Editing Hunting Face-Off
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[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]] | |||
==Rules== | ==Rules== | ||
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** The Base's health does not regenerate. | ** The Base's health does not regenerate. | ||
** After being destroyed, The Base will regenerate after 30 seconds. | ** After being destroyed, The Base will regenerate after 30 seconds. | ||
* | * There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated. | ||
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks. | ** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks. | ||
** These barriers are red on the side away from the room, and blue on the side into the room. | ** These barriers are red on the side away from the room, and blue on the side into the room. | ||
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* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room. | * Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room. | ||
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map. | ** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map. | ||
* 1 Lv1 [[Sinow Beat]] spawns on each side of the middle room, at the 4:00 left mark. | |||
** After a [[Sinow Beat]] is defeated, a new [[Sinow Beat]] will spawn. A maximum of 4 [[Sinow Beat]]s can spawn on each side of the middle room. | |||
* 1 Lv1 [[Sinow Gold]] spawns on each side of the middle room, at the 3:00 left mark. | |||
* 2 Containers also spawn behind each base, at the 3:00 left mark. These containers can drop Traps or recovery items. | |||
* 2 Containers spawn behind each base, at the 2:00 left mark. These containers can drop Traps or recovery items. | |||
* Points gained doubles at 1:00 left. | |||
A maximum of 4 [[Sinow Beat]]s can spawn on each side of the middle room. | |||
2 Containers also spawn behind each base. These containers can drop Traps or recovery items. | |||
==Points== | ==Points== | ||
* Point gains double during the last minute of the mission | * Point gains double during the last minute of the mission | ||
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* Defeat enemy players: + approx. 350 points | * Defeat enemy players: + approx. 350 points | ||
* Lose friendly base: -1000 points | * Lose friendly base: -1000 points | ||
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]] | |||
==Equipments== | ==Equipments== |