Sinow Beat: Difference between revisions

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{{LocationRow|Max Attack ∞ II|Tactical mission|Clad 6|A=120|S=175|I=220|{{Earth}}}}
{{LocationRow|Max Attack ∞ II|Tactical mission|Clad 6|A=120|S=175|I=220|{{Earth}}}}
{{LocationRow|JUMP - Tyrant's Advent|Tactical mission|Clad 6|C=15|B=65|A=105|S=175|I=210|{{Earth}}}}
{{LocationRow|JUMP - Tyrant's Advent|Tactical mission|Clad 6|C=15|B=65|A=105|S=175|I=210|{{Earth}}}}
{{LocationRow|Illusionary Shaft|Urgent mission|Parum|C=10|B=50|A=100|S=150|I=200|{{Earth}}}}
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Revision as of 22:57, 6 October 2022

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
Sinow Beat
シノワビート
A military weapon designed for close combat. Its movements are extremely nimble.

Sinow Beat is a regular creature.

Locations

Regular missions

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Mission Name Mission Type Planet Attribute Amount
Festive Brawl Open mission Neudaiz 24 70 120 170 230
Grove of Fanatics Open mission Neudaiz 5 35 85 135 200
Woodland Raid Open mission Neudaiz 23 70 120 170 220
Like in a Dream Open mission Clad 6 25 70 120 170 235
Forgotten Castle Open mission Clad 6 25 70 120 170 225
The Grand Festival Tactical mission Clad 6 150 225
Max Attack ∞ II Tactical mission Clad 6 120 175 220
JUMP - Tyrant's Advent Tactical mission Clad 6 15 65 105 175 210
Illusionary Shaft Urgent mission Parum 10 50 100 150 200

Story missions

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Mission Name Mission Type Planet Attribute Amount
Hal's Action Shot Tactical mission Clad 6 40-90
Beyond Space and Time Tactical mission Clad 6 70-99