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There are a number of things that can massively impact the performance of an AI party member:
There are a number of things that can massively impact the performance of an AI party member:


'''1. Chain Breaking'''
=== '''1. Chain Breaking''' ===
 
The most notorious parts of an AI partner, they are prone to using Photon Arts or Charge Shots at seemingly random intervals. AI chain-breaking is extremely bad for a variety of reasons:  
The most notorious parts of an AI partner, they are prone to using Photon Arts or Charge Shots at seemingly random intervals. AI chain-breaking is extremely bad for a variety of reasons:  


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Using '''Follow Shift''' from [[Partner Characters|Quick Order]] can prevent the partners from breaking chains altogether, which can be used to prevent this problem. However, AIs also attacks significantly less while in Follow Shift, so it's not the ideal solution.  
Using '''Follow Shift''' from [[Partner Characters|Quick Order]] can prevent the partners from breaking chains altogether, which can be used to prevent this problem. However, AIs also attacks significantly less while in Follow Shift, so it's not the ideal solution.  


'''2. Various Lags'''
=== '''2. Various Lags''' ===
 
The AI has brain freezes at various places:
The AI has brain freezes at various places:
* When the AIs encounter enemies, it takes them a few seconds to register the enemies exist, and actually run over.
* When the AIs encounter enemies, it takes them a few seconds to register the enemies exist, and actually run over.
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Of course, we need the AI to have as little downtime as possible.
Of course, we need the AI to have as little downtime as possible.


'''3. Durability'''
=== '''3. Durability''' ===
 
Now, the problem with durability isn't that AI party members can't survive. AI party members, after dying, revive with full HP in around 10 seconds, so whether they are good at surviving isn't very important.
Now, the problem with durability isn't that AI party members can't survive. AI party members, after dying, revive with full HP in around 10 seconds, so whether they are good at surviving isn't very important.


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AIs are also prone to immediately swapping to [[Anti]] in order to remove any [[Status Effects]] inflicted to them or the player. This includes aliments that are completely inconsequential to them, such as Burn, Poison, and on occasion, Zalure and Jellen. Once again, this will cost several seconds for them to swap into the weapon, cast, swap back to their original weapon. Inefficiency go brrrrrr!
AIs are also prone to immediately swapping to [[Anti]] in order to remove any [[Status Effects]] inflicted to them or the player. This includes aliments that are completely inconsequential to them, such as Burn, Poison, and on occasion, Zalure and Jellen. Once again, this will cost several seconds for them to swap into the weapon, cast, swap back to their original weapon. Inefficiency go brrrrrr!
 
=== '''4. Targeting''' ===
'''4. Targeting'''
 
Generally, an AI party member would focus on a single enemy at a time, and they won't attempt to line up enemies for either piercing or multi-targets. This makes their multi-lock weapons much less effective, especially ones that are sub-par against single targets, such as [[Whips]] or [[Grenade Launchers]]. The same issue applies to [[Photon Arts]] and Charge Shots as well.
Generally, an AI party member would focus on a single enemy at a time, and they won't attempt to line up enemies for either piercing or multi-targets. This makes their multi-lock weapons much less effective, especially ones that are sub-par against single targets, such as [[Whips]] or [[Grenade Launchers]]. The same issue applies to [[Photon Arts]] and Charge Shots as well.


'''5. Lack of ability to chain'''
=== '''5. Lack of ability to chain''' ===
 
To put simply, there aren't a whole lot of weapons in the game that can accumulate chains very quickly. Especially for AIs, to whom applying both [[Deband]] and [[Shifta]] at the same time is a foreign concept. We need to set one up especially for it to chain well, instead of having it flail around ineffectively.
To put simply, there aren't a whole lot of weapons in the game that can accumulate chains very quickly. Especially for AIs, to whom applying both [[Deband]] and [[Shifta]] at the same time is a foreign concept. We need to set one up especially for it to chain well, instead of having it flail around ineffectively.


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