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To earn the true ending of the mission, it is necessary to access all three consoles, which will have the [[Magas Maggahna]] boss fight occur after defeating the [[Renvolt Magashi (creature)|Renvolt Magashi]] clones, along with some extra cutscenes and Magashi's [[partner characters|partner card]]. | To earn the true ending of the mission, it is necessary to access all three consoles, which will have the [[Magas Maggahna]] boss fight occur after defeating the [[Renvolt Magashi (creature)|Renvolt Magashi]] clones, along with some extra cutscenes and Magashi's [[partner characters|partner card]]. | ||
==Data consoles== | ==Data consoles== | ||
There are 3 data consoles present in the mission, which contain information regarding the Illuminus and the creation of Renvolt Magashi. They are guarded by [[Special Ops - Kanohne]] and various traps, and detection from them will cause the nearby data console to shut off for the remainder of the mission, making S-Rank unobtainable | There are 3 data consoles present in the mission, which contain information regarding the Illuminus and the creation of Renvolt Magashi. They are guarded by [[Special Ops - Kanohne]] and various traps, and detection from them will cause the nearby data console to shut off for the remainder of the mission, making S-Rank unobtainable. | ||
Each Kanohne will have a line of sight shown on the mini map which moves around as the creature does, and players must avoid entering this area to avoid detection. The second console will introduce various moving lasers, which must also be avoided, and the third console allows the player to turn off the lights, which stops the wandering Kanohnes from being able to detect the player even at point-blank range. | Each Kanohne will have a line of sight shown on the mini map which moves around as the creature does, and players must avoid entering this area to avoid detection. The second console will introduce various moving lasers, which must also be avoided, and the third console allows the player to turn off the lights, which stops the wandering Kanohnes from being able to detect the player even at point-blank range. |