Editing Tactical missions
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'''Tactical missions''', also known as '''extra missions''', are [[missions]] which tend to feature special objectives or gimmicks. Tactical missions are available in both [[story mode]] and [[multi mode]], however different missions are available between the two modes. Many tactical missions have a focus on multiplayer, and cannot be played without the required amount of players - [[partner characters]] are not eligible, and some tactical missions do not allow any partner characters or a limited number of them. | '''Tactical missions''', also known as '''extra missions''', are [[missions]] which tend to feature special objectives or gimmicks. Tactical missions are available in both [[story mode]] and [[multi mode]], however different missions are available between the two modes. Many tactical missions have a focus on multiplayer, and cannot be played without the required amount of players - [[partner characters]] are not eligible, and some tactical missions do not allow any partner characters or a limited number of them. | ||
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{{TacticalMissionRow|Max Attack Cross III|{{Light}} {{Dark}}|nospan|5|10|50|100|150|1-4|nospan|15|50|115|190|225|Up to 2|Initially unlocked}} | {{TacticalMissionRow|Max Attack Cross III|{{Light}} {{Dark}}|nospan|5|10|50|100|150|1-4|nospan|15|50|115|190|225|Up to 2|Initially unlocked}} | ||
{{TacticalMissionRow|Max Attack Cross IV|{{Lightning}} {{Earth}} {{Light}} {{Dark}}|nospan|5|10|50|100|150|1-4|nospan|20|55|120|195|230|Up to 2|Initially unlocked}} | {{TacticalMissionRow|Max Attack Cross IV|{{Lightning}} {{Earth}} {{Light}} {{Dark}}|nospan|5|10|50|100|150|1-4|nospan|20|55|120|195|230|Up to 2|Initially unlocked}} | ||
{{TacticalMissionRow|Phantasmal Requiem|{{Fire}} {{Ice}} {{Lightning}} {{Earth}} {{Light}}|span|1|1-4|span|125-199|None|Initially unlocked|notes=Drop Rate: 200%<br>Requires 5 of each [[ | {{TacticalMissionRow|Phantasmal Requiem|{{Fire}} {{Ice}} {{Lightning}} {{Earth}} {{Light}}|span|1|1-4|span|125-199|None|Initially unlocked|notes=Drop Rate: 200%<br>Requires 5 of each [[concert ticket]]}} | ||
{{TacticalMissionRow|The 4th System|{{Dark}}|nospan|15|50|90|140|170|1-4|nospan|20|70|120|180|210|None|Clear [[The Dark God]]}} | {{TacticalMissionRow|The 4th System|{{Dark}}|nospan|15|50|90|140|170|1-4|nospan|20|70|120|180|210|None|Clear [[The Dark God]]}} | ||
{{TacticalMissionRow|Sand March|{{Fire}} {{Ice}} {{Earth}} {{Light}}|nospan|10|40|80|150|180|2-4|nospan|20|70|120|190|220|None|Clear [[Desert Terror]]}} | {{TacticalMissionRow|Sand March|{{Fire}} {{Ice}} {{Earth}} {{Light}}|nospan|10|40|80|150|180|2-4|nospan|20|70|120|190|220|None|Clear [[Desert Terror]]}} | ||
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{{TacticalMissionRow|Emerald Impromptu|{{Fire}} {{Ice}} {{Lightning}} {{Light}}|nospan|10|40|80|150|180|1-4|nospan|20|70|120|190|230|None|Clear [[Duel in the Ruins]]}} | {{TacticalMissionRow|Emerald Impromptu|{{Fire}} {{Ice}} {{Lightning}} {{Light}}|nospan|10|40|80|150|180|1-4|nospan|20|70|120|190|230|None|Clear [[Duel in the Ruins]]}} | ||
{{TacticalMissionRow|Azure Symphony|{{Fire}} {{Ice}} {{Lightning}} {{Earth}} {{Light}}|nospan|10|40|80|150|180|1-4|nospan|20|70|120|190|230|None|Clear [[Multiped Threat]],<br>[[Twin Demons]] and [[SEED Express]]}} | {{TacticalMissionRow|Azure Symphony|{{Fire}} {{Ice}} {{Lightning}} {{Earth}} {{Light}}|nospan|10|40|80|150|180|1-4|nospan|20|70|120|190|230|None|Clear [[Multiped Threat]],<br>[[Twin Demons]] and [[SEED Express]]}} | ||
{{TacticalMissionRow|The Ivory Concert|{{Fire}} {{Ice}} {{Lightning}} {{Earth}} {{Light}} {{Dark}}|span|1|1-4|span|75-175|None|Clear [[Sand March]],<br>[[Fiery Fugue]], [[Ebony Capriccio]],<br>[[Emerald Impromptu]] and [[Azure Symphony]]|notes=Drop Rate: 200%<br>Requires 5 of each [[ | {{TacticalMissionRow|The Ivory Concert|{{Fire}} {{Ice}} {{Lightning}} {{Earth}} {{Light}} {{Dark}}|span|1|1-4|span|75-175|None|Clear [[Sand March]],<br>[[Fiery Fugue]], [[Ebony Capriccio]],<br>[[Emerald Impromptu]] and [[Azure Symphony]]|notes=Drop Rate: 200%<br>Requires 5 of each [[concert ticket]]}} | ||
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{{Missions}} | {{Missions}} |