Baranz: Difference between revisions

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{{LocationRow|Machinery Mayhem|Open mission|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}}}
{{LocationRow|Machinery Mayhem|Open mission|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}}}
{{LocationRow|Like in a Dream|Open mission|Clad 6|C=25|B=70|A=120|S=170|I=235|{{Lightning}}}}
{{LocationRow|Like in a Dream|Open mission|Clad 6|C=25|B=70|A=120|S=170|I=235|{{Lightning}}}}
{{LocationRow|Max Attack ∞ II|Tactical mission|Clad 6|A=120|S=175|I=220|{{Lightning}}}}
{{LocationRow|Max Attack ∞ II|Tactical mission|Clad 6|A=120|S=175|I=220|{{Lightning}}|count=4}}
|}
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Revision as of 14:27, 22 October 2022

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Baranz
バランゾ
An improved Garanz. Its ruthless attacks leave no blind spots to be exploited.

Baranz is a regular rare creature.

Locations

Regular missions

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Mission Name Mission Type Planet Attribute Amount
Machinery Mayhem Open mission Parum 18 60 110 160 215
Like in a Dream Open mission Clad 6 25 70 120 170 235
Max Attack ∞ II Tactical mission Clad 6 120 175 220 4

Story missions

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Mission Name Mission Type Planet Attribute Amount
Beyond Space and Time Tactical mission Clad 6 70-99