Dulk Fakis Final: Difference between revisions

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{{LocationRow|True Darkness|Open mission|Clad 6|C=26|B=69|A=119|S=169|I=224|{{Dark}}|count=1}}
{{LocationRow|True Darkness|Open mission|Clad 6|C=26|B=69|A=119|S=169|I=224|{{Dark}}|count=1}}
{{LocationRow|The Holy Guardians|Tactical mission|Clad 6|C=85|B=110|A=170|S=190|I=210|{{Dark}}|count=1}}
{{LocationRow|The Holy Guardians|Tactical mission|Clad 6|C=85|B=110|A=170|S=190|I=210|{{Dark}}|count=1}}
{{LocationRow|Max Attack Cross II|Tactical mission|Clad 6|C=15|B=50|A=115|S=190|I=225|{{Dark}}|count=1}}
|}
|}
{{Creatures}}
{{Creatures}}

Revision as of 20:58, 3 October 2022

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Dulk Fakis Final
ダルク・ファキス最終形態
The final form of Dulk Fakis; it possesses the power to manipulate distorted space.

Dulk Fakis Final is a boss creature.

Locations

Regular missions

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Mission Name Mission Type Planet Attribute Amount
Terror Revisited Open mission Clad 6 22 64 114 164 219 1
True Darkness Open mission Clad 6 26 69 119 169 224 1
The Holy Guardians Tactical mission Clad 6 85 110 170 190 210 1
Max Attack Cross II Tactical mission Clad 6 15 50 115 190 225 1