Editing How to setup bots Basically
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'''[[Abilities#HP Restore Rate |HP Restore Rate]] (Vanguard Lv3)''' | '''[[Abilities#HP Restore Rate |HP Restore Rate]] (Vanguard Lv3)''' | ||
Slots onto the support character, restores 10% of HP every 10 seconds. Since player's other characters have 4 times normal HP, which stacks with HP increment abilities and rebirth bonuses, and that level is kept, HP restore rate can get to some very ridiculous rates. | Slots onto the support character, restores 10% of HP every 10 seconds. Since player's other characters have 4 times normal HP, which stacks with HP increment abilities and rebirth bonuses, and that level is kept, HP restore rate can get to some very ridiculous rates. How much HP they get back is just a portion of its usefulness, however. Where HP restore rate really shines for AIs, is that, since it passively recovers HP in-between waves, and heals by percentage, it massively reduces the amount of time that AIs spends on [[Resta]] spamming, making it one of the biggest factors that puts player-made characters over [[Partner Characters]], even one that is comparatively significantly less leveled. | ||
Combined with the fact that this ability is very easy to get (Vanguard Lv3), this should be the first thing to shoot for when building a support character. | Combined with the fact that this ability is very easy to get (Vanguard Lv3), this should be the first thing to shoot for when building a support character. | ||
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'''[[Abilities#Photon Barrier |Photon Barrier]] (Force Lv7)''' | '''[[Abilities#Photon Barrier |Photon Barrier]] (Force Lv7)''' | ||
Slots onto the support character, and negates all damage taken that is below 3% of max HP. You may recall that other characters have 4 times normal HP, which means it's 4 times more effective than when the player uses it | Slots onto the support character, and negates all damage taken that is below 3% of max HP. You may recall that other characters have 4 times normal HP, which means it's 4 times more effective than when the player uses it. It allows ignoring damage from traps and obstacles, attack from small mobs, and specific enemy attacks (such as [[Orga Angelus]]'s poison pool attack). Reducing damage to 0 also negates the flinch that comes with getting hit, which allows them to spend more time attacking. | ||
Not really necessary when equipped with HP Restore Rate, since HP Restore Rate also helps ignoring chip damage, but HP Restore Rate doesn't prevent flinching, so having both is worthwhile. They compliment each other well, too. | Not really necessary when equipped with HP Restore Rate, since HP Restore Rate also helps ignoring chip damage, but HP Restore Rate doesn't prevent flinching, so having both is worthwhile. They compliment each other well, too. |