Editing Skills

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: ''This page is about the melee photon arts. For the abilities that can be equipped at the class counter, see [[abilities]].''
[[File:Photon art example.gif|frame|link=|A player using the skill [[Grand Crusher]] to defeat some [[Polty]]s]]
[[File:Photon art example.gif|frame|link=|A player using the skill [[Grand Crusher]] to defeat some [[Polty]]s]]
'''Skills''' are [[photon arts]] which can be linked to melee [[weapons]] to gain the ability to do various different types of [[attacks]] with {{Triangle}}. Skills cost PP, and cannot be used if the player does not have the required PP.
'''Skills''' are [[photon arts]] which can be linked to melee [[weapons]] to gain the ability to do various different types of attacks with {{Triangle}}. Skills cost PP, and cannot be used if the player does not have the required PP.


Skills can have up to 3 combos, similar to {{Square}} attacks. The amount of combos available to a skill depends on the skill itself, as many only have 1 or 2 max combos, and also the level of the skill, as a photon art cannot do its final combo before LV11.
Skills can have up to 3 combos, similar to {{Square}} attacks. The amount of combos available to a skill depends on the skill itself, as many only have 1 or 2 max combos, and also the level of the skill, as a photon art cannot do its final combo before LV11.


Skills can be used alone, or they can be used as part of a {{Square}} attack combo, including after the 3rd attack, although the skill will always start from the first attack of the combo. [[Perfect attacks]] can also be used in conjuction with skills, either by having the correct timing after a {{Square}} attack, or the correct timing when comboing between stages of the skill.
Skills can be used alone, or they can be used as part of a {{Square}} attack combo, including after the 3rd attack. [[Perfect attacks]] can also be used in conjuction with skills, either by having the correct timing after a {{Square}} attack, or the correct timing when comboing between stages of the skill.


In general, one-handed melee weapon skills have a maximum of 2 combos, and two-handled melee weapon skills have a maximum of 3 combos.
In general, one-handed melee weapon skills have a maximum of 2 combos, and two-handled melee weapon skills have a maximum of 3 combos.
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* Tier 2: LV11-20
* Tier 2: LV11-20
* Tier 3: LV21-30
* Tier 3: LV21-30
Between tier 1 and 2, skills will obtain their final combo attack if available. Each tier will also come with more ATK or ACC multipliers or significantly less PP costs.
Between tier 1 and 2, skills will obtain their final combo attack if available. Each tier will also come with more significant ATK multipliers or significantly less PP costs.


Each tier also has a different aesthetic, with tier 1 having a blue glow, tier 2 having a red glow, and tier 3 having a yellow glow.
Each tier also has a different aesthetic, with tier 1 having a blue glow, tier 2 having a red glow, and tier 3 having a yellow glow.
==List of skills==
==List of skills==
Values in parentheses () refer to the amount of increase gained from level to level.
Values in parentheses () refer to the amount of increase gained from level to level.
===Sword===
===Sword===
{{SwordPAs}}
{{SwordPAs}}
===Knuckles===
{{KnucklesPAs}}
===Spear===
{{SpearPAs}}
===Double saber===
{{DoubleSaberPAs}}
===Axe===
{{AxePAs}}
===Twin saber===
{{TwinSaberPAs}}
===Twin dagger===
{{TwinDaggerPAs}}
===Twin claw===
{{TwinClawPAs}}
===Saber===
{{SaberPAs}}
===Dagger===
{{DaggerPAs}}
===Claw===
{{ClawPAs}}
===Whip===
{{WhipPAs}}
===Slicer===
{{SlicerPAs}}
{{Photon Arts}}
{{Photon Arts}}
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