Attributes: Difference between revisions
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With the exception of {{Neutral}} none, each attribute is strong when attacking the opposite attribute (e.g. a {{Fire}} fire attack against an {{Ice}} ice target, and vice versa), and is weak when attacking the same attribute (e.g. a {{Light}} light attack against a {{Light}} light target). | With the exception of {{Neutral}} none, each attribute is strong when attacking the opposite attribute (e.g. a {{Fire}} fire attack against an {{Ice}} ice target, and vice versa), and is weak when attacking the same attribute (e.g. a {{Light}} light attack against a {{Light}} light target). | ||
==Attribute chart== | ==Attribute chart== | ||
{| class="wikitable" | |||
| colspan="2" rowspan="2" | | |||
! colspan="7" |Attack target | |||
|- | |||
|{{Neutral}} | |||
|{{Fire}} | |||
|{{Ice}} | |||
|{{Lightning}} | |||
|{{Earth}} | |||
|{{Light}} | |||
|{{Dark}} | |||
|- | |||
! rowspan="7" |Attack | |||
source | |||
|{{Neutral}} | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
|{{Fire}} | |||
| - | |||
|x | |||
|o | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
|{{Ice}} | |||
| - | |||
|o | |||
|x | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
|{{Lightning}} | |||
| - | |||
| - | |||
| - | |||
|x | |||
|o | |||
| - | |||
| - | |||
|- | |||
|{{Earth}} | |||
| - | |||
| - | |||
| - | |||
|o | |||
|x | |||
| - | |||
| - | |||
|- | |||
|{{Light}} | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|x | |||
|o | |||
|- | |||
|{{Dark}} | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|o | |||
|x | |||
|} |
Revision as of 13:09, 13 May 2023
Attributes are properties applied to all types of weapons, shield-weaves, Technics, and creatures. They assign one of seven attributes which can power up or weaken an attack, depending on the attribute of the source of the attack, and the receiver of the attack.
Summary
There are seven different types of attributes in the game:
Attribute Table | |
---|---|
None | |
Fire | Ice |
Lightning | Earth |
Light | Dark |
With the exception of none, each attribute is strong when attacking the opposite attribute (e.g. a fire attack against an ice target, and vice versa), and is weak when attacking the same attribute (e.g. a light attack against a light target).
Attribute chart
Attack target | ||||||||
---|---|---|---|---|---|---|---|---|
Attack
source |
- | - | - | - | - | - | - | |
- | x | o | - | - | - | - | ||
- | o | x | - | - | - | - | ||
- | - | - | x | o | - | - | ||
- | - | - | o | x | - | - | ||
- | - | - | - | - | x | o | ||
- | - | - | - | - | o | x |