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===Combat=== * A [[chain]] system has been added, where players are rewarded for attacking [[creatures]] with {{square}} square attacks first before using {{triangle}} triangle attacks (i.e. [[photon arts]] and charge shots) * A dodge roll maneuver that grants the player invulnerability frames has been added, for a cost of 50 PP per use. * All two-handed weapons and a new left-hand weapon type, [[shields]], are able to block with R, reducing damage by 80-100% for a PP cost. ** If timed correctly, a block will become a perfect block, negating all damage and costing no PP. Shields will also perform a counter-attack. * Creatures have been balanced around the new mechanics. ** Creature HP values are balanced around good use of the chain system. ** Creature offensive stats are high that most attacks will cause serious damage to the player, requiring use of defensive tactics. ** Many new creatures, such as [[Svaltia]], [[Tavalus]], and [[Orga Dyran]], have movesets which require the usage of blocking or rolling to avoid damage. ** [[Regular creatures]] no longer have multiple locks, with the exception of [[Drua Gohra]] and [[Zasharogan]], which have 2. * Ranged attack damage is based primarily off the ACC stat, rather than ATK, following the formula of <math>{\color{White}(ATK/4)+ACC}</math> * [[Longbows]] and [[cards]] are based off the TEC and ACC stats, rather than ATK, following the formula of <math>{\color{White}(ACC+TEC)/2}</math> ** Furthermore, only Force has access to LV30 [[bullets]] for longbows and cards, Ranger is capped to LV15.
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