Editing Weapons

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A '''Perfect Guard''' can be executed if guard is used right before the attack connects. When executed, damage is reduced to 0 and pp is not consumed.
A '''Perfect Guard''' can be executed if guard is used right before the attack connects. When executed, damage is reduced to 0 and pp is not consumed.


Each type of weapon deals damage in different ways; read more at [[Damage Calculation]].
==Weapon Palette==
 
==Weapon Damage Formula==
 
===Overview===
Damage is based on 4 things:
*Base Effective Attack
* Weapon Effective Attack
**Effective Attack is calculated differently based on the weapon:
***Striking Weapons: ATK
***Ranged Weapons: ATK/4 + ACC
*** TEC Ranged Weapons: (TEC + ACC)/2
***Technic Weapons: TEC
*Elemental Correction
**When using a non-neutral weapon against an enemy of the opposite element, damage is increased.
**When using a non-neutral weapon against an enemy of the same element, damage is reduced.
**Element correspondance:
*** Fire <--> Ice
*** Ground <--> Lightning
***Light <--> Dark
* Enemy Defense
*Other Multipliers
**Chain Damage Multiplier
**Photon Art/Charge Shot Multiplier
 
===Striking Weapons===
Damage = (Base ATK + (Weapon ATK * Elemental Correction) - Enemy Defense)/5 * Multipliers
 
===Ranged Weapons===
Damage = (Base ACC + Base ATK/4 + ((Weapon ACC + Weapon ACC/4) * Elemental Correction) - Enemy Defense)/5 * Multipliers
 
=== TEC Ranged Weapons===
Damage = (Base TEC/2 + Base ACC/2 + ((Weapon TEC/2 + Weapon ACC/2) * Elemental Correction) - Enemy Defense)/5 * Multipliers
 
===TECHNIC Weapons===
Damage = (Base TEC + (Weapon TEC * Elemental Correction) - Enemy Defense)/5 * Multipliers
 
=== Elemental Correction===
Elemental Correction = 100% +- (30% + Weapon % + Other corrections)
 
The Elemental Correction Bonus is applied to the effective ATK of the weapon.
 
*Elemental Correction only applies when using a weapon against an enemy of either the opposite element or the same element of the weapon.
**Positive if the opposite element, negative if the same element.
*A neutral non-TECHNIC weapon does not gain any elemental corrections
*A TECHNIC weapon checks the element using the element of the TECHNIC used:
** The % of the TECHNIC weapon is only applied if the element of the TECHNIC is the same as the weapon.
**Using a neutral rod to cast Foie on an Ice Enemy will gain 30% Elemental Correction.
**Using a Fire 20% rod to cast Zonde on an Ice Enemy will gain 0% Elemental Correction.
** Using a Fire 20% rod to cast Foie on an Ice Enemy will gain 50% Elemental Correction.
*A TECHNIC weapon also gains 5% Elemental Correction for each TECHNIC linked of the same element.
*Some weapons inherently adds Elemental Correction, such as [[Holy Sword Elsydeon]].
*Using an Elemental Bullet on a ranged weapon adds Elemental Correction based on the Bullet's level (15% from Lv1 to Lv10, 20% from Lv11 to Lv20, 25% from Lv21).
**The Longbow's Elemental Bullets adds an extra 5% compared to other Elemental Bullets (20%, 25%, 30% respectively).


==Weapon Palette==
=== Damage Multipliers===
Damage Multipliers can come from a variety of sources. These multipliers are directly applied onto the final damage, and multiple multipliers are multiplied.
 
====Chain Multiplier ====
When attacking using the {{Square}} button (Attack for Striking weapons, Bullets for Ranged Weapons, and Technics linked to {{Square}} for TECHNIC weapons), it builds chains on the enemy equal to the amount of hits you have done to it.
 
When attacking using the {{Triangle}} button (Photon Art Skills, Charge Shots, and Technics linked to {{Triangle}}), and the chains on the enemy is above 1, the attack gains a multiplier based on the chain number. Any attack from {{Triangle}} gains that multiplier until the chain disappears from the enemy.
 
Multiplier calculation (story mode): 200% + 12.5% * (Chain Number -1)
 
Multiplier calculation (multi mode): 200% + 7.5% * (Chain Number -1)
 
==== Perfect Attack====
Striking Weapons, when attacking, has a small circle that gradualy shrinks on the bottom right corner at the commands.
By pressing the attack button when the circle is the same size as the circle on the command, a Perfect Attack is performed.
A successfully executed Just Attack adds '''25%''' to the total damage and counts as a critical hit.
 
* A Perfect Attack must be the second or later attack in a series of attacks.
*The timing of a Perfect Attack differs from weapon category to weapon category, and is affected by attack speed or hitlag.
*It's possible to execute a Perfect Attack using a Photon Art Skill from a normal attack.
*It's possible to execute a Perfect Attack on the 2nd or later stages of a Photon Art Skill.
**A Photon Art without a 2nd stage can't chain into another Perfect Attack.
 
====Other Multipliers====
*The Power Multiplier of [[Photon Arts | Photon Arts]]/Charge Shots
*Various [[Abilities | Type Abilities]]
*[[Status Effects | HP Affects Power]] ability of Weapons


==Traps==
==Traps==
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Each Trap does a set amount of damage, and does not add to chains.
Each Trap does a set amount of damage, and does not add to chains.


[[Damage Calculation#Traps|Damage dealt by Traps is dependent on the type of Trap and player level.]]  
The damage is based on:  '''N''' x (10 + Player Lv). ('''N''' is 6 for Burn, Freeze, and Stun traps, 7 for Virus traps, and 2 for EX traps)  


A total of 3 normal traps (regardless of type) can be placed on the field at a time. They detonate after a fixed amount of time, and hit a maximum of 4 enemies.
A total of 3 normal traps (regardless of type) can be placed on the field at a time. They detonate after a fixed amount of time, and hit a maximum of 4 enemies.
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The type of traps a player can carry is based on the player's type.
The type of traps a player can carry is based on the player's type.
{{Traps}}
{{Traps}}
{{Items}}
{{Weapons}}
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