GSM-05 Seeker: Difference between revisions

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'''GSM-05 Seeker''' is a regular creature.
'''GSM-05 Seeker''' is a regular creature.
==Locations==
==Locations==
{{LocationHead}}
{{RareCount}}
{{LocationRow|Machinery Mayhem|Open mission|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}}}
===Story missions===
{{LocationRow|Seabed Echoes|Open mission|Parum|C=12|B=50|A=100|S=150|I=205|{{Lightning}}}}
{{CreatureStoryHead}}
{{LocationRow|Endrum Remnants|Open mission|Parum|C=13|B=50|A=100|S=150|I=185|{{Lightning}}}}
{{CreatureStoryRow|Chapter 3 - Act 2 (Episode 1){{!}}Chapter 3 - Act 2|Episode 1|6-23|63-78|{{Lightning}}}}
{{LocationRow|Military Subway|Open mission|Clad 6|C=10|B=50|A=100|S=150|I=180|{{Lightning}}}}
|}
{{LocationRow|AMF HQ Recovery|Open mission|Clad 6|C=14|B=55|A=105|S=155|I=210|{{Lightning}}}}
===Open missions===
{{CreatureOpenHead}}
{{CreatureOpenRow|Machinery Mayhem|Parum|C=18|B=60|A=110|S=160|I=215|{{Lightning}}|count=14, 18}}
{{CreatureOpenRow|Seabed Echoes|Parum|C=12|B=50|A=100|S=150|I=205|{{Lightning}}|count=0, 17}}
{{CreatureOpenRow|Endrum Remnants|Parum|C=13|B=50|A=100|S=150|I=185|{{Lightning}}|count=7, 17}}
{{CreatureOpenRow|Military Subway|Clad 6|C=10|B=50|A=100|S=150|I=180|{{Lightning}}|count=32}}
{{CreatureOpenRow|AMF HQ Recovery|Clad 6|C=14|B=55|A=105|S=155|I=210|{{Lightning}}|count=0, 3}}
|}
 
===Tactical missions===
{{CreatureTacticalHead}}
{{CreatureTacticalRow|Scrap Ghost|Parum|C=5|B=40|A=80|S=120|I=160|{{Lightning}}}}
{{CreatureTacticalRow|The Ivory Concert|Clad 6|span=yes|LV=85|{{Lightning}}}}
|}
|}
{{Creatures}}
{{Creatures}}

Latest revision as of 11:40, 4 June 2023

This page is currently unfinished. You can help by adding the missing information.
Reason: Page needs creating, exists simply for creature visual currently.
GSM-05 Seeker
GSM-05 シーカー
An old military unit from the AMF, it self-destructs when damaged, to preserve intel.

GSM-05 Seeker is a regular creature.

Locations[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.

Story missions[edit | edit source]

Mission Name Episode Normal Hard Attribute Amount
Chapter 3 - Act 2 Episode 1 6-23 63-78

Open missions[edit | edit source]

Mission Name Planet Attribute Amount
Machinery Mayhem Parum 18 60 110 160 215 14, 18
Seabed Echoes Parum 12 50 100 150 205 0, 17
Endrum Remnants Parum 13 50 100 150 185 7, 17
Military Subway Clad 6 10 50 100 150 180 32
AMF HQ Recovery Clad 6 14 55 105 155 210 0, 3

Tactical missions[edit | edit source]

Mission Name Planet Attribute Amount
Scrap Ghost Parum 5 40 80 120 160
The Ivory Concert Clad 6 85