GSM-05 Seeker: Difference between revisions
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{{CreatureOpenHead}} | {{CreatureOpenHead}} | ||
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}|count=14, 18}} | {{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}|count=14, 18}} | ||
{{CreatureOpenRow|Seabed Echoes|Parum|C=12|B=50|A=100|S=150|I=205|{{Lightning}}}} | {{CreatureOpenRow|Seabed Echoes|Parum|C=12|B=50|A=100|S=150|I=205|{{Lightning}}|count=0, 17}} | ||
{{CreatureOpenRow|Endrum Remnants|Parum|C=13|B=50|A=100|S=150|I=185|{{Lightning}}|count=7-17}} | {{CreatureOpenRow|Endrum Remnants|Parum|C=13|B=50|A=100|S=150|I=185|{{Lightning}}|count=7-17}} | ||
{{CreatureOpenRow|Military Subway|Clad 6|C=10|B=50|A=100|S=150|I=180|{{Lightning}}}} | {{CreatureOpenRow|Military Subway|Clad 6|C=10|B=50|A=100|S=150|I=180|{{Lightning}}}} |
Revision as of 06:09, 31 May 2023
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- An old military unit from the AMF, it self-destructs when damaged, to preserve intel.
GSM-05 Seeker is a regular creature.
Locations
- Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Story missions
Mission Name | Episode | Normal | Hard | Attribute | Amount |
---|---|---|---|---|---|
Chapter 3 - Act 2 | Episode 1 | 6-23 | 63-78 | − |
Open missions
Mission Name | Planet | Attribute | Amount | |||||
---|---|---|---|---|---|---|---|---|
Machinery Mayhem | Parum | 18 | 60 | 110 | 160 | 215 | 14, 18 | |
Seabed Echoes | Parum | 12 | 50 | 100 | 150 | 205 | 0, 17 | |
Endrum Remnants | Parum | 13 | 50 | 100 | 150 | 185 | 7-17 | |
Military Subway | Clad 6 | 10 | 50 | 100 | 150 | 180 | − | |
AMF HQ Recovery | Clad 6 | 14 | 55 | 105 | 155 | 210 | − |
Tactical missions
Mission Name | Planet | Attribute | Amount | |||||
---|---|---|---|---|---|---|---|---|
Scrap Ghost | Parum | 5 | 40 | 80 | 120 | 160 | − | |
The Ivory Concert | Clad 6 | 85 | − |