Editing Infinity missions
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''Infinity Missions'' are | ''Infinity Missions'' are a massive pain in the ass disguised as a gameplay feature created by none other than SEGA. | ||
[[File:CodeCounter.png|thumb|The Code Counter, present in MyShip]] | [[File:CodeCounter.png|thumb|The Code Counter, present in MyShip]] | ||
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# Conflicting Special Effects are removed: '''Weapon: Attribute Rate''' and '''Shield-weave: Attribute Rate''' that has affects different attributes conflict with one another, and one is randomly removed, while the other one is kept. | # Conflicting Special Effects are removed: '''Weapon: Attribute Rate''' and '''Shield-weave: Attribute Rate''' that has affects different attributes conflict with one another, and one is randomly removed, while the other one is kept. | ||
# If there are two special effects with the same type (i.e. 2 '''Drop Rate +'''s): If they are different levels, only the lower one is kept. If they are the same level, the two has a chance of being combined, and getting their levels increased. | # If there are two special effects with the same type (i.e. 2 '''Drop Rate +'''s): If they are different levels, only the lower one is kept. If they are the same level, the two has a chance of being combined, and getting their levels increased. | ||
# After all eliminations from '''Potential Effects''' pool is done, a number of special effects is chosen from the pool and applied to the new mission. The number of effects chosen is equal to the size of the left over '''Potential Effects''' pool, divided by 2, and then increased by 1. This number also maxes out at 5 | # After all eliminations from '''Potential Effects''' pool is done, a number of special effects is randomly chosen from the pool and applied to the new mission. The number of effects chosen is equal to the size of the left over '''Potential Effects''' pool, divided by 2, and then increased by 1. This number also maxes out at 5. | ||
Unfortunately, if neither of the missions have any effects, no effects will be present on the result mission. | Unfortunately, if neither of the missions have any effects, no effects will be present on the result mission. | ||
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Attribute +5% | Attribute +5% | ||
|XP+20% | |XP+20% | ||
Arm: Fire +80% | |||
Drops +30% | Drops +30% | ||
Attribute +3% | Attribute +3% | ||
| | |'''Attribute +3%''' and '''Attribute +5%''' is the same effect but different levels, and the lower one, '''Attribute +3%''', is kept. Same applies for '''XP+20%''' and '''XP+50%''', and '''XP+20%''' is kept. There are 6 effects left afterwards: '''Weapon Attribute +''', '''Armor Attribute +''', '''XP+''', '''Drop +''', '''Type Points +''', and '''Attribute +.''' 4 of them (6/2+1 = 4) is randomly selected and applied to the result mission. | ||
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|Rygutass, Valiaran, Lutus Jigga (rare) | |Rygutass, Valiaran, Lutus Jigga (rare) | ||
|Brigantia, Nargevahl, Svaltia | |Brigantia, Nargevahl, Svaltia | ||
|Blade Mother, Force Mother, Ivaras, | |Blade Mother, Force Mother, Ivaras, Shoot Mother | ||
|- | |- | ||
|Neudaiz | |Neudaiz | ||
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|SEED | |SEED | ||
|Humanoids | |Humanoids | ||
| | | | ||
|A pattern is randomly chosen (in this case, pattern C), which chooses the category 2 of table 1 (SEED), category 2 of table 2 (Humanoids), and category 1 of table 1 (SEED). | |A pattern is randomly chosen (in this case, pattern C), which chooses the category 2 of table 1 (SEED), category 2 of table 2 (Humanoids), and category 1 of table 1 (SEED). | ||
In other words, the three types of possible enemies are from: | In other words, the three types of possible enemies are from: | ||
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category 2 and category 1 of table 1 (SEED) | category 2 and category 1 of table 1 (SEED) | ||
category | category 1 of table 1 (SEED) | ||
category 2 and category 1 of table 2 (Humanoids) | |||
|} | |} | ||
When two missions are synthesized, the monster rank of the each of the new blocks becomes the average monster rank of the two material missions of that block (rounded down automatically). This number can also randomly gain +1 or -1 during a synthesis. If the mission only has 2 blocks, the monster rank for block 3 is recorded in the mission, but will not used. | When two missions are synthesized, the monster rank of the each of the new blocks becomes the average monster rank of the two material missions of that block (rounded down automatically). This number can also randomly gain +1 or -1 during a synthesis. If the mission only has 2 blocks, the monster rank for block 3 is recorded in the mission, but will not used. | ||
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* For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time | * For '''Weapon: Attribute Rate''' and '''Armor: Attribute Rate''', which has 6 different variations (1 for each attribute), only one variation can be present on an Infinity Mission at a time. | ||
*'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects. | *'''Enemy HPx''', '''Enemy ATK TECx''', and '''Enemy ACCx''' cannot be obtained from [[Mission Discs]]; they can only be obtained from other existing Infinity Missions (such as [[Downloadable content]] or Missions shared by other players), or obtained from '''Mission Synthesis''' by synthesizing missions with a total of at least 7 unique Special Effects. | ||
==Planetary Treasure== | ==Planetary Treasure== | ||
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Note that clearing the appropriate Infinity Mission only provides a chance of dropping the treasure, with no guarantees. Once any treasure is traded in at the [[Planetary Treasury]], all requirements are replaced with new ones. | Note that clearing the appropriate Infinity Mission only provides a chance of dropping the treasure, with no guarantees. Once any treasure is traded in at the [[Planetary Treasury]], all requirements are replaced with new ones. | ||
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