GSM-05 Seeker: Difference between revisions

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===Open missions===
===Open missions===
{{CreatureOpenHead}}
{{CreatureOpenHead}}
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}}}
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}|count=14, 18}}
{{CreatureOpenRow|Seabed Echoes|Parum|C=12|B=50|A=100|S=150|I=205|{{Lightning}}}}
{{CreatureOpenRow|Seabed Echoes|Parum|C=12|B=50|A=100|S=150|I=205|{{Lightning}}}}
{{CreatureOpenRow|Endrum Remnants|Parum|C=13|B=50|A=100|S=150|I=185|{{Lightning}}|count=7-17}}
{{CreatureOpenRow|Endrum Remnants|Parum|C=13|B=50|A=100|S=150|I=185|{{Lightning}}|count=7-17}}
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{{CreatureOpenRow|AMF HQ Recovery|Clad 6|C=14|B=55|A=105|S=155|I=210|{{Lightning}}}}
{{CreatureOpenRow|AMF HQ Recovery|Clad 6|C=14|B=55|A=105|S=155|I=210|{{Lightning}}}}
|}
|}
===Tactical missions===
===Tactical missions===
{{CreatureTacticalHead}}
{{CreatureTacticalHead}}

Revision as of 05:54, 31 May 2023

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
GSM-05 Seeker
GSM-05 シーカー
An old military unit from the AMF, it self-destructs when damaged, to preserve intel.

GSM-05 Seeker is a regular creature.

Locations

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.

Story missions

Mission Name Episode Normal Hard Attribute Amount
Chapter 3 - Act 2 Episode 1 6-23 63-78

Open missions

Mission Name Planet Attribute Amount
Machinery Mayhem Parum 18 60 110 160 215 14, 18
Seabed Echoes Parum 12 50 100 150 205
Endrum Remnants Parum 13 50 100 150 185 7-17
Military Subway Clad 6 10 50 100 150 180
AMF HQ Recovery Clad 6 14 55 105 155 210

Tactical missions

Mission Name Planet Attribute Amount
Scrap Ghost Parum 5 40 80 120 160
The Ivory Concert Clad 6 85