Editing Hunting Face-Off
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[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]] | |||
==Rules== | ==Rules== | ||
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** The Base's health does not regenerate. | ** The Base's health does not regenerate. | ||
** After being destroyed, The Base will regenerate after 30 seconds. | ** After being destroyed, The Base will regenerate after 30 seconds. | ||
* | * There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated. | ||
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]] | |||
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks. | ** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks. | ||
** These barriers are red on the side away from the room, and blue on the side into the room. | ** These barriers are red on the side away from the room, and blue on the side into the room. | ||
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* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room. | * Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room. | ||
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map. | ** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map. | ||
== Time Events == | == Time Events == | ||
{| class="wikitable" | {| class="wikitable" |