Go Vahra: Difference between revisions

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{{CreatureStoryHead}}
{{CreatureStoryHead}}
{{CreatureStoryRow|Chapter 7 - Act 1|Episode 1|−|95-115|{{Lightning}}}}
{{CreatureStoryRow|Chapter 7 - Act 1|Episode 1|−|95-115|{{Lightning}}}}
{{CreatureStoryRow|Chapter 9 - Act 1|Episode 1|50-56|120-135|{{Lightning}}}}
{{CreatureStoryRow|Chapter 2 - Act 1 (Episode 2){{!}}Chapter 2 - Act 1|Episode 2|50-58|90-140|{{Lightning}}}}
|}
|}
===Open missions===
===Open missions===
{{CreatureOpenHead}}
{{CreatureOpenHead}}
{{CreatureOpenRow|Hurricane Subversion|Parum|B=50|A=100|S=150|I=205|{{Fire}}}}
{{CreatureOpenRow|Hurricane Subversion|Parum|B=50|A=100|S=150|I=205|{{Fire}}|count=0, 18}}
{{CreatureOpenRow|Scarred Planet|Parum|A=85|S=135|I=200|{{Lightning}}|count=20, 43 (15)}}
{{CreatureOpenRow|Scarred Planet|Parum|A=85|S=135|I=200|{{Lightning}}|count=20, 43 (15)}}
{{CreatureOpenRow|Plains Overlord|Parum|A=85|S=135|I=200|{{Lightning}}}}
{{CreatureOpenRow|Plains Overlord|Parum|A=85|S=135|I=200|{{Lightning}}|count=14, 19}}
{{CreatureOpenRow|Crimson Beast|Parum|B=50|A=100|S=150|I=210|{{Lightning}}}}
{{CreatureOpenRow|Crimson Beast|Parum|B=50|A=100|S=150|I=210|{{Lightning}}|count=6, 10}}
{{CreatureOpenRow|Duel in the Ruins|Parum|B=65|A=115|S=165|I=220|{{Lightning}}}}
{{CreatureOpenRow|Duel in the Ruins|Parum|B=65|A=115|S=165|I=220|{{Lightning}}|count=0, 14}}
{{CreatureOpenRow|Lonely Laboratory|Moatoob|B=65|A=115|S=165|I=190|{{Fire}}}}
{{CreatureOpenRow|Lonely Laboratory|Moatoob|B=65|A=115|S=165|I=190|{{Fire}}|count=28, 43}}
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|}
===Tactical missions===
===Tactical missions===
{{CreatureTacticalHead}}
{{CreatureTacticalHead}}

Latest revision as of 17:47, 2 June 2023

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Go Vahra
ゴ・ヴァーラ
An evolved, smarter and more agile species of the Vahra, adapted to fight armed humans.

Go Vahra is a regular creature.

Locations[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.

Story missions[edit | edit source]

Mission Name Episode Normal Hard Attribute Amount
Chapter 7 - Act 1 Episode 1 95-115
Chapter 9 - Act 1 Episode 1 50-56 120-135
Chapter 2 - Act 1 Episode 2 50-58 90-140

Open missions[edit | edit source]

Mission Name Planet Attribute Amount
Hurricane Subversion Parum 50 100 150 205 0, 18
Scarred Planet Parum 85 135 200 20, 43 (15)
Plains Overlord Parum 85 135 200 14, 19
Crimson Beast Parum 50 100 150 210 6, 10
Duel in the Ruins Parum 65 115 165 220 0, 14
Lonely Laboratory Moatoob 65 115 165 190 28, 43

Tactical missions[edit | edit source]

Mission Name Planet Attribute Amount
The Egg Thieves Parum 70 120 170 210
Roar of Flames Parum 70 120 180 210
Gurhal Heroes (VR: Meadow) Clad 6 50 100 200 4[1]
The Holy Guardians Clad 6 50 110 130 150
Max Attack Cross II Clad 6 110 185 220
Emerald Impromptu Clad 6 70 120 190 230
The Ivory Concert Clad 6 125
  1. 1 Go Vahra is guaranteed to have a red aura of power.

Urgent missions[edit | edit source]

Mission Name Planet Attribute Amount
Burning Garden Parum 53 103 153 203