Editing Challenge missions

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: ''Difficult missions with equipment, level and other restrictions. You cannot keep items found on these missions.''
: ''Difficult missions with equipment, level and other restrictions. You cannot keep items found on these missions.''
'''Challenge missions''' are special co-operative [[missions]] where players must reach the end of a series of levels without becoming incapacitated without a [[Scape Doll]]. In challenge missions, all players are given preset [[levels]], equipment, and [[photon arts]], depending on their chosen [[Type]] at the class counter or mission terminal. Any experience or items gained in challenge missions are not transferred out to the main game.
'''Challenge missions''' are special co-operative [[missions]] where players must reach the end of a series of levels without becoming incapacitated without a [[Scape Doll]]. In challenge missions, all players are given preset [[levels]], equipment, and [[photon arts]], depending on their chosen [[Type]] at the class counter or mission terminal. Any experience or items gained in challenge missions are not transferred out to the main game.
Initially, only the starting stage of each set is available to play, but clearing a stage will unlock access to the next one. All players in the party must have the stage unlocked to be able to play it - otherwise previous levels that players may have already completed may have to be replayed.


Challenge missions feature unique rewards which cannot be obtained anywhere else.
Challenge missions feature unique rewards which cannot be obtained anywhere else.
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Each challenge set (except the Little Wing Grand Prix) also feature their own clear rewards for clearing all stages within a target time. These rewards are awarded on a per character and a per Type basis, meaning that a character may earn the full clear reward up to 5 times, by clearing within the target time on every single Type.
Each challenge set (except the Little Wing Grand Prix) also feature their own clear rewards for clearing all stages within a target time. These rewards are awarded on a per character and a per Type basis, meaning that a character may earn the full clear reward up to 5 times, by clearing within the target time on every single Type.
====Full clear rewards====
{| class="wikitable" style="text-align:center;"
!Challenge set
!Target time
!Reward
|-
!Challenge I
|02:30:00
|[[Extend Code]]
|-
!Little Wing Grand Prix
|−
|−
|-
!Challenge II
|01:00:00
|[[Weap. Badge: Plat.]]
|-
!Infinity Grand Prix
|00:45:00
|5x [[Fusion Code]]
|}


==List of challenge missions==
==List of challenge missions==
===Challenge I===
===Challenge I===
{{Challenge1Head}}
{{Challenge1Row|Stage 1: Gatekeeper|1-4|1|1|10:00|30|[[Green Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 2: Twin Foes|1-4|5|2|20:00|100|[[Purple Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 3: Takeover|2-4|10|3|20:00|100|[[White Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 4: Trial by Fire|2-4|15|4|25:00|150|[[Orange Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 5: Snow Trap|2-4|20|5|20:00|150|[[Yellow Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 6: Plant Raid|2-4|25|6|25:00|170|[[Blue Ring]]|[[Photon Drop]]}}
{{Challenge1Row|Stage 7: Fortress|2-4|30|7|30:00|300|[[Red Ring]]|[[Photon Drop]]}}
|}
===Little Wing Grand Prix===
===Little Wing Grand Prix===
{{LWGPHead}}
{{LWGPRow|LWG Stage 1|1-2|50|10|4:00|30|[[Uchi-wa]] 50%|2x [[Blood Moon Sp.stone]]|2x [[Heart Key Spellstone]]|2x [[Iritista Spellstone]]|2x [[Phantomite Sp.stone]]}}
{{LWGPRow|LWG Stage 2|1-2|50|10|4:30|40|[[Queen Berry]] 50%|2x [[Blood Moon Sp.stone]]|2x [[Heart Key Spellstone]]|2x [[Iritista Spellstone]]|2x [[Phantomite Sp.stone]]}}
{{LWGPRow|LWG Stage 3|1-2|50|10|5:00|50|[[Wing Saber]] 50%|2x [[Blood Moon Sp.stone]]|2x [[Heart Key Spellstone]]|2x [[Iritista Spellstone]]|2x [[Phantomite Sp.stone]]}}
|}
===Challenge II===
===Challenge II===
{{Challenge2Head}}
===Infinity Grand Prix===
{{Challenge2Row|Stage 1: Ascendancy|1-4|50|10|10:00|100|span|[[NiGHTSdoog]]}}
{{Challenge2Row|Stage 2: Mind's Eye|1-4|20|10|15:00|150|span|[[Exorcism]]}}
{{Challenge2Row|Stage 3: Shadow Flight|1-4|10|10|20:00|180|nospan|[[Edge Quolia]]|[[Kanon Quolia]]|[[El Curare]]|[[Al Curare]]}}
{{Challenge2Row|Stage 4: Golden Roar|1-4|70|10|20:00|30|span|[[Bil De Vear Road]]}}
{{Challenge2Row|Stage 5: Shooting Star|1-4|1|1|25:00|250|span|[[Dark Meteor]]}}
|}


===Infinity Grand Prix===
== Challenge Class ==
{{IGPHead}}
When clearing a Challenge Mission, all players gain Challenge Points, based on the mission and if they cleared it within the alloted time.
{{IGPRow|∞ GP Stage 1|1-2|50|10|8:30|30|[[Grand Prix Ticket]]}}
{{IGPRow|∞ GP Stage 2|1-2|50|10|5:00|30|[[Grand Prix Ticket]]}}
{{IGPRow|∞ GP Final Stage|1-2|50|10|7:30|30|[[Infinity Element]]}}
{{IGPRow|Extra Stage: Zero|1-4|55|10|10:00|30|[[Rising Sun Sp.stone]]}}
{{IGPRow|Extra Stage: Showdown|1-4|55|10|14:00|30|[[Infinite Star Sp.st]]}}
|}


==Challenge rank==
After a player accumlates a certain amount of Challenge Points, they will rank up their Challenge Class, which will be displayed on their [[Partner Card]].
: ''See also: [[Partner card]]''
When a challenge mission is cleared, all players will receive an amount of challenge points depending on the mission cleared.


After a player accumlates a certain amount of challenge points, they will rank up their challenge rank, which will be displayed on their [[partner card]]. Challenge rank and challenge points are carried across all characters and all types.
Challenge Class and Challenge points are carried across all characters and all types.
{| class="wikitable" style="text-align:center;"
{| class="wikitable"
!Challenge Rank
|+
![[File:RookieRank.png|link=]]
!Challenge Class
![[File:AceRank.png|link=]]
!Challenge Points
![[File:EliteRank.png|link=]]
!Points to next Rank
![[File:HeroRank.png|link=]]
![[File:MasterRank.png|link=]]
![[File:GodRank.png|link=]]
|-
|-
!Point Req.
|Rookie
|0
|
|???
|
|???
|???
|???
|???
|-
|-
!To next rank
|Ace
|???
|
|???
|
|???
|-
|???
|Elite
|???
|
|−
|
|-
|Hero
|
|
|-
|Master
|
|
|-
|God
|
| -
|}
|}


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