Garanz: Difference between revisions

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'''Garanz''' is a regular creature.
'''Garanz''' is a regular creature.
==Locations==
==Locations==
===Regular missions===
{{RareCount}}
{{LocationHead}}
===Story missions===
{{LocationRow|Machinery Mayhem|Open mission|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}}}
{{CreatureStoryHead}}
{{LocationRow|Like in a Dream|Open mission|Clad 6|C=25|B=70|A=120|S=170|I=235|{{Lightning}}|count=2}}
{{CreatureStoryRow|Chapter 3 - Act 1 (Episode 2){{!}}Chapter 3 - Act 1|Episode 2|14-64|100-150|{{Lightning}}}}
{{LocationRow|Max Attack ∞ II|Tactical mission|Clad 6|A=120|S=175|I=220|{{Lightning}}|count=4}}
{{CreatureStoryRow|Chapter 3 - Act 2 (Episode 2){{!}}Chapter 3 - Act 2|Episode 2|16-66|110-160|{{Lightning}}}}
|}
===Open missions===
{{CreatureOpenHead}}
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}|count=8 (5)}}
{{CreatureOpenRow|Like in a Dream|Clad 6|C=25|B=70|A=120|S=170|I=235|{{Lightning}}|count=2 (0)}}
|}
|}


===Story missions===
===Tactical missions===
{{LocationHead}}
{{CreatureTacticalHead}}
{{LocationRow|Hal's Action Shot|Tactical mission|Clad 6|span=yes|LV=40-90|{{Lightning}}}}
{{CreatureTacticalRow|Hal's Action Shot|Clad 6|span=yes|LV=40-90|{{Lightning}}}}
{{LocationRow|Beyond Space and Time|Tactical mission|Clad 6|span=yes|LV=70-99|{{Lightning}}}}
{{CreatureTacticalRow|Beyond Space and Time|Clad 6|span=yes|LV=70-99|{{Lightning}}}}
{{CreatureTacticalRow|Max Attack ∞ II|Clad 6|A=120|S=175|I=220|{{Lightning}}|count=4}}
|}
|}
{{Creatures}}
{{Creatures}}

Latest revision as of 08:54, 4 June 2023

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Garanz
ギャランゾ
A unit reproduced using records from Rykros. The missiles from its shoulders are lethal.

Garanz is a regular creature.

Locations[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.

Story missions[edit | edit source]

Mission Name Episode Normal Hard Attribute Amount
Chapter 3 - Act 1 Episode 2 14-64 100-150
Chapter 3 - Act 2 Episode 2 16-66 110-160

Open missions[edit | edit source]

Mission Name Planet Attribute Amount
Machinery Mayhem Parum 18 60 110 160 215 8 (5)
Like in a Dream Clad 6 25 70 120 170 235 2 (0)

Tactical missions[edit | edit source]

Mission Name Planet Attribute Amount
Hal's Action Shot Clad 6 40-90
Beyond Space and Time Clad 6 70-99
Max Attack ∞ II Clad 6 120 175 220 4