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<div style="float:right;">__TOC__</div>
<div style="float:right;">__TOC__</div>
The '''new player guide''' is intended to help both new and returning players. The guide covers early-game progression and commonly asked questions about various topics in ''Phantasy Star Portable 2 Infinity''. Make sure to check the table of contents to the right if you're looking for information about a specific topic.
The '''new player guide''' is intended to help both new and returning players. The guide covers early-game progression and commonly asked questions about various topics in ''Phantasy Star Portable 2 Infinity''. Make sure to check the table of contents to the right if you're looking for information about a specific topic.
Before diving in, it is recommended to check out the [[downloadable content]] and [[modifications]] pages for extra content and improvements.


'''Quick breakdown:'''
'''Quick breakdown:'''
* ''Phantasy Star Portable 2 Infinity'' plays significantly differently to previous games in the series. See below for more information.
* Newly created characters start with access to very little content. Most content must be unlocked by playing [[story missions]] in [[story mode]].
* Newly created characters start with access to very little content. Most content must be unlocked by playing [[story missions]] in [[story mode]].
** '''Because of this, it is advisable that you clear both episodes of story missions before looking to play [[multiplayer]].'''
** '''Because of this, it is advisable that you clear both episodes of story missions before looking to play [[multiplayer]].'''
* Learning the [[chain]] system will make life much easier. [[Creatures]]' stats are balanced around this.
* Learning the [[chain]] system will make life much easier. [[Creatures]]' stats are balanced around this.
* The [[rebirth]] system can make your character very powerful, but it is advisable to rebirth at specific points. See the [[rebirth]] page for details.
* The [[rebirth]] system can make your character very powerful, but it is advisable to rebirth at specific points. See the [[rebirth]] page for details.
==Changes from Phantasy Star Universe==
==I just made my first character - what now?==
''Phantasy Star Portable 2 Infinity'' is part of the same series as ''Phantasy Star Universe'', but has many changes compared to its predecessors.
Welcome to ''Phantasy Star Portable 2 Infinity!''
===Character===
* The [[level]] cap is 200, rather than 180.
** Players can [[rebirth]] at any time after level 50, granting them more [[stats]] and Type level caps in exchange for returning to character level 1. There is a limit to the extra stats and levels.
* [[Types]] have been streamlined to 4 core Types: [[Hunter]], [[Ranger]], [[Force]], and [[Vanguard]], one for each combat style, and one hybrid Type.
** Types earn [[abilities]], which are similar to ''Universe's GUARDIANS advanced style'' system. Each Type learns different abilities, and almost all can be shared between Types.
** [[Extend Type]] allows all Types to use any [[weapons|weapon]] type, with each Type finding it easier to equip certain weapon types.
** The type level cap is 50, rather than 20.
* PP is now a character stat, rather than a weapon stat. PP passively restores much more rapidly than ''Universe's'' passive restoration.
* Race stats have been rebalanced, with [[humans]] now possessing the highest DEF and MND stats. Most other stats are similar to ''Universe''.
* Humans and [[newmans]] get access to their own [[blasts]], called [[mirage blasts]]. There are 6, one for each attribute.
* [[SUV-weapons]] have been rebalanced to be less game breaking.
* [[Beasts]] have access to two new [[nanoblasts]], which have the same combat animations for male and female. Nanoblasts are also invulnerable.
* A fifth race, [[deuman]], has been added, which has the second highest in ATK, ACC, and TEC, but the lowest in all other stats, and their own [[infinity blasts]].
===Weapons===
* Weapons have level requirements instead of stat requirements, so certain races do not have advantages or disadvantages in equipping weapons earlier or later.
* [[Weapon upgrading]] has been streamlined, with no failure and upgrading to (10) only requiring [[meseta]].
** Weapons can be further enhanced at (10) with [[Extend Code]]s and [[Extend Codes ∞|Extend Code ∞]], helping weaker weapons keep up with stronger weapons.
* [[Photon arts]] have been majorly rebalanced. Many hit less locks and have much less range than in ''Universe''.
* Photon arts drop as discs with a level attached, they cannot be levelled through usage. Level cap is 30.
* Ranged weapon types have access to 2 different [[charge shots]] each, giving them attacks more similar to [[skills]].
* Ranged and Technic weapon types now drop with [[attributes]] the same way as melee weapons. Ranged weapon [[photon arts]] modify stats other than attribute.


===Combat===
Firstly, it is recommended that you download the [[downloadable content]], as this will give you access to extra missions and items. The items especially are very good early-game weapons and will make the early-game much easier for you.
* A [[chain]] system has been added, where players are rewarded for attacking [[creatures]] with {{square}} square attacks first before using {{triangle}} triangle attacks (i.e. [[photon arts]] and charge shots)
* A dodge roll maneuver that grants the player invulnerability frames has been added, for a cost of 50 PP per use.
* All two-handed weapons and a new left-hand weapon type, [[shields]], are able to block with R, reducing damage by 80-100% for a PP cost.
** If timed correctly, a block will become a perfect block, negating all damage and costing no PP. Shields will also perform a counter-attack.
* Creatures have been balanced around the new mechanics.
** Creature HP values are balanced around good use of the chain system.
** Creature offensive stats are high that most attacks will cause serious damage to the player, requiring use of defensive tactics.
** Many new creatures, such as [[Svaltia]], [[Tavalus]], and [[Orga Dyran]], have movesets which require the usage of blocking or rolling to avoid damage.
** [[Regular creatures]] no longer have multiple locks, with the exception of [[Drua Gohra]] and [[Zasharogan]], which have 2.
* Ranged attack damage is based primarily off the ACC stat, rather than ATK, following the formula of <math>{\color{White}(ATK/4)+ACC}</math>
* [[Longbows]] and [[cards]] are based off the TEC and ACC stats, rather than ATK, following the formula of <math>{\color{White}(ACC+TEC)/2}</math>
** Furthermore, only Force has access to LV30 [[bullets]] for longbows and cards, Ranger is capped to LV15.
 
==I just made my first character - what now?==
===Story missions===
===Story missions===
The game is designed for players to originally play the story mode alone before jumping into multiplayer with other players, so the very first thing to do is start working on that. The [[story missions]] will teach you all the game mechanics as you progress through them, and give you a good starting point once you finish them all.
The game is designed for players to originally play the story mode alone before jumping into multiplayer with other players, so the very first to do is start working on that. The [[story missions]] will teach you all the game mechanics as you progress through them, and give you a good starting point once you finish them all.


You will want to finish both episodes to unlock as much content as possible.
You will want to finish both episodes to unlock as much content as possible.
===Chain system===
===Chain system===
[[File:Chain_example.gif|frame|right|This gif will be changed to something more obvious. {{Square}} attack followed by {{Triangle}} attack]]
[[File:Chain_example.gif|frame|right|This gif will be changed to something more obvious. {{Square}} attack followed by {{Triangle}} attack]]
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After this, you will want to make your way to at least level 100 to get access to {{Sdiff}} S-rank difficulty, so you can start hunting for useful [[weapons]], [[shield-weaves]], and [[modules]].
After this, you will want to make your way to at least level 100 to get access to {{Sdiff}} S-rank difficulty, so you can start hunting for useful [[weapons]], [[shield-weaves]], and [[modules]].
==Stuff to add==
* Players can change keyboard layout to a non-phone keyboard by going to options -> keyboard layout -> simple
* NPCs will stop breaking chains by setting them to follow in Quick Orders
* Final boss of Episode 2 can change elevation by using a command in Quick Orders
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