Editing User:Matt/New player guide
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** Weapons can be further enhanced at (10) with [[Extend Code]]s and [[Extend Codes ∞|Extend Code ∞]], helping weaker weapons keep up with stronger weapons. | ** Weapons can be further enhanced at (10) with [[Extend Code]]s and [[Extend Codes ∞|Extend Code ∞]], helping weaker weapons keep up with stronger weapons. | ||
* [[Photon arts]] have been majorly rebalanced. Many hit less locks and have much less range than in ''Universe''. | * [[Photon arts]] have been majorly rebalanced. Many hit less locks and have much less range than in ''Universe''. | ||
* Ranged weapon types have access to 2 different [[charge shots]] each, giving them attacks more similar to [[skills]]. | * Ranged weapon types have access to 2 different [[charge shots]] each, giving them attacks more similar to [[skills]]. | ||
* Ranged and Technic weapon types now drop with [[attributes]] the same way as melee weapons. Ranged weapon [[photon arts]] modify stats other than attribute. | * Ranged and Technic weapon types now drop with [[attributes]] the same way as melee weapons. Ranged weapon [[photon arts]] modify stats other than attribute. | ||
===Combat=== | ===Combat=== | ||
* A [[chain]] system has been added, where players are rewarded for attacking [[creatures]] with {{square}} square attacks first before using {{triangle}} triangle attacks (i.e. [[photon arts]] and charge shots) | * A [[chain]] system has been added, where players are rewarded for attacking [[creatures]] with {{square}} square attacks first before using {{triangle}} triangle attacks (i.e. [[photon arts]] and charge shots) | ||
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** Creature HP values are balanced around good use of the chain system. | ** Creature HP values are balanced around good use of the chain system. | ||
** Creature offensive stats are high that most attacks will cause serious damage to the player, requiring use of defensive tactics. | ** Creature offensive stats are high that most attacks will cause serious damage to the player, requiring use of defensive tactics. | ||
** Many new creatures, such as [[Svaltia]], [[ | ** Many new creatures, such as [[Svaltia]], [[Tvalus]], and [[Orga Dyran]], have movesets which require the usage of blocking or rolling to avoid damage. | ||
** [[Regular creatures]] no longer have multiple locks, with the exception of [[Drua Gohra]] and [[Zasharogan]], which have 2. | ** [[Regular creatures]] no longer have multiple locks, with the exception of [[Drua Gohra]] and [[Zasharogan]], which have 2. | ||
* Ranged attack damage is based primarily off the ACC stat, rather than ATK, following the formula of <math>{\color{White}(ATK/4)+ACC}</math> | * Ranged attack damage is based primarily off the ACC stat, rather than ATK, following the formula of <math>{\color{White}(ATK/4)+ACC}</math> | ||
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==I just made my first character - what now?== | ==I just made my first character - what now?== | ||
===Story missions=== | ===Story missions=== | ||
The game is designed for players to originally play the story mode alone before jumping into multiplayer with other players, so the very first | The game is designed for players to originally play the story mode alone before jumping into multiplayer with other players, so the very first to do is start working on that. The [[story missions]] will teach you all the game mechanics as you progress through them, and give you a good starting point once you finish them all. | ||
You will want to finish both episodes to unlock as much content as possible. | You will want to finish both episodes to unlock as much content as possible. | ||
===Chain system=== | ===Chain system=== | ||
[[File:Chain_example.gif|frame|right|This gif will be changed to something more obvious. {{Square}} attack followed by {{Triangle}} attack]] | [[File:Chain_example.gif|frame|right|This gif will be changed to something more obvious. {{Square}} attack followed by {{Triangle}} attack]] | ||
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After this, you will want to make your way to at least level 100 to get access to {{Sdiff}} S-rank difficulty, so you can start hunting for useful [[weapons]], [[shield-weaves]], and [[modules]]. | After this, you will want to make your way to at least level 100 to get access to {{Sdiff}} S-rank difficulty, so you can start hunting for useful [[weapons]], [[shield-weaves]], and [[modules]]. | ||