Jeris: Difference between revisions

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===Open missions===
===Open missions===
{{CreatureOpenHead}}
{{CreatureOpenHead}}
{{CreatureOpenRow|Multiped Threat|Parum|C=14|B=55|A=105|S=155|I=210|{{Lightning}}}}
{{CreatureOpenRow|Multiped Threat|Parum|C=14|B=55|A=105|S=155|I=210|{{Lightning}}|count=9, 11}}
{{CreatureOpenRow|Twin Demons|Parum|C=25|B=70|A=120|S=170|I=225|{{Lightning}}|count=4}}
{{CreatureOpenRow|Twin Demons|Parum|C=25|B=70|A=120|S=170|I=225|{{Lightning}}|count=4}}
|}
|}
===Tactical missions===
===Tactical missions===
{{CreatureTacticalHead}}
{{CreatureTacticalHead}}

Latest revision as of 06:39, 31 May 2023

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Jeris
ジェリス
A creature from Parum, survived long by using its ability to change its attribute.

Jeris is a regular creature.

Locations[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.

Story missions[edit | edit source]

Mission Name Episode Normal Hard Attribute Amount
Chapter 2 - Act 2 Episode 2 10-60 95-145

Open missions[edit | edit source]

Mission Name Planet Attribute Amount
Multiped Threat Parum 14 55 105 155 210 9, 11
Twin Demons Parum 25 70 120 170 225 4

Tactical missions[edit | edit source]

Mission Name Planet Attribute Amount
The Egg Thieves Parum 25 70 120 170 210
Heroes' Ronde Clad 6 50-100
Max Attack ∞ III Clad 6 130 185 230 5