP.


Skills can have up to 3 combos, similar to {{Square}} attacks. The amount of combos available to a skill depends on the skill itself, as many only have 1 or 2 max combos, and also the level of the skill, as a photon art cannot do its final combo before LV11.
Skills can have up to 3 combos, similar to {{Square}} attacks. The amount of combos available to a skill depends on the skill itself, as many only have 1 or 2 max combos, and also the level of the skill, as a photon art cannot do its final combo before LV11.


Skills can be used alone, or they can be used as part of a {{Square}} attack combo, including after the 3rd attack. [[Perfect attacks]] can also be used in conjuction with skills, either by having the correct timing after a {{Square}} attack, or the correct timing when comboing between stages of the skill.
Skills can be used alone, or they can be used as part of a {{Square}} attack combo, including after the 3rd attack, although the skill will always start from the first attack of the combo. [[Perfect attacks]] can also be used in conjuction with skills, either by having the correct timing after a {{Square}} attack, or the correct timing when comboing between stages of the skill.


In general, one-handed melee weapon skills have a maximum of 2 combos, and two-handled melee weapon skills have a maximum of 3 combos.
In general, one-handed melee weapon skills have a maximum of 2 combos, and two-handled melee weapon skills have a maximum of 3 combos.

Latest revision as of 16:18, 20 October 2022

This page is about the melee photon arts. For the abilities that can be equipped at the class counter, see abilities.
A player using the skill Grand Crusher to defeat some Poltys

Skills are photon arts which can be linked to melee weapons to gain the ability to do various different types of attacks with . Skills cost PP, and cannot be used if the player does not have the required PP.

Skills can have up to 3 combos, similar to attacks. The amount of combos available to a skill depends on the skill itself, as many only have 1 or 2 max combos, and also the level of the skill, as a photon art cannot do its final combo before LV11.

Skills can be used alone, or they can be used as part of a attack combo, including after the 3rd attack, although the skill will always start from the first attack of the combo. Perfect attacks can also be used in conjuction with skills, either by having the correct timing after a attack, or the correct timing when comboing between stages of the skill.

In general, one-handed melee weapon skills have a maximum of 2 combos, and two-handled melee weapon skills have a maximum of 3 combos.

All skills will break chains, and benefit from their damage bonus, and cannot be used to build chain.

Shields do not have any skills that can be linked to them.

Tiers[edit | edit source]

Skills have three tiers, depending on the level of the skill:

  • Tier 1: LV1-10
  • Tier 2: LV11-20
  • Tier 3: LV21-30

Between tier 1 and 2, skills will obtain their final combo attack if available. Each tier will also come with more ATK or ACC multipliers or significantly less PP costs.

Each tier also has a different aesthetic, with tier 1 having a blue glow, tier 2 having a red glow, and tier 3 having a yellow glow.

List of skills[edit | edit source]

Values in parentheses () refer to the amount of increase gained from level to level.

Sword[edit | edit source]

Main article: Grand Crusher
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 4 106-115% (1) 81-90% (1) 100 116-125% (1) 90% 100 126-135% (1) 90% 90
2nd
3rd

Main article: Gravity Break
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 181-190% (1) 110% 70 191-200% (1) 110% 70 201-210% (1) 110% 60
2nd 1 2 201-210% (1) 110% 40 211-220% (1) 110% 30 221-230% (1) 110% 30 Launches
3rd 1 2 291-300% (1) 110% 30 301-310% (1) 110% 30 Causes blowback

Main article: Spinning Break
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 3 166-175% (1) 101-110% (1) 70 176-185% (1) 111-120% (1) 70 186-195% (1) 121-130% (1) 60
2nd 1 3 176-185% (1) 101-110% (1) 35 186-195% (1) 111-120% (1) 35 196-205% (1) 121-130% (1) 30
3rd 2 3 206-215% (1) 111-120% (1) 20 216-225% (1) 121-130% (1) 20 2nd hit causes blowblack

Main article: Tornado Break
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 5 141-150% (1) 100% 50 151-160% (1) 100% 50 160% 100% 50
2nd 1 5 151-160% (1) 100% 30 161-170% (1) 100% 30 171-180% (1) 100% 30
3rd 1 6 211-220% (1) 100% 20 221-230% (1) 100% 30 Causes knockdown

Knuckles[edit | edit source]

Main article: Bogga Danga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 111-120% (1) 71-80% (1) 40 121-130% (1) 81-90% (1) 40 131-140% (1) 90% 40
2nd 2 2 111-120% (1) 71-80% (1) 30 121-130% (1) 81-90% (1) 30 131-140% (1) 90% 30 1st hit causes knockdown
2nd hit causes blowback
3rd 2 3 251-260% (1) 81-90% (1) 20 261-270% (1) 90% 20 2nd hit causes blowback

Main article: Ikku Hikku
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 2 206-215% (1) 120% 70 216-225% (1) 120% 70 226-235% (1) 120% 60
2nd 4 2 186-195% (1) 120% 40 196-205% (1) 120% 40 206-215% (1) 120% 30
3rd 2 2 306-315% (1) 120% 20 316-325% (1) 120% 20

Main article: Bogga Zubba
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 3 181-190% (1) 100 90 191-200% (1) 100% 80 201-210% (1) 100% 70 All hits launch
2nd
3rd

Main article: Bogga Ranpa
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 2 191-200% (1) 71-80% (1) 70 201-210% (1) 81-90% (1) 70 211-220% (1) 91-100% (1) 70 Launches
2nd 4 3 101-110% (1) 71-80% (1) 40 111-120% (1) 81-90% (1) 40 120% 91-100% (1) 30
3rd 1 2 221-230% (1) 81-90% (1) 20 231-240% (1) 91-100% (1) 20 Causes blowback

Main article: Bogga Robado
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 1 121-130% (1) 80% 60 131-140% (1) 80% 60 141-150% (1) 80% 50
2nd 2 2 151-160% (1) 80% 35 161-170% (1) 80% 35 171-180% (1) 80% 30 2nd hit causes blowback
3rd 4 2 211-220% (1) 80% 30 221-230% (1) 80% 30 2nd hit causes blowback

Spear[edit | edit source]

Main article: Dus Daggas
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 111-120% (1) 81-90% (1) 50 121-130% (1) 91-100% (1) 50 131-140% (1) 100% 40
2nd 3 2 121-130% (1) 81-90% (1) 30 131-140% (1) 91-100% (1) 30 141-150% (1) 100% 30
3rd 3 3 191-200% (1) 91-100% (1) 20 211-220% (1) 100% 20 3rd hit causes blowback

Main article: Dus Skadd
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 3 111-120% (1) 90% 80 121-130% (1) 90% 80 131-140% (1) 90% 70
2nd 3 3 121-130% (1) 90% 40 131-140% (1) 90% 30 141-150% (1) 90% 30
3rd 3 3 182-200% (2) 90% 30 201-210% (1) 90% 30

Main article: Dus Majarra
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 4 121-130% (1) 71-80% (1) 60 131-140% (1) 81-90% (1) 60 141-150% (1) 91-100% (1) 50
2nd 4 5 131-140% (1) 71-80% (1) 40 141-150% (1) 81-90% (1) 30 151-160% (1) 91-100% (1) 30
3rd 1 4 202-220% (2) 81-90% (1) 20 242-260% (2) 91-100% (1) 20 Causes blowback

Main article: Dus Robado
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 5 151-160% (1) 81-90% (1) 60 161-170% (1) 90% 60 171-180% (1) 90% 50
2nd 2 5 151-160% (1) 81-90% (1) 40 161-170% (1) 90% 40 171-180% (1) 90% 40 2nd hit causes knockdown
3rd 2 5 240% 90% 20 260% 90% 20 2nd hit causes knockdown

Double saber[edit | edit source]

Main article: Spiral Dance
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 136-145% (1) 100% 70 146-155% (1) 100% 70 155% 101-110% (1) 60 3rd hit causes knockdown
2nd 2 2 166-175% (1) 100% 40 176-185% (1) 100% 40 186-195% (1) 101-110% 40 1st hit causes knockdown
2nd hit causes blowback
3rd 3 2 237-255% (2) 100% 20 256-265% (1) 101-110% (1) 20 All hits cause blowback

Main article: Absolute Dance
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 5 221-230% (1) 101-110% (1) 40 241-250% (1) 110% 40 251-260% (1) 110% 30
2nd 4 5 201-210% (1) 101-110% (1) 30 211-220% (1) 110% 30 221-230% (1) 110% 30 All hits launch
3rd 1 6 262-280% (2) 110% 20 282-300% (2) 110% 20 Causes blowback

Main article: Tornado Dance
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 3 151-160% (1) 80% 100 161-170% (1) 80% 90 171-180% (1) 80% 90
2nd
3rd

Main article: Cyclone Dance
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 4 140% 121-130% (1) 80 141-150% (1) 130% 80 151-160% (1) 130% 70 1st hit launches
4th hit causes blowback
2nd
3rd

Main article: Gravity Dance
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 6 101-110% (1) 91-100% (1) 60 111-120% (1) 101-110% (1) 60 121-130% (1) 111-120% (1) 60
2nd 2 6 120% 91-100% (1) 40 120% 101-110% (1) 40 130% 111-120% (1) 30
3rd 1 6 161-170% (1) 101-110% (1) 20 171-180% (1) 111-120% (1) 20 Launches

Axe[edit | edit source]

Main article: Anga Grudda
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 4 121-130% 71-80% (1) 80 131-140% (1) 81-90% (1) 80 141-150% (1) 91-100% (1) 70
2nd 2 5 222-240% (2) 81-90% (1) 50 242-260% (2) 91-100% (1) 50
3rd

Main article: Anga Redda
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 111-120% (1) 81-90% (1) 60 121-130% (1) 91-100% (1) 60 131-140% (1) 100% 50
2nd 2 3 141-150% (1) 81-90% (1) 50 151-160% (1) 91-100% (1) 50 161-170% (1) 100% 40
3rd 1 4 272-290% (2) 91-100% (1) 30 292-310% (2) 100% 30

Main article: Anga Dugrega
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 4 161-170% (1) 111-120% (1) 40 171-180% (1) 121-130% (1) 40 181-190% (1) 130% 30
2nd 1 4 160% 111-120% (1) 30 172-190% (2) 121-130% (1) 30 192-210% (2) 130% 30
3rd 2 4 267-285% (2) 121-130% (1) 30 287-305% (2) 130% 30

Main article: Anga Jabroga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 6 155-200% (5) 90% 80 205-250% (5) 90% 80 255-300% (5) 91-100% (1) 80
2nd
3rd

Twin saber[edit | edit source]

Main article: Splendor Crush
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 3 121-130% (1) 81-90% (1) 60 131-140% (1) 91-100% (1) 60 141-150% (1) 100% 50
2nd 3 3 131-140% (1) 81-90% (1) 40 141-150% (1) 91-100% (1) 40 151-160% (1) 100% 30
3rd 4 4 191-200% (1) 91-100% (1) 20 201-210% (1) 100% 20

Main article: Assault Crush
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 131-140% (1) 100% 30 141-150% (1) 100% 30 151-160% (1) 100% 20
2nd 2 2 131-140% (1) 100% 30 141-150% (1) 100% 30 151-160% (1) 100% 20
3rd 4 3 220% 100% 40 221-230% (1) 100% 40

Main article: Cross Hurricane
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 2 111-120% (1) 71-80% (1) 60 121-130% (1) 81-90% (1) 60 131-140% (1) 91-100% (1) 50
2nd 4 3 151-160% (1) 71-80% (1) 40 161-170% (1) 81-90% (1) 30 171-180% (1) 91-100% (1) 20
3rd 3 5 311-320% (1) 81-90% (1) 10 321-330% (1) 91-100% (1) 10

Main article: Blade Destruction
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 3 86-95% (1) 80% 80 96-105% (1) 80% 80 105% 80% 70
2nd 4 3 121-130% (1) 80% 60 131-140% (1) 80% 50 141-150% (1) 80% 50
3rd 4 3 191-200% (1) 80% 30 211-220% (1) 80% 20

Main article: Rising Crush
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 111-120% (1) 71-80% (1) 60 121-130% (1) 81-90% (1) 60 130% 90% 50
2nd 3 2 130% 71-80% (1) 40 131-140% (1) 81-90% (1) 40 141-150% (1) 90% 40
3rd 3 3 181-190% (1) 81-90% (1) 20 191-200% (1) 90% 20

Twin dagger[edit | edit source]

Main article: Moubu Seiran-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 2 131-140% (1) 101-110% (1) 70 141-150% (1) 111-120% (1) 70 151-160% (1) 121-130% (1) 60
2nd 3 2 131-140% (1) 101-110% (1) 30 141-150% (1) 111-120% (1) 30 151-160% (1) 121-130% (1) 30
3rd 3 3 161-170% (1) 111-120% (1) 30 171-180% (1) 121-130% (1) 30

Main article: Renga Chujin-shou
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 3 141-150% (1) 100% 80 151-160% (1) 100% 80 161-170% (1) 100% 70
2nd 1 3 141-150% (1) 100% 60 151-160% (1) 100% 60 161-170% (1) 100% 50
3rd 2 3 241-250% (1) 100% 30 251-260% (1) 100% 30

Main article: Soujin Ranbu-sho
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 3 151-160% (1) 76-85% (1) 50 161-170% (1) 85% 50 171-180% (1) 85% 50
2nd 4 3 226-235% (1) 85% 40 236-245% (1) 85% 40
3rd

Main article: Renkai Buyou-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 4 111-120% (1) 91-100% (1) 50 125% 101-110% (1) 50 130% 111-120% (1) 50
2nd 2 4 130% 91-100% (1) 30 131-140% (1) 101-110% (1) 30 141-150% (1) 111-120% (1) 30
3rd 4 4 161-170% (1) 101-110% (1) 20 171-180% (1) 111-120% (1) 20

Main article: Hishou Jinren-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 151-160% (1) 91-100% (1) 80 161-170% (1) 100% 80 171-180% (1) 100% 70
2nd 3 2 151-160% (1) 91-100% (1) 60 161-170% (1) 100% 50 171-180% (1) 100% 50
3rd 4 2 201-210% (1) 100% 30 211-220% (1) 100% 30

Twin claw[edit | edit source]

Main article: Bukuu Rensen-ga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 3 131-140% (1) 100% 80 141-150% (1) 100% 70 150% 100% 60
2nd 2 3 131-140% (1) 100% 40 141-150% (1) 100% 30 151-160% (1) 100% 30
3rd 1 3 191-200% (1) 100% 20 201-210% (1) 100% 20

Main article: Renzan Seidan-ga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 1 141-150% (1) 81-90% (1) 40 151-160% (1) 91-100% (1) 40 161-170% (1) 100% 40
2nd 2 1 151-160% (1) 81-90% (1) 40 161-170% (1) 91-100% (1) 40 171-180% (1) 100% 40
3rd 1 3 217-235% (2) 91-100% (2) 50 237-255% (2) 100% 50

Main article: Chueiji Tosshin
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 171-180% (1) 100% 40 181-190% (1) 100% 30 191-200% (1) 100% 20
2nd 3 2 171-180% (1) 100% 30 181-190% (1) 100% 30 191-200% (1) 100% 20
3rd 1 4 281-290% (1) 100% 10 301-310% (1) 100% 10

Main article: Sougacho Sekka
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 5 181-190% (1) 91-100% (1) 80 191-200% (1) 101-110% (1) 80 201-210% (1) 111-120% (1) 70
2nd
3rd

Main article: Rensan Senshou-ga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 111-120% (1) 81-90% (1) 30 121-130% (1) 91-100% (1) 30 131-140% (1) 100% 30
2nd 2 3 131-140% (1) 81-90% (1) 30 141-150% (1) 91-100% (1) 30 151-160% (1) 100% 30
3rd 3 4 241-250% (1) 91-100% (1) 50 251-260% (1) 100% 40

Saber[edit | edit source]

Main article: Gravity Strike
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 116-125% (1) 91-100% (1) 70 126-135% (1) 101-110% (1) 70 136-145% (1) 111-120% (1) 70
2nd 4 4 156-165% (1) 101-110% (1) 40 168-186% (2) 111-120% (1) 30

Main article: Spinning Strike
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 1 151-160% (1) 101-110% (1) 60 161-170% (1) 111-120% (1) 60 171-180% (1) 121-130% (1) 60
2nd 2 2 221-230% (1) 111-120% (1) 50 232-250% (2) 121-130% (1) 40

Main article: Infinite Storm
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 3 86-95% (1) 71-80% (1) 70 96-105% (1) 81-90% (1) 70 110% 91-100% (1) 70
2nd 4 3 146-155% (1) 81-90% (1) 40 156-165% (1) 91-100% (1) 30

Main article: Rising Strike
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 121-130% (1) 100% 80 131-140% (1) 100% 80 141-150% (1) 100% 80
2nd 2 2 161-170% (1) 100% 50 171-180% (1) 100% 40

Dagger[edit | edit source]

Main article: Buten Shuren-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 1 141-150% (1) 61-70% (1) 80 151-160% (1) 70% 80 161-170% (1) 70% 70
2nd 4 1 131-140% (1) 70% 50 141-150% (1) 70% 50

Main article: Hikai Shuha-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 2 126-135% (1) 81-90% (1) 70 136-145% (1) 91-100% (1) 60 146-155% (1) 101-110% (1) 60
2nd 3 2 181-190% (1) 91-100% (1) 40 191-200% (1) 101-110% (1) 40

Main article: Shisoku Tenkai-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 3 120% 71-80% (1) 80 120% 81-90% (1) 80 121-130% (1) 91-100% (1) 70
2nd 3 3 170% 81-90% (1) 40 180% 91-100% (1) 40

Main article: Shunbu Shouren-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 131-140% (1) 80% 70 141-150% (1) 80% 70 151-160% (1) 80% 60
2nd 1 3 191-200% (1) 80% 50 201-210% (1) 80% 50

Claw[edit | edit source]

Main article: Shousen Totsuzan-ga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 2 111-120% (1) 70% 80 121-130% (1) 70% 80 131-140% (1) 80% 80
2nd 4 2 171-180% (1) 70% 40 181-190% (1) 80% 40

Main article: Senten Kanzan-ga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 2 151-160% (1) 71-80% (1) 90 161-170% (1) 81-90% (1) 90 171-180% (1) 91-100% (1) 90
2nd 1 3 176-185% (1) 81-90% (1) 40 186-195% (1) 91-100% (1) 30

Main article: Shusou Retsuzan-ga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 2 116-125% (1) 91-100% (1) 80 126-135% (1) 101-110% (1) 80 135% 111-120% (1) 80
2nd 4 2 151-160% (1) 101-100% (1) 50 161-170% (1) 111-120% (1) 50

Main article: Bukuh Saien-zan
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 3 101-110% (1) 92-110% (2) 70 111-120% (1) 111-120% (1) 70 121-130% (1) 121-130% (1) 60
2nd 2 3 141-150% (1) 111-120% (1) 30 151-160% (1) 121-130% (1) 30

Whip[edit | edit source]

Main article: Vivi Danga
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 5 131-140% (1) 71-80% (1) 70 141-150% (1) 81-90% (1) 70 151-160% (1) 91-100% (1) 70
2nd 3 5 181-190% (1) 81-90% (1) 50 191-200% (1) 91-100% (1) 40

Main article: Vivi Dezza
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 6 201-210% (1) 120% 100 211-220% (1) 120% 100 221-230% (1) 120% 90
2nd

Main article: Vissi Grudda
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 3 7 101-110% (1) 91-100% (1) 60 111-120% (1) 100% 60 121-130% (1) 100% 60
2nd 4 7 181-190% (1) 100% 50 191-200% (1) 100% 40

Slicer[edit | edit source]

Main article: Choto Kantsu-jin
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 [1] 141-150% (1) 91-100% (1) 60 151-160% (1) 101-110% (1) 60 160% 111-120% (1) 60
2nd 1 [1] 170% 101-110% (1) 40 180% 111-120% (1) 40
  1. 1.0 1.1 Slicer attacks can hit an infinite amount of creatures, but only 1 lock per creature.

Main article: Chikki Kyoren-jin
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 1 [1] 151-160% (1) 61-70% (1) 60 161-170% (1) 71-80% (1) 60 170% 80% 60
2nd 2 [1] 201-210% (1) 71-80% (1) 50 211-220% (1) 80% 40
  1. 1.0 1.1 Slicer attacks can hit an infinite amount of creatures, but only 1 lock per creature.

Main article: Retsuzan Souhi-jin
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 2 [1] 111-120% (1) 81-90% (1) 80 121-130% (1) 91-100% (1) 80 131-140% (1) 100% 80
2nd 2 [1] 161-170% (1) 91-100% (1) 40 181-190% (1) 100% 30
  1. 1.0 1.1 Slicer attacks can hit an infinite amount of creatures, but only 1 lock per creature.

Main article: Rekku Chouhi-jin
Combo Hits Locks LV1-10 LV11-20 LV21-30 Notes
ATK ACC PP ATK ACC PP ATK ACC PP
1st 4 [1] 141-150% (1) 60% 70 151-160% (1) 70% 70 161-170% (1) 80% 70
2nd 4 [1] 201-210% (1) 70% 50 221-230% (1) 80% 40
  1. 1.0 1.1 Slicer attacks can hit an infinite amount of creatures, but only 1 lock per creature.