Attributes: Difference between revisions
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* {{Light}} Light | * {{Light}} Light | ||
* {{Dark}} Dark | * {{Dark}} Dark | ||
{| class="wikitable" | |||
|+ | |||
! colspan="2" |Attribute Table | |||
|- | |||
| colspan="2" |{{Neutral}} None | |||
|- | |||
|{{Fire}} Fire | |||
|{{Ice}} Ice | |||
|- | |||
|{{Lightning}} Lightning | |||
|{{Earth}} Earth | |||
|- | |||
|{{Light}} Light | |||
|{{Dark}} Dark | |||
|} |
Revision as of 13:01, 13 May 2023
Attributes are properties applied to all types of weapons, shield-weaves, Technics, and creatures. They assign one of seven attributes which can power up or weaken an attack, depending on the attribute of the source of the attack, and the receiver of the attack.
Summary
There are seven different types of attributes in the game:
- None
- Fire
- Ice
- Lightning
- Earth
- Light
- Dark
Attribute Table | |
---|---|
None | |
Fire | Ice |
Lightning | Earth |
Light | Dark |