Editing Technics
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[[File:Technic_example.gif|frame|A player using the Technics [[Shifta]] and [[Deband]] to buff themselves]] | [[File:Technic_example.gif|link=|frame|A player using the Technics [[Shifta]] and [[Deband]] to buff themselves]] | ||
'''Technics''' are [[photon arts]] which can be linked to technic [[weapons]] to grant them the ability to cast magical [[attacks]] or support spells at the cost of PP. Technics can be bound to both {{Square}} and {{Triangle}}, and are the only method of attacking with technic weapons. Each Technic has the same casting animation and an associated charge time, but the properties of the Technic cast varies from Technic to Technic. | '''Technics''' are [[photon arts]] which can be linked to technic [[weapons]] to grant them the ability to cast magical [[attacks]] or support spells at the cost of PP. Technics can be bound to both {{Square}} and {{Triangle}}, and are the only method of attacking with technic weapons. Each Technic has the same casting animation and an associated charge time, but the properties of the Technic cast varies from Technic to Technic. | ||
Unlike [[skills]] and [[bullets]], Technics do not belong to a specific weapon, and can be bound to any of the technic weapons, which are [[rods]], [[wands]], and [[Tech-Mags]]. | Unlike [[skills]] and [[bullets]], Technics do not belong to a specific weapon, and can be bound to any of the technic weapons, which are [[rods]], [[wands]], and [[Tech-Mags]]. | ||
Technics are all based on an [[attribute]], so it is not possible for a Technic attack to be {{Neutral}} | Technics are all based on an [[attribute]], so it is not possible for a Technic attack to be {{Neutral}}, and each Technic will only deal a specific attribute, regardless of the attribute attached to the weapon. The weapon attribute will only be considered if it matches the attribute of the Technic, and the [[creature]] either matches or is the opposite attribute. | ||
If bound to rods or wands, Technics can be used in a 3-step combo similar to skills, with each subsequent attack reducing PP costs and charge time. The combo can be done with either button in any order, so the combo can be done with {{Square}} → {{Square}} → {{Square}}, {{Triangle}} → {{Triangle}} → {{Triangle}}, or even {{Square}} → {{Triangle}} → {{Triangle}}, among others. | If bound to rods or wands, Technics can be used in a 3-step combo similar to skills, with each subsequent attack reducing PP costs and charge time. The combo can be done with either button in any order, so the combo can be done with {{Square}} → {{Square}} → {{Square}}, {{Triangle}} → {{Triangle}} → {{Triangle}}, or even {{Square}} → {{Triangle}} → {{Triangle}}, among others. | ||
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Technics bound to {{Square}} will build chains, whereas Technics bound to {{Triangle}} will break chains, and benefit from their damage multipliers. | Technics bound to {{Square}} will build chains, whereas Technics bound to {{Triangle}} will break chains, and benefit from their damage multipliers. | ||
==Technic cap== | ==Technic cap== | ||
[[File:Technic_cap.gif|frame|A player unable to cast Technics due to the special effect limit]] | [[File:Technic_cap.gif|link=|frame|A player unable to cast Technics due to the special effect limit]] | ||
If there are too many special effects currently in play in a [[mission]], it is possible for a Technic to fail to fire. Most notably, this can occur when too many instances of Technics are in play, such as [[Foverse]], [[Sabarta]], [[Sazonde]], among others. | If there are too many special effects currently in play in a [[mission]], it is possible for a Technic to fail to fire. Most notably, this can occur when too many instances of Technics are in play, such as [[Foverse]], [[Sabarta]], [[Sazonde]], among others. | ||
Due to this, it is advised that in a multiplayer game, a maximum of one [[Force]] should be played, especially once players start to obtain Technic hi-speed [[abilities]], as players will regularly fail to cast their Technics with multiple Forces. | Due to this, it is advised that in a multiplayer game, a maximum of one [[Force]] should be played, especially once players start to obtain Technic hi-speed [[abilities]], as players will regularly fail to cast their Technics with multiple Forces. | ||
==List of Technics== | ==List of Technics== | ||
=== | ===Fire=== | ||
{{FirePAs}} | {{FirePAs}} | ||
=== | ===Ice=== | ||
{{IcePAs}} | {{IcePAs}} | ||
=== | ===Lightning=== | ||
{{LightningPAs}} | {{LightningPAs}} | ||
=== | ===Earth=== | ||
{{EarthPAs}} | {{EarthPAs}} | ||
===Light=== | |||
=== | |||
{{LightPAs}} | {{LightPAs}} | ||
=== | ===Dark=== | ||
{{DarkPAs}} | {{DarkPAs}} | ||
{{Photon Arts}} | {{Photon Arts}} |