Editing Challenge missions

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[[File:ChallengeMissions.png|frame|Challenge missions, as seen from the mission counter]]
Challenge Missions are special missions accessible from Multi Mode. The objective of the challenge missions is to clear the mission within an alloted time, using characters with a fixed starting level and fixed equipments.
: ''Difficult missions with equipment, level and other restrictions. You cannot keep items found on these missions.''
'''Challenge missions''' are special co-operative [[missions]] where players must reach the end of a series of levels without becoming incapacitated without a [[Scape Doll]]. In challenge missions, all players are given preset [[levels]], equipment, and [[photon arts]], depending on their chosen [[Type]] at the class counter or mission terminal. Any experience or items gained in challenge missions are not transferred out to the main game.


Initially, only the starting stage of each set is available to play, but clearing a stage will unlock access to the next one. All players in the party must have the stage unlocked to be able to play it - otherwise previous levels that players may have already completed may have to be replayed.
==Challenge Mission Rules==


Challenge missions feature unique rewards which cannot be obtained anywhere else.
* Each character has a fixed level, type level, extend type, PA discs, and starting equipment.
** The extend type, PA discs, and starting equipment are based on the Type of the character, which can be changed from the mission counter before entering into the mission area.
* Characters does not have type abilities.
* All players start with a scape doll in the inventory.
* The mission will fail if any player dies without a scape doll.
* Items can be passed around by dropping them on the ground.
** It's also possible to return equipped PAs to disc and then drop them on the ground to pass to other players.
* Completing a mission awards Challenge Points, these will level up your Challenge Rank.
* Completing a mission within the alloted time will reward each players with items.
** Completing a mission after running out of time will still award Challenge Points and unlock the next stage (if there is any), but will not award any items.
* Humans, Newmans, and Casts do not necessarily start with blast modules, and Beasts do not necessarily start with a blast badge equipped. A Deuman will always be able to use Infinity Blast since the only requirement is the character being Lv10.
** However, since the Type Levels are fixed, Deuman does not necessarily have additional abilities, such as Drain Lv5, attached to the Infinity Blast.


==Overview==
==Challenge Missions==


All players in a challenge mission start with preset levels and equipment - earned levels and equipment from outside the missions cannot be brought in. The equipment provided depends on the Type chosen for the mission, with all equipment provided suited for the chosen Type.
{{Navigation}}
 
Type [[abilities]] and [[modules|blast modules]] are usually not provided, and [[beasts]] do not always start with a blast badge for their [[nanoblasts]]. [[Deumans]], however, are able to use their [[infinity blasts]] in any stage where the player's character level is at least level 10.
 
All players start with a [[Scape Doll]] in their inventory, and being incapacitated without one will fail the mission for the entire party. If a player takes damage without a Scape Doll in their inventory, beeps will be broadcasted to all players to inform them someone does not have a Scape Doll.
 
Unlike the regular game, all items may be dropped on the ground through the inventory to pass to other players. [[Creatures|Creature]] drops are still individual, so it is important for players to share items they receive with the party, as the starting equipment may not be sufficient to clear the stage.
===Clear rewards===
Each stage has a target time allocated to it - if the party is able to complete the stage within the target time, they will receive an item reward for the main game depending on the stage that was cleared. If the party fails to finish within the allotted time, they will still unlock the next stage and receive challenge points, but will not receive the stage's item rewards.
 
Each challenge set (except the Little Wing Grand Prix) also feature their own clear rewards for clearing all stages within a target time. These rewards are awarded on a per character and a per Type basis, meaning that a character may earn the full clear reward up to 5 times, by clearing within the target time on every single Type.
====Full clear rewards====
{| class="wikitable" style="text-align:center;"
!Challenge set
!Target time
!Reward
|-
!Challenge I
|02:30:00
|[[Extend Code]]
|-
!Little Wing Grand Prix
|−
|−
|-
!Challenge II
|01:00:00
|[[Weap. Badge: Plat.]]
|-
!Infinity Grand Prix
|00:45:00
|5x [[Fusion Code]]
|}
 
==List of challenge missions==
===Challenge I===
{{Challenge1Head}}
{{Challenge1Row|Stage 1: Gatekeeper|1-4|1|1|10:00|30|[[Green Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 2: Twin Foes|1-4|5|2|20:00|100|[[Purple Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 3: Takeover|2-4|10|3|20:00|100|[[White Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 4: Trial by Fire|2-4|15|4|25:00|150|[[Orange Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 5: Snow Trap|2-4|20|5|20:00|150|[[Yellow Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 6: Plant Raid|2-4|25|6|25:00|170|[[Blue Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 7: Fortress|2-4|30|7|30:00|300|[[Red Ring]]|[[Photon Drop]]}}
|}
===Little Wing Grand Prix===
{{LWGPHead}}
{{LWGPRow|LWG Stage 1|1-2|50|10|4:00|30|[[Uchi-wa]] 50%|2x [[Blood Moon Sp.stone]]|2x [[Heart Key Spellstone]]|2x [[Iritista Spellstone]]|2x [[Phantomite Sp.stone]]}}
{{LWGPRow|LWG Stage 2|1-2|50|10|4:30|40|[[Queen Berry]] 50%|2x [[Blood Moon Sp.stone]]|2x [[Heart Key Spellstone]]|2x [[Iritista Spellstone]]|2x [[Phantomite Sp.stone]]}}
{{LWGPRow|LWG Stage 3|1-2|50|10|5:00|50|[[Wing Saber]] 50%|2x [[Blood Moon Sp.stone]]|2x [[Heart Key Spellstone]]|2x [[Iritista Spellstone]]|2x [[Phantomite Sp.stone]]}}
|}
 
===Challenge II===
{{Challenge2Head}}
{{Challenge2Row|Stage 1: Ascendancy|1-4|50|10|10:00|100|span|[[NiGHTSdoog]]}}
{{Challenge2Row|Stage 2: Mind's Eye|1-4|20|10|15:00|150|span|[[Exorcism]]}}
{{Challenge2Row|Stage 3: Shadow Flight|1-4|10|10|20:00|180|nospan|[[Edge Quolia]]|[[Kanon Quolia]]|[[El Curare]]|[[Al Curare]]}}
{{Challenge2Row|Stage 4: Golden Roar|1-4|70|10|20:00|30|span|[[Bil De Vear Road]]}}
{{Challenge2Row|Stage 5: Shooting Star|1-4|1|1|25:00|250|span|[[Dark Meteor]]}}
|}
 
===Infinity Grand Prix===
{{IGPHead}}
{{IGPRow|∞ GP Stage 1|1-2|50|10|8:30|30|[[Grand Prix Ticket]]}}
{{IGPRow|∞ GP Stage 2|1-2|50|10|5:00|30|[[Grand Prix Ticket]]}}
{{IGPRow|∞ GP Final Stage|1-2|50|10|7:30|30|[[Infinity Element]]}}
{{IGPRow|Extra Stage: Zero|1-4|55|10|10:00|30|[[Rising Sun Sp.stone]]}}
{{IGPRow|Extra Stage: Showdown|1-4|55|10|14:00|30|[[Infinite Star Sp.st]]}}
|}
 
==Challenge rank==
: ''See also: [[Partner card]]''
When a challenge mission is cleared, all players will receive an amount of challenge points depending on the mission cleared.
 
After a player accumlates a certain amount of challenge points, they will rank up their challenge rank, which will be displayed on their [[partner card]]. Challenge rank and challenge points are carried across all characters and all types.
{| class="wikitable" style="text-align:center;"
!Challenge Rank
![[File:RookieRank.png|link=]]
![[File:AceRank.png|link=]]
![[File:EliteRank.png|link=]]
![[File:HeroRank.png|link=]]
![[File:MasterRank.png|link=]]
![[File:GodRank.png|link=]]
|-
!Point Req.
|0
|???
|???
|???
|???
|???
|-
!To next rank
|???
|???
|???
|???
|???
|−
|}
 
{{Missions}}
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