Garanz: Difference between revisions

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{{CreatureStoryHead}}
{{CreatureStoryHead}}
{{CreatureStoryRow|Chapter 3 - Act 1 (Episode 2){{!}}Chapter 3 - Act 1|Episode 2|14-64|100-150|{{Lightning}}}}
{{CreatureStoryRow|Chapter 3 - Act 1 (Episode 2){{!}}Chapter 3 - Act 1|Episode 2|14-64|100-150|{{Lightning}}}}
{{CreatureStoryRow|Chapter 3 - Act 2 (Episode 2){{!}}Chapter 3 - Act 2|Episode 2|16-66|110-160|{{Lightning}}}}
|}
|}
===Open missions===
===Open missions===
{{CreatureOpenHead}}
{{CreatureOpenHead}}
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}}}
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}|count=8 (5)}}
{{CreatureOpenRow|Like in a Dream|Clad 6|C=25|B=70|A=120|S=170|I=235|{{Lightning}}|count=2}}
{{CreatureOpenRow|Like in a Dream|Clad 6|C=25|B=70|A=120|S=170|I=235|{{Lightning}}|count=2 (0)}}
|}
 
===Tactical missions===
===Tactical missions===
{{CreatureTacticalHead}}
{{CreatureTacticalHead}}

Latest revision as of 08:54, 4 June 2023

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Garanz
ギャランゾ
A unit reproduced using records from Rykros. The missiles from its shoulders are lethal.

Garanz is a regular creature.

Locations[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.

Story missions[edit | edit source]

Mission Name Episode Normal Hard Attribute Amount
Chapter 3 - Act 1 Episode 2 14-64 100-150
Chapter 3 - Act 2 Episode 2 16-66 110-160

Open missions[edit | edit source]

Mission Name Planet Attribute Amount
Machinery Mayhem Parum 18 60 110 160 215 8 (5)
Like in a Dream Clad 6 25 70 120 170 235 2 (0)

Tactical missions[edit | edit source]

Mission Name Planet Attribute Amount
Hal's Action Shot Clad 6 40-90
Beyond Space and Time Clad 6 70-99
Max Attack ∞ II Clad 6 120 175 220 4